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Lyserg

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Posts posted by Lyserg

  1. Wow... Immagine seeing someone tow that thing in at a LAN. I'd lol @ them for spending so much money on.. well.. Pretty much a useless project. but seeing the way the vid's made, and the way the project progressed, it seems they did it for the lulz only. Can't blame 'm, when I could've done that I would've.

  2. QUOTE (Spycon @ Oct 22 2009, 11:10 PM) <{POST_SNAPBACK}>
    I think activision is about to over throw EA as most hated game developer soon.... MW2 on pc does not look nice atm[/b]


    Aint that just caus of the no-dedicated server thing though? Other then that the game looks fine imo. Besides.. I've played more intense games online without dedicated servers(Operation flashpoint 2 for example), so I don't think it's really gonna be a problem.
  3. QUOTE ((NE)Fobby(GEN) @ Oct 24 2009, 05:25 AM) <{POST_SNAPBACK}>
    Not really... I've killed plenty of MRLS with an Arty and vice versa. The MRLS may pack quite a punch, but it has longer reloads and can't hit close targets.[/b]


    Agreed, in the few matches I've played since the patch I noticed the MRLS and the Arty being pretty much equal in dps. It just comes down to who can aim the best.. If the guy in the MRLS sucks, he wont lock on many missles and probably miss a lot, if the player in the arty sucks.. Well.. He'll just bluntly miss. It's actually based on skill now more then it was before.
  4. QUOTE (FooFighter @ Oct 14 2009, 11:18 AM) <{POST_SNAPBACK}>
    Your BS is epic. Everyone knowns arty is op due to the rof or shell speed, you must be on drugs if you say it isn't.[/b]


    Sadly, I aint on drugs at this time. therefore I 'soberly' dissagree it's overpowered, I've destroyed enough to be able to say so without getting even my med tank shot to hell, but it has also occured the other way around. Consluding it's quite well balanced.

    QUOTE (SIBTI @ Oct 14 2009, 12:51 PM) <{POST_SNAPBACK}>
    how do u guys make a mod indie if u can make this mod indie then im friggen begging u please make it INDIE!!!!!!!!!!!!!!!!![/b]


    Impossible without buying a UE3 licence and the rights to the C&C franchise, or atleast Renegade. all in all it would either turn into total bankrupcy of the community(if donations would be accepted for that prupose) or lawsuits from 2 large game companies, Epic and EA.
  5. QUOTE (FooFighter @ Oct 14 2009, 11:33 AM) <{POST_SNAPBACK}>
    Well, i'm hoping you guys will bring us asap this patch. mod is great and need just fixes to be best eva :) [/b]


    Some time this month.

    It has been said numerous times already in various threads. I know there's annoying problems with the search engine, but please alteast check out some form of technical support or bug report threads before asking such questions.
  6. QUOTE (FooFighter @ Oct 12 2009, 08:02 PM) <{POST_SNAPBACK}>
    I understand you cloud take a close battle med vs arty which is obvious, then med wins. Once you get at longer range arty has and advantage due to the shells fly much faster compared to renegade. Thats why people call it op somewhere.[/b]


    Then people need to learn how to rush.
  7. QUOTE (FooFighter @ Oct 11 2009, 06:06 PM) <{POST_SNAPBACK}>
    Nope, its obvious its op.[/b]


    Then how come I've destroyed many arties in 1on1's in a med tank? Same the other way around. I've destroyed arties with MLRS' sometimes, but it was a little harder since I can't really predict the path the missles take, including the amount of time it takes for the missles to hit their target, most of the time.

    there's sucky arty drivers, as are there sucky med tank drivers, same goes for every vehicle in the mod.
  8. QUOTE (BetaSword @ Oct 11 2009, 04:50 PM) <{POST_SNAPBACK}>
    The frontend get's an error today(Worked fine yesterday), the Error reads exactly like this:

    Error getting serverlist - try again later or visit the official Renegade-X support at ...

