Lyserg
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Posts posted by Lyserg
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QUOTE (QUAKERxnc @ Oct 7 2009, 08:20 PM) <{POST_SNAPBACK}>Best u talk with a Quake3 Player, 333 FPS is a must have, belive me.
Test it plz play a UT3 game with 200 FPS and then limit it to 60 u will see it sux hard.
And if u have 120 Hz it owns totaly much.
Every second is cuted in 120 Parts/pictures thats a lot of more Informations than only 90/pictures.
Ur eyes are not sync with the simultan Pictures of the Monitors so 120 is better.
The 400 Positions of the Enemy in Second is better then 90 Positions in one Second.
So it does not matter what Monitors can show or eyes can "see" in a second.
The position of the Enemy is more precise in 400FPS then 90FPS.
Higher is almost better.
I cant describe it pervekt my english is not good enought. [/b]
Lol, dude. you obviously have no idea what you're talking about. The human eye can't even see a difference above 80-90 fps. Everything above that is a waste. A trained eye might be able to get up to 100fps, and I highly doubt you've got a trained sight. You're more likely to limit your brain then to limit the amount of frames your comp can pump out if you've got a decent rig. the amount of information you perceive per second has nothign to do with fps, hell, you'd even be able to play with 15 fps perfeclty fine if you're used to it. If you'd play at 15 fps, and then through a hardware upgrade you'd hit 20, that would seem as a large improvement. 90 to 120 however, wouldn't even be noticable. -
QUOTE (Woulfe @ Oct 7 2009, 03:33 PM) <{POST_SNAPBACK}>Maybe he just knows his computer can hit 120 frames and he wants to use his computer to full extent, even if it's useless? I know if my computer could hit 120 frames on Renegade X I'd want it to. (I normally get around 40-50 on Fields and 20 on Island)[/b]
Meh, my comp can also hit 120 fps I'm sure. I just don't need it. Whenever you'd see how useless and obsolete it is, you'd feel the same. -
QUOTE (QUAKERxnc @ Oct 7 2009, 03:05 PM) <{POST_SNAPBACK}>Now, i know that u guy´s cant noticed more than 90 or 30 or 60 or whatever.
Thats only ur opinion.
So i have to ask you.
If it is 120 FPS, it would be worse playing then 90?[/b]
No, it would be the same. Therefore, it's useless to higher the fps limit. -
QUOTE (QUAKERxnc @ Oct 7 2009, 01:08 PM) <{POST_SNAPBACK}>´
The older UT2003 got the same Problem we know it from UT2003 LAN Tournaments that my
allie has 250 FPS if he makes server on his own PC and if he joins to a LAN server the frames are limited to 60.
The Dev team would agree with me that is an server setting.[/b]
Still, it's pretty much useless to make it higher. Everything higher then 90, wont really be noticed. It's a waste. -
QUOTE (=HT=Duro @ Oct 7 2009, 12:10 PM) <{POST_SNAPBACK}>human eye cant see more than 60 .. useless[/b]
Not quite true. 80-90 is possible, Besides, you can't compair the human sight with frames. We don't see in frames, we see in a continuous lengths. -
QUOTE (QUAKERxnc @ Oct 7 2009, 06:33 AM) <{POST_SNAPBACK}>The online server limitation is 90 FPS.
So it schould be no Problem for the Dev.Team to increase the global limit to 120FPS.[/b]
It's set at the client though as far as I know, not the server. -
QUOTE (QUAKERxnc @ Oct 5 2009, 09:03 PM) <{POST_SNAPBACK}>Guy´s can u increase the FPS limit to 120 plz?
best Monitors has 120 Hz [/b]
Like there's a real visible difference between 90 and 120. =/ -
QUOTE (Tunguska47 @ Oct 5 2009, 05:36 AM) <{POST_SNAPBACK}>engine*
these problems should of never of happen on release whatever happen to "its done when its done"[/b]
Firstly, you have no right to correct my spelling mistakes, seeing as though your English is even worse then mine.
Secondly, as few above me have pointed out, this is a beta. The full mod isn't even out yet, so it's done when it's done is still in effect.
Lastly, just get off your lazy ass and try to look through the forums for solutions. there's loads of problems and loads of solutions known. And please for the love of Phawbster, contribute something useful to the community and the mod's developers. -
QUOTE (Tunguska47 @ Oct 5 2009, 12:03 AM) <{POST_SNAPBACK}>how do i do that do u mean refresh?[/b]
frontend patch
There, instructions are inside the .txt in the zip.
