I think control points should be added in normal CNC-mode in Renx
As we can see, in some Command and Conquer games made by EA like Command and Conquer 4 and Command and Conquer:Rivals, there are always control points for players to capture and hold due to high productivity of units.take the newest cnc game, Command and Conquer:Rivals as example, if units spawn quickly like both Rivals and Renegade did, it is very difficult to make a breakthrough into enemy base, the game will become a deadlock and time-consuming just like what we experienced in both oldren and Renx, so developers add a control point in each map in Rivals to keep games from being deadlocks. Rivals may not be a good game, but it does own something for Renx developers to learn.
Now imagine yourself playing a rts game like Starcraft, both your units and your enemy's are produced in a fast rate and low-cost(Like players are free to respawn in Renegade and Renx as infantries), what will happen to your game?Well,you will find that when you have destroyed enemy forces in the middle of the map and headed for enemy base, there is another enemy troop waiting for you in full population while you have only 50 units left on the battlefield and 150 units just produced in the base(In rts aspect, games in Renegade are much more like Starcraft and Company of Heroes with limited population than traditional cnc series due to the limitation of players' number), all you can do is to fallback or sending your units to die, whatever you choose to do, the battle you just fought will become meaningless and the meaningless battle will never stop if you are trying to destroy enemy base instead of capturing the middle of the map. If you are not convinced, go and try some Starcraft2 custom maps with extremely high productivity of units.You will find that usually it's a deadlock and very time-consuming.
To make gaming more meaningful instead of producing so much garbage time, it is very necessary to add control points for cnc-mode as one of the ways to win the games.