Aight i am up for the texture artist position, ive sent you an email with some of my past works.
Im not goin to post up work on this site yet, as im still deciding whether to join a mod team or not.
Jeep: ive added you to msn so we can talk more about the process, just so i can grasp some of the concepts a bit better.
Killa:.. u do not need to texture or unwrap a high res model for use with normal mapping. Other then that... ive been though all unreals making of soldier work which doesnt really tell you much about the process besides the fact that they have designed there own tool to create normal maps which combines normal map projects and normal map painting. This is something that ive been trying to get my heard around for a long ass time :evil: . Is this result possible with free to use transfer tools?
"Zbrush is mainly used for character models itself, not for maps, vehicles, etc" This is wrong... zbrush and mudbox have the same attributes... only difference is zbrush's texturing features are much more advanced. Zbrush has been in the 2.5d area a lot longer then mudbox... essentially mudbox is a clone of zbrush. But cheaper. which is good :twisted:
Can someone setup a thread explaining what normal mapping is and how it will be used for this game? I could help in terms of zbrush and maya but im not aware of the settings used in UE3.
Cheers
GL HF.