Regarding the latest Dev Talk #8 in Firestorm Posted February 4, 2023 · Edited February 4, 2023 by BaronSameSame BaronSameSame was forced to do this/// On 1/21/2023 at 7:38 AM, NodSaibot said: We have seen community feedback and are exploring solutions for adding some sort of compromise for buildings in Conquest mode. I hate to start a new thread about this but can you clarify certain issues that I maybe misinterpreting? 1. Afai understood it, the move to UE4 or UE5 was because UE3 cannot handle loads of vehicles and buildings and a large map. 2. CnC mode was dropped because Firestorm's version of it on UE3 just cannot handle it, but new modes were optimized in UE4 and/or UE5. If UE4 or UE5 is better than UE3 in certain aspects, why can't it handle the proposed Firestorm's CnC mode? Sorry to bother you. Edit: Having watched the Dev Talk #8, I understood why. Thanks for your time. 1
Regarding the latest Dev Talk #8
in Firestorm
Posted · Edited by BaronSameSame
BaronSameSame was forced to do this///
I hate to start a new thread about this but can you clarify certain issues that I maybe misinterpreting?
1. Afai understood it, the move to UE4 or UE5 was because UE3 cannot handle loads of vehicles and buildings and a large map.2. CnC mode was dropped because Firestorm's version of it on UE3 just cannot handle it, but new modes were optimized in UE4 and/or UE5.If UE4 or UE5 is better than UE3 in certain aspects, why can't it handle the proposed Firestorm's CnC mode?Sorry to bother you.
Edit: Having watched the Dev Talk #8, I understood why. Thanks for your time.