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Everything posted by Caeris
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A guy joined our team and was just invisible the whole time. First i thought he was far away or gliched under the map, but he was normal moving around on the ground the whole time. Also saw snipers shot at him, but he didn´t die. Was a bit strange.
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Montauk and Kodiak as possible future epic vehicles?
Caeris replied to Marinealver's topic in Firestorm
Ah, good to know. It´s the future with improved technology.... got it. Thx for the answers. :3 -
Montauk and Kodiak as possible future epic vehicles?
Caeris replied to Marinealver's topic in Firestorm
Then i´m a bit confused. Currently the Mammoth what we have shot with 2 cannons, fire rockets and also have a self repair ability. Regeneration of health is slow, but helps alot and with ranking up it´s much faster and also regenerates armor). The Mammoth MK II what Westwood made (C&C Tiberian Sun/Firestorm) shot with a railgun, got also a missile rack for air vehicles and regenerates his health slowly. The other one in the mod C&C Tiberian Essence got improved (how said with 2 rails, .....). This can i understand why it´s a bit overpowered. In summary: Our current Mammoth (not epic vehcile) got more firepower than the Mammoth MK II (Westwood) and seems to be balanced. That´s what confusing me right now. -
Montauk and Kodiak as possible future epic vehicles?
Caeris replied to Marinealver's topic in Firestorm
Don´t forget the Mammoth MK II with his railgun, missiles racks, machine gun and self repair ability. -
I thought so, but still had hopes. ^^° However, will symbols and others implement in the game later or isn´t it currently on the road map ?
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Ah, lol.... thought no one would ever response. ^^ <☾𝛼𝜀гเѕ↝ this is what i´m currently using in Steam. On the launcher my name is displayed normal, but after i´m ingame it becomes to "Playerxxx". Maybe, how you said, those letters can´t be read by the game and changes to a standard name.
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I took a break for few months and saw meanwhile there were some updates. Now even i´ve put my name in the launcher, after i´m inside the game it shows "Playerxxx". I have to setname everytime if i join a server or the map changes. Little bit annoying. Edit: I play it through Steam. Tried it with other names. Still same result.
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I understand it then in this two ways (simplified): 1. Map starts - all crates on this map appeared - "StartSpawnTime" starts even without picking it up or 2. Map starts - all crates on this map appeared - "StartSpawnTime" doesn´t starts until you picked one or even all of these crates up
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Then i´ve got some other questions : Those the "StartSpawnTime" mean how long you´ve got to wait until the next crate on this position spawns or those it mean how long you´ve got to wait to get the same crate again ? If the crate spawned, is it fix what you can get or is it always changing until you picked it up ? "CivilianVehicle", "Teleport" and "DMRandomWeapon (Deathmatch maybe) aren´t currently active -> Reason ? "MinutesToGiveSmallSum" in "SuperMoney" -> Not exactly sure about this one. Does this mean after a amount of time it increases the number of credits ?
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Thought about this very often while i was crate grinding in the past and got only weapons/credits/spies. There´s nothing official how high/low your chance are to get a ex. vehicle, weapon, spy, nuclear strike ....... . So my question is, is it possible (if the code/devs allows that) to give the community official % from the mystery crate ? So others know how low/high the chances are to get their favourites.
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Maybe they make it like the old Renegade mods with some amount of money. If the base got a construction yard all buildings heal by themself by 3%/1sec. If i think about the old times a guard tower was able to build with 800 credits and a guardian turret with 1400 credits. It was also possible to rebuild destroyed buildings with around 5000+ credits. We´ll see what the future holds on.
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Please make critical votes (like surrender and mapvotes) more clear to people!
Caeris replied to Mysil's topic in Renegade X
Why not disable it for let´s say 1-2 weeks surrender, mapchange or restartmap ? It would be an interesting test what players think about it and also how well they accept it. -
Ignore player command / Disable chat option
Caeris replied to Caeris's topic in Feedback & Bug Reports
Ah, nice. Didn´t found anything about it (even in Wiki). Ty -
I was thinking it from a while now. Nearly all games have it today and was wondering why it´s still not implemented. Nearly everyone got a situation when someone talks only trash or spam very often. Sure, there´s a vote system, but ..... you know ... democracy. I say only map changes * 3+ If somone got anoyed by an another one he/she should be able to ignore him/her and come to his/her own ignore list (server side). While he/she is on it, the current player can´t get any messages (also private/radio commands) from this player. All others around can read/hear him/her. Mods/Admins aren´t affected / can´t be added to the ignore list. Even votes can´t be ignored from an ignored player. It would be just a normal ignore function to keep grown up kiddies and trolls at distance. or Turn on/off the chat from clients side (Admins/Mods message and votes still shown up). It´s the players own problem if he/she can´t read important messages, but it´s everyones own choice.
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It would be much better if it´s like on the old Renegade. Show how much and who is playing currently. Which map, how many points/kills/deaths/.... do players have, what´s destroyed and more.
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Tanks invisible to driver when near walls..
Caeris replied to N4CR's topic in Feedback & Bug Reports
Happens to me everytime if i play Under and i´m in an arty near Nods pp doors. Really funny while you want to turn back from this trap. -
Ah, nice and i thought i missed something.
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This was very strange and happened to me for my first time. Ok, i was never so low on health. However, now what was happening: My tank got destroyed in tiberium field and i reached very close a buddy in an another tank with just 4 health left (no armor). 2 secs later i died by tiberium poison. I got warped out of the tank and under the map (though only "lol?" ). Normally if i enter my or an another tank the tiberium poison stops, but not this time. Now i finally know how the underground looks like.
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Renx_BountyMutator failed: Error moving file
Caeris replied to kuroka's topic in Feedback & Bug Reports
Patch from today fixed the problem.