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Lyserg

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Posts posted by Lyserg

  1. QUOTE (bali @ Oct 10 2009, 01:03 AM) <{POST_SNAPBACK}>
    i can see the fps differency up to 30-40, but i can feel the fps difference up to 100, or even more. it just wont turn the same way. it just doesnt work as it is supposed to. i think this is an input- thingie
    i remember i sucked reeealy much at sniping in original ren, when i had vsync enabled, so i had 60fps constntly. later i force-turned it off and i had like 150-300 fps, and i jumped to a quite acceptable-competant lvl for sniping. i definately wasnt the best, but i was much better than i was before with vsync[/b]


    That's pretty much between your ears though. the diffirence between playing 60fps constant or 100+ is neglictable. You just started getting better simple as that.
  2. QUOTE (QUAKERxnc @ Oct 7 2009, 08:20 PM) <{POST_SNAPBACK}>
    Best u talk with a Quake3 Player, 333 FPS is a must have, belive me. ;)

    Test it plz play a UT3 game with 200 FPS and then limit it to 60 u will see it sux hard.
    And if u have 120 Hz it owns totaly much.

    Every second is cuted in 120 Parts/pictures thats a lot of more Informations than only 90/pictures.
    Ur eyes are not sync with the simultan Pictures of the Monitors so 120 is better.

    The 400 Positions of the Enemy in Second is better then 90 Positions in one Second.
    So it does not matter what Monitors can show or eyes can "see" in a second.
    The position of the Enemy is more precise in 400FPS then 90FPS.
    Higher is almost better.

    I cant describe it pervekt my english is not good enought. ;) [/b]


    Lol, dude. you obviously have no idea what you're talking about. The human eye can't even see a difference above 80-90 fps. Everything above that is a waste. A trained eye might be able to get up to 100fps, and I highly doubt you've got a trained sight. You're more likely to limit your brain then to limit the amount of frames your comp can pump out if you've got a decent rig. the amount of information you perceive per second has nothign to do with fps, hell, you'd even be able to play with 15 fps perfeclty fine if you're used to it. If you'd play at 15 fps, and then through a hardware upgrade you'd hit 20, that would seem as a large improvement. 90 to 120 however, wouldn't even be noticable.
  3. QUOTE (Woulfe @ Oct 7 2009, 03:33 PM) <{POST_SNAPBACK}>
    Maybe he just knows his computer can hit 120 frames and he wants to use his computer to full extent, even if it's useless? I know if my computer could hit 120 frames on Renegade X I'd want it to. (I normally get around 40-50 on Fields and 20 on Island)[/b]


    Meh, my comp can also hit 120 fps I'm sure. I just don't need it. Whenever you'd see how useless and obsolete it is, you'd feel the same.
  4. QUOTE (QUAKERxnc @ Oct 7 2009, 03:05 PM) <{POST_SNAPBACK}>
    Now, i know that u guy´s cant noticed more than 90 or 30 or 60 or whatever.

    Thats only ur opinion.

    So i have to ask you.
    If it is 120 FPS, it would be worse playing then 90?[/b]


    No, it would be the same. Therefore, it's useless to higher the fps limit.
  5. QUOTE (QUAKERxnc @ Oct 7 2009, 01:08 PM) <{POST_SNAPBACK}>
    ´
    The older UT2003 got the same Problem we know it from UT2003 LAN Tournaments that my
    allie has 250 FPS if he makes server on his own PC and if he joins to a LAN server the frames are limited to 60.

    The Dev team would agree with me that is an server setting.[/b]


    Still, it's pretty much useless to make it higher. Everything higher then 90, wont really be noticed. It's a waste.
  6. QUOTE (Tunguska47 @ Oct 5 2009, 05:36 AM) <{POST_SNAPBACK}>
    engine*

    these problems should of never of happen on release whatever happen to "its done when its done"[/b]


    Firstly, you have no right to correct my spelling mistakes, seeing as though your English is even worse then mine.

    Secondly, as few above me have pointed out, this is a beta. The full mod isn't even out yet, so it's done when it's done is still in effect.

    Lastly, just get off your lazy ass and try to look through the forums for solutions. there's loads of problems and loads of solutions known. And please for the love of Phawbster, contribute something useful to the community and the mod's developers.
  7. QUOTE (Tunguska47 @ Oct 5 2009, 12:03 AM) <{POST_SNAPBACK}>
    how do i do that do u mean refresh?[/b]


    frontend patch

    There, instructions are inside the .txt in the zip.

    Please use the search enigen next time. There's a lot of topics about problems, and some solutions that may, or may not work. Just try them out and make sure you did all the steps needed for a correct installation. Double check to be sure it's all set up correctly, and THEN see if it still crashes.. If it does, then post, if it doesn't, good.
  8. QUOTE (punko24 @ Oct 4 2009, 05:37 PM) <{POST_SNAPBACK}>
    i have some questions here...

    1. When will The next patch for Ren-X come out?

    2. What might be in the patch (bug fixes,Vehs,chars,Buildings+Maps) dont need details :)

    3. Will there be a mIRC moderation "bot" or system sometime...(or some other 3rd priority app :/ )

    4. What about Ingame Moderators?

    5. Will there be NEw Buildings and Chars and Vehs in the future...

    6. ^^^ Someone sayed this could be a Renegade 2 Sometime...Will This Happen? (Related To Above Question)


    Thankyou[/b]


    1. As far as I know (read: as far as I'm hoping, which should be correct) this month.

    2. Probably A LOT of bug fixes, not sure if there'll be any content released in the first large patch, maybe the models updated, a few maops added and maybe some new vehicles.

    3. The IRC server doesn't have nickserv, not sure about botserv or chanserv though.

    4. guess that's already in the UT3 engine, it just needs to be setup serverside.

    5. Powerplant, and models will be updated to the correct characters fitted to the class, like in Renegade.

    6. I highly doubt they'll be ablke to seccure the rights for the C&C genre from EA and a HIGHLY expensive license for Unreal Engine 3 from Epic.
  9. QUOTE (noxdrac @ Oct 4 2009, 05:44 PM) <{POST_SNAPBACK}>
    they could call the sound allwaysehx.dat, that worked with renegade ehx, should work with allways exh.


    also, allways ehx sounds like a better graphics version of a sanitary napkin for some reason ^_^[/b]


    all-way-sehx.dat ;O perv
  10. QUOTE (FooFighter @ Oct 4 2009, 12:35 PM) <{POST_SNAPBACK}>
    Same error since today. Do you guys get ut3.exe error why joining IP ? Cause me and mate do :huh:[/b]


    That's probably when the server's running island, and you're connecting to it. try a server running fields, I know the frontend is down but try to find one anyway, or wait til the server changes map.
  11. I agree that it would be a big improvement to the overal gameplay. but I also think that should go hand in hand with the names above players not showing up til targeted, atleast the enemy ones.

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