Please use the search enigen next time. There's a lot of topics about problems, and some solutions that may, or may not work. Just try them out and make sure you did all the steps needed for a correct installation. Double check to be sure it's all set up correctly, and THEN see if it still crashes.. If it does, then post, if it doesn't, good. -
QUOTE (punko24 @ Oct 4 2009, 08:09 PM) <{POST_SNAPBACK}>thats better thankyou[/b]
I aint a dev or an affiliate of the team though, so take it with a grain of salt. It's just what I'm guess will be. ;o -
QUOTE (punko24 @ Oct 4 2009, 05:37 PM) <{POST_SNAPBACK}>i have some questions here...
1. When will The next patch for Ren-X come out?
2. What might be in the patch (bug fixes,Vehs,chars,Buildings+Maps) dont need details
3. Will there be a mIRC moderation "bot" or system sometime...(or some other 3rd priority app )
4. What about Ingame Moderators?
5. Will there be NEw Buildings and Chars and Vehs in the future...
6. ^^^ Someone sayed this could be a Renegade 2 Sometime...Will This Happen? (Related To Above Question)
Thankyou[/b]
1. As far as I know (read: as far as I'm hoping, which should be correct) this month.
2. Probably A LOT of bug fixes, not sure if there'll be any content released in the first large patch, maybe the models updated, a few maops added and maybe some new vehicles.
3. The IRC server doesn't have nickserv, not sure about botserv or chanserv though.
4. guess that's already in the UT3 engine, it just needs to be setup serverside.
5. Powerplant, and models will be updated to the correct characters fitted to the class, like in Renegade.
6. I highly doubt they'll be ablke to seccure the rights for the C&C genre from EA and a HIGHLY expensive license for Unreal Engine 3 from Epic. -
QUOTE (Jayrun @ Oct 4 2009, 06:23 PM) <{POST_SNAPBACK}>there is 8 files in Movies folder. just replace UT_loadmovie2 + UT_loadmovie4 + UT_loadmovie6 + UT_loadmovie8 with similar from another style package[/b]
Ohhh. ;o okay ty. -
QUOTE (noxdrac @ Oct 4 2009, 05:44 PM) <{POST_SNAPBACK}>they could call the sound allwaysehx.dat, that worked with renegade ehx, should work with allways exh.
also, allways ehx sounds like a better graphics version of a sanitary napkin for some reason [/b]
all-way-sehx.dat ;O perv -
QUOTE (Jayrun @ Oct 4 2009, 04:27 PM) <{POST_SNAPBACK}>jut replace some of files from another package[/b]
Uhh.. I have no idea how to do that?
And if you mean manualy change 'm all the time, yeah maybe, but I want them to do that automatically. Lol. -
QUOTE (DXR_13KE @ Oct 4 2009, 01:57 PM) <{POST_SNAPBACK}>was just giving you some ideas... sorry.[/b]
It's a good idea though. somehow immediatly reminded me of the level in TS where the scrin ship crashed and you gotta free it from Nod control, and then protect it. Sounds like a good map idea, could be a damn large map too if planned out right. -
QUOTE (FooFighter @ Oct 4 2009, 12:35 PM) <{POST_SNAPBACK}>Same error since today. Do you guys get ut3.exe error why joining IP ? Cause me and mate do :huh:[/b]
That's probably when the server's running island, and you're connecting to it. try a server running fields, I know the frontend is down but try to find one anyway, or wait til the server changes map. -
Maybe a stupid question, but is it possible to set the GDI and Nod ones to alternate during loads?
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I agree that it would be a big improvement to the overal gameplay. but I also think that should go hand in hand with the names above players not showing up til targeted, atleast the enemy ones.
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Awesome, now that brings back memories!
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Oh lols. I thought you meant the one on the clothing. I didn't even notice the one in the background.
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Nope.
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QUOTE (R315r4z0r @ Oct 3 2009, 06:12 PM) <{POST_SNAPBACK}>Anyone else notice they used the wrong GDI logo? That's the TS logo.[/b]
No way, that's deffinatly TW1/TD logo. ;o
TD
TS -
I vote mutator that returns RenX to a buggy state or a separate 0.35 vehicle stacking server! ;O
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QUOTE (Mighty BOB! @ Oct 2 2009, 10:54 PM) <{POST_SNAPBACK}>We'll also include moar reticules. [/b]
El neato! I never even looked at the reticule/crossheair..
FPS limit 90
in Renegade X
Posted
That's pretty much between your ears though. the diffirence between playing 60fps constant or 100+ is neglictable. You just started getting better simple as that.