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DXR_13KE

Closed Beta Testers
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Everything posted by DXR_13KE

  1. no no's? http://www.youtube.com/watch?v=aFd5Cci_pE4
  2. QUOTE (Mighty BOB! @ Aug 14 2009, 10:20 PM) <{POST_SNAPBACK}> I don't think the sound will be that noticeable.... edit: this mod will also be beta tested to hell and back... it will be noticed if this greatly hinders NOD.
  3. Maybe you could add a second layer by asking a simple question like: "what is 2 + 15" "What is the colour of a carrot?" etc...
  4. But you can find this mod leaked on torrents, just google renegade-x torrent. j/k
  5. QUOTE (Dehumanization @ Aug 14 2009, 01:05 AM) <{POST_SNAPBACK}> UT3 also has walkers.
  6. QUOTE (Dehumanization @ Aug 13 2009, 10:51 AM) <{POST_SNAPBACK}> list of answers to questions you didn't even know you had: http://www.renegade-x.com/Forums/index.php...t=0&start=0 if you have a question that is not there then ask it in that thread.
  7. DXR_13KE

    Hud.

    the radio menus should appear faster than the original game, i think.
  8. DXR_13KE

    Hud.

    Can i suggest doing something similar to the next picture? quick gimp job, the A=alt, C= control, CA= control + alt, just to help the newbies and the old and rusty out. Please debate, modify, change, vandalise, eviscerate and post a superior version if you wish, or just disregard this post.
  9. DXR_13KE

    Lol

    QUOTE ((NE)Fobby(GEN) @ Aug 3 2009, 07:22 PM) <{POST_SNAPBACK}> that and the "offended" page at encyclopediadramatica....
  10. QUOTE (thrash300 @ Jul 26 2009, 08:22 AM) <{POST_SNAPBACK}> when you see a twig move and feel an urge to pull out an automatic rifle and shoot at random to see if you can find the SBH.
  11. QUOTE (titi577 @ Jul 25 2009, 05:04 AM) <{POST_SNAPBACK}> wat?
  12. QUOTE (Mr. Weedy @ Jul 24 2009, 11:44 AM) <{POST_SNAPBACK}> That or a black knight with auto shotguns, it was fast as f*** and had a keen taste in removing legs.
  13. LET THE TEAM FINISH THE MOD FIRST! THEN ASK FOR THESE THINGS! I prefer to have a mod that works like the original game, for now, then add your stuff to it!
  14. QUOTE ((NE)Fobby(GEN) @ Jul 22 2009, 12:06 AM) <{POST_SNAPBACK}> that was also my problem, had to enter teamspeak and bug you to give it to me, thank you
  15. QUOTE (Havoc89 @ Jul 20 2009, 06:06 PM) <{POST_SNAPBACK}> yes, i noticed, before i make anything for you guys i need to be good in what i do, when time comes i will ask work from the team
  16. BLAST, that is indeed good stuff! thank you! If you find other useful tutorials please post them Also, where can i find the list of weapons that are still unmade?
  17. QUOTE (Mighty BOB! @ Jul 20 2009, 12:42 AM) <{POST_SNAPBACK}> thank you.
  18. QUOTE ((NE)Fobby(GEN) @ Jul 19 2009, 10:16 PM) <{POST_SNAPBACK}> Exactly, the sound will only increase the game immersion, especially if they implement that sight thing that I asked them about... edit: the sound may also make the enemy panic and shoot randomly around him...
  19. Will there be a similar event soon? Is there a server where I can play with this quality of game? edit: btw, what is the link for the renegadeX IRC?
  20. QUOTE (scensorECHO @ Jul 19 2009, 09:24 PM) <{POST_SNAPBACK}> Large advantage? Its not as if the unit is constantly making noise (it will make the noise during a fraction of time during which the unit cloaks itself)... I doubt the sound will be that loud and noticeable, i also doubt that you will be able to hear it past a few feet. If you cloak in front of another unit I bet that the sound will be the last thing he will notice.
  21. it ended or are we going to play a little more?
  22. QUOTE (epicelite @ Jul 19 2009, 03:51 PM) <{POST_SNAPBACK}> Stealth units in RenegadeX will have a cloak sound, this includes the stealth tank and the stealth black hand (the same sound will be used in both) , the cloak sound will be a mix between the Renegade's unused cloaking sound and Tiberian Sun's cloaking sound, the sound that is going to be used in RenegadeX is not finished yet. Are you still confused? On what point are you still confused?
  23. QUOTE (Spycon @ Jul 19 2009, 05:18 PM) <{POST_SNAPBACK}> It was completely awesome on paper but the final product was... well... you get the idea.
  24. it will be 8 PM here... already linked to the teamspeak channel.
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