    The Installation is the Beta RC5, the Frontend is patched, and anything else wasn't changed since I played online for the first time.
    Also, aa single Zip, containing the Frontend would be of help, if it just killed itself.[/b]


    Read the rest of this thread please.
  9. QUOTE (=HT=Duro @ Oct 11 2009, 03:44 PM) <{POST_SNAPBACK}>
    ya but Lyserg, i know how it can be frustating, look yesterday my brother wanted to play, frontend didnt start, he played something else .. he wanted to know fast who play and where ... and during weekend, its not really the best time that Renegdae-X want to see the Frontend Down ...[/b]


    True, but don't forget the frontend isn't even in it's Beta stage, it's an Alpha. I know how frustrating it can be and I know mny people go play something else when it is, but there's more ways then one to connect to servers and it aint hard to find out how.

    QUOTE (KindredPhantom @ Oct 11 2009, 03:47 PM) <{POST_SNAPBACK}>
    Cheers, the last one i think is the one that i have been playing on regularly.[/b]


    No problem, have fun playing!
  10. QUOTE (KindredPhantom @ Oct 11 2009, 02:42 PM) <{POST_SNAPBACK}>
    The trouble with joining with the IP's is you don't know which servers are populated. Only one server seems to be populated lately and i do not know the IP.[/b]


    Exodus: 216.245.195.90:7777
    BlackIntel.org: 87.253.133.61:7777
    [=SC=] Stalker-Contact.de (Renegade-X Server) 85.214.120.43:7777

    those 3 I know mostly have people on 'm to some extent.
  11. QUOTE (oompah @ Oct 11 2009, 02:20 PM) <{POST_SNAPBACK}>
    still down - just an fyi[/b]


    You people should learn to look around the forum before posting things like this. It's been known to be down every now and then for a while now. If it's down just launch the mod and connect to server through the console, IP's can be found in the server IP's thread in Technical Support.
  12. QUOTE (Qwerty @ Oct 11 2009, 05:32 AM) <{POST_SNAPBACK}>
    Don't know about you, but I do notice a slight difference between 120 frames per second on 60Hz versus 120Hz.

    It is important to remember that the framerate matters less when your bottlenecked by the frequency of output your monitor is capable of. CRTs would be better because of how they work, and most (if not all) LCDs are limited to 60Hz. Lately in the news (places like Slashdot, HardOCP, and Digg) they have developed 120Hz support for LCDs, but this is easy to mistake, because it is only the sockets that support that kind of bandwidth. The actual output of 120Hz is not yet supported.

    As for those 120Hz LCD TVs and stuff, they work differently. TV != Monitor.

    If you want to check it out, your best bet in experimenting would be finding a CRT monitor and trying out a 120fps Average benchmark at 60Hz and then 120Hz (make sure your CRT supports it natively).

    Anyway, this is my opinion. If you disagree, go ahead. :) I don't care.

    EDIT :: Also, the human eye doesn't necessarily see in "frames per second." It's one of those things in science that aren't fully known (as if anything was ever fully known anyway).[/b]


    You might see a very slight difference between 60 and 120Hz screns, siomply because you can se around 80-90 frames. Any higher is a total waste. there's a site named 100fps.com with more info. I've also already said the human sight can't be compared in frames, but it is known that around 80-90 frames is about the limit, and 100 being the utter limit for anyone with trained sight. You're just repeating what everyone else has said in the thread.
  13. QUOTE (bali @ Oct 10 2009, 11:08 PM) <{POST_SNAPBACK}>
    a game engine is built up as first the cpu decides, what to do, it reads the user's commands, processes data etc. then it sends a command and parameters to the vga (and sound card, and other parts) to process the image. after the cpu sent this data it starts a new frame, and does all these again. however if a vga is too slow, and it cannot finish the rendering of the frame during the time the cpu proceses the data, the vga gets another comannd with another instructions and parameters to render the next frame. so the vga rendered in 1/3 of the frame and already started the new frame's rendering. in these situations u see as the screen's top 1/3-2/3 changes, but the bottom lags, and cannot keep up. here comes the vsync. it wont let the image's bottom lag, so it will be rendered too. but the vga needs more time for it. so the cpu will not start any new frame until the previous frame is finished. that means if i issue an order, it will be processed later, or worse, it will not be recognized at all. as we all now we dont move the mouse in a smooth straight line, but rather in a first accelerating , then decelerating movement and that isnt totally straight. so if the frame's input part is done when u just started to move ur mouse, and the rendering time (when the vga is rendering, so no input is tanken) is during the movement we accelerate/corrigate, the final outcome will be different than without vsyinc.
    this difference is rather low with 60-90 fps, but still enough for a shot that could be a hs to be a miss. and with renegade's 60 fps -> 200fps is a huge jump for me, everything felt under control, as the game reacted to my mouse's movement as it should. renegade has an early version of sage engine. (it is used for EBfD, BfME 1, 2, CnC 3, and RA3's engine is based on it) in CnC3 the input lag is a huge problem. the game is running constantly with 30fps. the game engine couldnt keep up with the gamers. (sounds weird in our high-tech world) RA3 runs with 60 fps, and even if the input has largely inproved the lag didnt fully disapper as i know.

