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Xpert

Closed Beta Testers
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Everything posted by Xpert

  1. Updated to 1.9 1.9 -> September 3, 2015 - Added Surrender to the voting options - Added an option to prevent beacon placements if it doesn't meet the required player count - Added a mine limit setting (!mlimit to display limit) - Added a vehicle limit setting (!vlimit to display limit) - Added !mset to set the mine limit of the current map - Added !vset to set the vehicle limit of the current map - Added !buildings/!bl for building health information - Added !buildinginfo/!bi for detailed building health information - Added CNC-Eyes, CNC-Valley and CNC-TrainingYard to the !changemap map choices - Changed the !kick/!qkick commands to also work on bots - Fixed irc !givecredits/!takecredits not responding back when used on a name with spaces - Fixed the auto announcer from sending messages when it's just bots in game - Fixed !endmap/!gameover not working in game If you run any previous versions, you're going to have to copy the new renx.mrc, the cloudyserv.ini and cmds.ini so you will have to re-configure. Download link: http://ttp-gaming.net/forums/index.php? ... ren-x-bot/
  2. I also found this weird. I don't know if that's just the way the game is but the shadow on the rock appears and disappears. (Behind the GDI Power Plant) Mind you, this is my first time on Ren-X since Beta 4 so I may have missed a lot. I've only been coding and working on my bot from IRC.
  3. Didn't understand the point of the vehicle blockers. Flying units can still fly over it as you can see in the screenshot. I have my Orca half way inside the tunnel. Also, same thing behind the base, like the GDI side for example. It's meant to be an infantry path but I can still fly my Orca into it.
  4. The silo is off the ground. You have to jump on the stairs rather than walk straight up on to it.
  5. Xpert

