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lauri455

Closed Beta Testers
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Posts posted by lauri455

  1. After BF3 I find hard to enjoy anything that has "Metro" in its name, so pardon me for not being too excited for this map.

    That said, I'm glad that we've got Aircraftkiller on board. Hopefully we'll see something nice in near future.

  2. With one bullet left in the barrel, ADS and then immediately shoot. If you got the timing right, you'll keep full movement speed and ADS accuracy* without ironsights in your face, FOV will decrease to ADS FOV.

    Once glitched, you cannot unzoom without changing weapons.

    If you ADS again after swapping weapons, it'll glitch again.

    Refilling doesn't fix the issue, so you can glitch the gun, refill and go shoot dudes in the face.

    Affected weapons: Pistol, Assault Rifle, Shotgun, Marksman rifle, possibly other automatic/semi auto guns that can ADS.

    On a side note, I think this is how ADSing with a shotgun should work (kind of). No ironsights blocking your view, just zoom in the FOV a little, reduce movement speed and give a little bit of accuracy.

    * not entirely sure about the accuracy gain. Shotgun spread looks tighter, but it doesn't look all that better with other guns.

  3. I wonder why it was changed from the original Renegade. IIRC, in vanilla Ren, all guns were hitscan. It made sense. Game's very arcade'y and adding projectile based guns doesn't really make that much sense. As RX went into open beta, I hear this complaint more and more often from people in chat or from my friends who have played and haven't played the original. Predicting player movement takes skill in itself, and now we have to compensate for bullet velocity as well. Doesn't it make the gunplay a little bit overcomplicated, especially with TTK so high?

    I'd like to hear from devs on that matter. I'd also like t know if they'd be willing to change things around if community wanted it.

  4. Yeah, in-game browser is all over the place. It joins random servers, doesn't show server's port (that would be actually useful), shows wrong player count/password status, etc.

    Launcher browser works fine tho. It'd be nice if the launcher could push the join command to the game if it's already running.

  5. That doesnt make me confident in the claim made earlier that the bots have a decent AI.

    They actually have a pretty darn good AI.

    The 4v40 match was pretty much a suicide. As crazy and silly it was, it still was kinda fun. We got MRLS rushed after 5 minutes of the game. We almost couldn't leave the buildings we spawned in.

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