Do you plan on accurately measure all weapon damage to maintain game balance? For this the answer must be yes. The diversity and balance of the two sides were key to making this game fun to play over and over. Yes, one side often seemed to have an advantage on one map type, but the you would be surprised.
Do you plan on sizing the walls and barriers to allow and disallow jumping appropriately? (note you could have a guy jump on your back and climb over in the old game, I did it).
Will you have a gamemode to allow for tunnel nukes? Some found this a valid tactic.
Gamemode for base-to-base MRLS (GDI artillery)?
Will stealth soldiers and stanks periodically shimmer so they can be detected as in the old game?
Will MRLS missles seek the same way? I suspect that might be difficult to script unless you can copy the old logic.
Some sort of expanded communications would be nice. While full voice is available commonly now, listening to children is often not a good time. It would be nice to have the full commands from the old game supported like "defend the power plant". Add "I've mined the power plant" etc.
Definitely some sort of education/tutorial and enforcment of mine laying is needed. For many months after the game was released, fools tried to mine the entrance to the base to stop tanks, which of course doesn't work. A visible mine count would be good.
Can you tell I'm real interested in this mod? :shock:
I hope you guys are making good progress. I'll be trying your beta ASAP.