    [MAP] CNC-Snow

    The map is amazing!!! But I agree, why is it dark? I feel like it should be a sunset type of feel like X-Mountain.
  6. I can host. It benefits with testing my bot. But my server is USA and to my understanding, a majority of you guys are Euro.
  7. Updated to 1.8 1.8 -> August 13, 2015 - Added the missing in game !unmute command to the mod commands list - Added translations for new Tiberian Sun vehicles and other presets - Added !map command in game to show the current map and time elapsed - Added the ability to enable or disable the in game voting system - Added the kick/ban reasons to the rcon kick commands so players can see why they got kicked - Added bots to the player listing for !pi/!pl - Added an option to force !kick/!ban/!tban to have a reason or not - Changed the !map command to show time elapsed of the current map if applicable - Changed matchend message to show time elapsed of the current map if applicable - Fixed null values in crate messages - Fixed a text bug in the blacklisted host kick message when it kicked a name with spaces - Fixed setjoins not displaying for names with spaces - Fixed the IRC !mute/!unmute commands not responding with a message indicating it worked - Parsed output for radio commands If you run any previous versions, you're going to have to copy the new renx.mrc, the cloudyserv.ini and cmds.ini so you will have to re-configure. Download link: http://ttp-gaming.net/forums/index.php? ... ren-x-bot/
  8. Correct me if I'm wrong, but I've been logging data for days since Beta 5 was released and I have yet to see a TS Buggy. Is it missing from the tsvehicle crate?
  9. Updated the bot. It's been awhile. 1.7 -> May 12, 2015 - Added output for when a Harvester spawns to the mod channel - Added missing color to crate messages - Added and parsed the voting output and translated the voting presets - Added a setting to set the file names for the DNS blacklist and the database - Added translations for additional presets - Changed IRC join/part announcer to no longer announce when there's no one in game - Fixed a few syntax and text mistakes related to the "Temp Moderator" level - Fixed problem with the word "left" being added to !pl/!pi during team swapping - Fixed a major bug that prevented kicks, bans and general commands against names with spaces - Fixed a syntax bug with the !ip command - Fixed a syntax bug with the !steamid command - Removed the [Chat] tag from the public chat output Download link: http://ttp-gaming.net/forums/index.php? ... ren-x-bot/ Planned in next versions: * [Priority] Adding an award system (!recs,!medals) * [Priority] Fixing the null value in crate messages * [Priority] Change !pl to make it easier to identify mod symbols * [Priority] Look into Neutral team kills ( [Kill] The Neutral Rx_Vehicle_MediumTank killed "Zonk") * Adding a !disarmL command to disarm the most recent beacon * Adding an !addbots command * A setting for certain polls to be enabled/disabled * Making bots appear in the player list for !pi/!pl * Prevent people from team swapping in certain conditions * An ingame !login command for mods to authenticate themselves if their steamid is on the modlist * Extended detailed kill messages
  10. Just finished 1.6 1.6 -> March 31, 2015 - Added a permanent ban system (!ban command and ban related settings now works) - Added a temporary ban system (!tban command and temp-ban related settings now works) - Added an !addban/!aban irc command - Added a !banlog irc command - Added a setting to be able to change the moderator symbols - Added a setting to set the temp-ban time length - Added a setting to disable/enable C4 log placements in the mod channel - Fixed null value in beacon detonated messages - Fixed a few commands having syntax issues You're going to have to copy the new renx.mrc, the cloudyserv.ini and cmds.ini so you will have to configure. http://ttp-gaming.net/forums/index.php? ... ren-x-bot/
  11. Another patch -> 1.5.2 1.5.2 -> March 27, 2015 - Changed !team/!team2 to also respond to !tc/!tc2 - Fixed !kick not working due to RCON command changing from adminkick to kick - Fixed a minor bug with !pl/!pi not showing players on RCON connect Same as last time, if you run 1.5 or 1.5.1, just copy over the renx.mrc file and replace the old one in the scripts folder.
  12. Quick patch -> 1.5.1 1.5.1 -> March 26, 2015 - Changed beacon messages to display in both channels - Changed crate messages to display in public channel but with partial detail - Fixed bug with moderators still staying logged in after map ends - Fixed incorrect output with !disarm/!disarmb/!disarmc4 irc commands - Fixed C4 detonate message not indicating if it's a bot - Removed the DEBUG output messages Just a minor change. The link above is still the same. If you already downloaded 1.5, just change the renx.mrc file that's inside the both's scripts folder.
  13. Version 1.5 is now live! http://ttp-gaming.net/forums/index.php? ... ren-x-bot/ 1.5 -> March 25, 2015 - Parsed output to be compatible with Renegade-X Beta 4 - Added additional presets to the transation list - Added additional logging support for new rcon output - Added additional information to !pi command - Added !changemap command - Added !disarm/!disarmb/!disarmc4 commands (mod flag 'D') - Added !kill command (mod flag 'k') - Added !map command - Added !mute/!unmute commands (mod flag 'm') - Added !givecredits/!takecredits commands (mod flags 'G' and 't') - Added !team/!team2 commands (mod flag 'U') - Changed the Steam ID format to use hash tables instead of text files similar to the IP logging - Changed command !forceend to !endmap - Changed command !emsg to !hmsg - Changed command !rcon to block certain raw commands to prevent breaking the bot's parsing - Changed RCON checker from 60 seconds to 20 seconds. - Changed matchend message to display the map that ended - Fixed missing hard coded permissions for !modchat/!mchat Planned in future CS versions: * Adding an !addbots command * Adding a proper ban system * Adding an award system (!recs,!medals) * Adding a !disarmL command to disarm the most recent beacon * Adding an !authme command for in game to only work for mods not logged in that have a Steam ID attached to their mod level * Making bots appear in the player list for !pi/!pl
  14. I can only make commands based on what the RCON has for me.
  15. Completed so far: - Parsed output to be compatible with Renegade-X Beta 4 - Added additional presets to the transation list - Added additional logging support for new rcon output - Added additional information to !pi command - Changed command !forceend to !endmap - Changed command !emsg to !hmsg - Changed RCON checker from 60 seconds to 20 seconds. I'm working on the new commands and more moderator commands and I'll release it.
  16. I'm working on it again. I'll release it by this Thursday. The current one doesn't work with B4 because the RCON format changed. Preview: PI format in pub channel of updated bot: [19] ID: 1123; Name: EKT-Langaleer; Side: Nod; Ping: 68; Total Kills: 0; Deaths: 0; Score: 0; [19] ID: 1109; Name: EKT-sunny; Side: GDI; Ping: 100; Total Kills: 20; Deaths: 18; Score: 767; [19] ID: 1094; Name: EKT-Razmann; Side: Nod; Ping: 60; Total Kills: 16; Deaths: 32; Score: 1574; [19] ID: 1068; Name: (**EKT-NoDFanaTic**); Side: GDI; Ping: 80; Total Kills: 20; Deaths: 17; Score: 1521; [19] ID: 1049; Name: EKT-Pugsey; Side: Nod; Ping: 76; Total Kills: 15; Deaths: 14; Score: 3952;
  17. If the format and output is going to change entirely in B4, then I won't bother with this one then lol. I was trying to prepare myself for Beta 4's output which is why I asked about it. One last thing, is it already incorporated in the current private build? Because if so, I can just put up a B4 server and go from there.
  18. How do you get this to work then. There's no instructions with the download. Will it be similar to the first one so I won't have to worry about code changes on my end.
  19. If no one uses it anymore then what's the point updating it lol? I have the time, I just don't see any busy servers running it.
  20. Weird, that shouldn't happen anymore. I was pretty sure I fixed it in 1.4
  21. I haven't done anything with it in over a month. TMX was my testing grounds for about a week before they went back to their old bot. I never fixed the bugs with the ban system so it never got finished yet. And what bugs with random chars causing problems with commands?
  22. Xpert

    Bots dont repair

    They do but they take awhile to react to it.
  23. Thanks for your feedback. Feel free to post suggestions for 1.5
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