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LeonardMT

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    LeonardMTT

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  1. It is, the one that's being used right now is a modification of the launcher in the repo. Edit: Some code modifcation is required to make it connect to the new server listing: In configuration.rs change: .set("ServerListUrl", "https://serverlist.ren-x.com/servers.jsp") to: .set("ServerListUrl", "https://serverlist-rx.totemarts.services/servers.jsp") You probably need to change the VersionUrl but I don't know what it needs to be changed too.
  2. Great! So I assume that image on the GitHub project is still reflective on the final thing planed. Although I do have to say that this rush is a bit strange, was there an exploit or is Firestorm Assault immanent? Oh and I almost forgot, what's in-store for the UDK launcher?
  3. Here's the source code with instructions on compiling
  4. Wow this has to be one of the smallest changenotes in quite awhile hopefully that means FS in on the horizon.
  5. May I ask what happened or is it a private matter?
  6. Is it because of EA orrrrrr? Also I thought that the game was already in closed beta?
  7. Still requires discord. Also just wondering will Firestorm Assault will be apart of this beta testing group or just the full game? Anyways I also have a little experience of beta testing medical software mostly on the UI/UX side of things so if you need a tester for that and if the discord requirement gets lifted I'd probably be of some use.
  8. Well as someone who absolutely despises discord and made a personal pledge to never use it, me joining is completely out of the question. Also doesn't help that I don't have a microphone.
  9. That's slightly disappointing. What would be involved in rewriting the friendly fire mutator to have vehicles (and their weapons) voice lines, buildings, (and possibly airstrikes [bit hard to test on bots] unclear if they give off friendly fire) to properly work? Also on the note of writing mutators where is the code regarding the tusk missile I would to have its ammo count be 12 on legendary veterancy.
  10. In the UDK I found voice lines for the Nod engineer and Mobius (there's probably more but the UDK is huge) their file names and lines indicated that it was for friendly fire.
  11. Thanks! But vehicles don't give off friendly fire and the voice lines for friendly fire don't appear to work, also how does the FriendlyFireScale scale?
  12. I configured a dedicated server with the intent of having friendly fire enabled but I couldn't find any value for it in any of the config files.
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