Jump to content

Action Hank

Closed Beta Testers
  • Posts

    44
  • Joined

  • Last visited

Everything posted by Action Hank

  1. I was in this game. You may call it cowering, however we only had 2 tanks i believe. Nod could have won easily. I was 1 of those tanks. I was on the bridge in the middle, damaging and killing tanks left and right, yet pretty much noone payed attention to me.. I was alone with 1 repairing hottie. The rushes were not well thought out (from my perspective at least). To me nod was just throwing points at gdi, like Yosh said, you probably focussed on the wrong things and didnt weaken gdi in anyway. Point system is not perfect, but the point farming problem should be solved by map design. If someone can camp a building completly safe, it is more a map problem than a pointsystem problem.
  2. In my opinion is EMP too defensive and not much offence. I am much more interested in the smokescreen effect created by the EMP. What if you can buy a Smokestrike, like the normal airstrike, except of bombs, you get a smoke screen. This can be used for offence and defence. Games like red orchestra rely on smoke. Its very hard too push without smoke, but with a well placed smoke you can turn a battle in your favour. Example, sneak an apc into the base or something. Might be too OP, what if defence structures cant target anything in smoke. Anyway this might be an interesting way to break stalemates and create more back n forth flow in battles.
  3. Are the beacon hitboxes getting fixed in the next update? (Couldn't find it in the early changelog.) Because I am sick of those annoying beacons you can only defuse at certain angles/positions etc. It pisses off everyone in the defending team. You lose buildings you should not lose. I get that more experienced players know how to defuse them (most of the time), but the players who dont know, they just dont know what to do. I have seen 5 engineers fail to defuse a beacon they all can see and touch, but not defuse. I myself also really don't want to learn all the angles and positions at every situation in order to circumvent collision problems. It happens too often and I start to think this issue is gamebreaking. Cant wait for the next update
  4. I always played on gamepy gekdekkek was my name and still use the same account for ut3. So its still gekdekkek in Renegade X:P
×
×
  • Create New...