QUOTE (R315r4z0r @ Dec 18 2009, 09:40 PM) <{POST_SNAPBACK}>
TBH I would actually like for the vechicles to be able to run over one enother, that being said however only in a very realistic way. For example I woulden't wana see a harvy run over a med, simply because #1. Harvyies tires are NOT and CAN NOT contact the meds, or another veiciles body effectivly enought to begin driving on top of it. #2. The harvy is just TOO slow to run over any vehicle. Point being if the harvy were to be pushing a vehicle for like an hour and a half, it still shouldent get anywere near running the vechicle over. THAT being said I would LOVE to see light and fast vehicles umm...run off or yes run over other vehicles. For example a buggy running over a mammy would NOT destroy it, just the physics would permit it, or however, if a situation would occure were a mammy ran over a buggy, the buggy would be toast, that would most likely happen if the mammy were on a ledge or elevated ground right above the buggy in the position of running right on top of it. I think its what Renegade X just needs, more realism thats not out of question of changing the gameplay too far, rather in my opinion it would make it far more interesting and enjoyable. Lets face it, if a mammy is on elevated ground in position to drive right over a buggy, and the buggy doesn't become damaged or destroyed, then thats really unrealistic, something thats IMO doesn't belong in the Unreal Engine, if anything the Unreal engine should bring more realism to the gameplay, and I think that the ability to allow vehicles to run over each other in a realistic manner would be a really great implementation as it would not change gamplay to much in any way.