    oh and for the end: IF UR MONITOR CANNOT SHOW YOU MORE THAN 60 FPS, U CANNOT SEE MORE THAN 60 FPS <--u can argue with this, but its pointless[/b]


    dude, tl;dr

    And about the ATi(AMD) card thing you said in your previous post, that's pretty much bullshit. I've got a monitor capable of a 75Hz refresahrate, so my Vsync will try to limit my fps to 75. It's all based on the refreshrate setting.. Same goes for nVidia cards when vsync is enabled.. that's about the only thing I understood you wanted to say in your previous post.
  14. QUOTE (bali @ Oct 10 2009, 03:46 PM) <{POST_SNAPBACK}>
    Lyserg, i know i cannot see it, please understand this. -.-
    the input lags for 60 fps. and the vsync also restricts the frames to 60 (at least for ati cards), if its reached, the game doesnt count more. even if i issued an order, it will be processed only for the next frame, which will come later than the fps would be 200.[/b]


    Please rephrase that.
  15. QUOTE (bali @ Oct 10 2009, 12:51 PM) <{POST_SNAPBACK}>
    so u r saying that for years i wasnt improving, but by coincident i got better at the sam time i turned off vsync? at 60 fps i couldnt hit nearly anything, later, without vsync i could shoot nice headshoots.
    i turned off vsync just for curiosity to see how much fps i can get then. but when i was fighting, and turning fast, i felt something different in the behaviour of the character, and the aiming. and it felt similar to quake, which i have much more fps than 60.[/b]


    The only thing turning off vsync will do when you already have a totally smooth gameplay of 60fps or more, is tear the shown frames horixontally. Rofl. Besides, if your monitor's refrashrate it set to 60Hz you wont even see more then 60frames, even though it's saying you're pumping out 120.
  16. QUOTE (Tunguska47 @ Oct 10 2009, 02:55 AM) <{POST_SNAPBACK}>
    could of at least fixed the crash bug before releasing the beta just made first impression go bad many people bought UT3 just for the mod now have to buy some other game thinking renegade X was gonna last till the next big title

    i think ill go play the haunted mod for awhile u know the mod that works 100% when the game is lunched

    and yes the game is fully updated[/b]


    The mod isn't even out yet, what are you talking about. Hell, if the bug was known before hand, the beta wouldn't have been released. It's due to some last minute changes made in the code right before release. this has already been said, and the bug has been reported a zillion times.

    Think of the dev's for a sec, think how they feel being badmouthed for days on end caus some of the players can't understand what a beta release is. They actually put their time into creating something for everyone to enjoy, with or without bugs. Above all,they do it for nothing at all. You people are acting like this is the end of the world. Grow the fuck up, and patiently wait for a patch. I guess after waiting for years for this mod to come out, the least you could do is wait another week or 2.

    /RANT
  17. QUOTE (dsi1 @ Oct 10 2009, 03:02 AM) <{POST_SNAPBACK}>
    It doesn't matter if we can't see the difference between 90 and 120 fps, it is still nice to know you can hit 120, it is good psychologically. Personally, I'd rather it be unlimited, but I'm not sure how fps limits work in the UT3 engine.

    What is the point in NOT raising it anyways? A dev has to take a second of his time to change one line of a cfg? I fail to see why we shouldn't raise it.[/b]


    The same reason I fail to see why it should be raised. even if it's merely a few seconds work, it's still a few seconds work. It has no further use to enhance gameplay. If you really crave for those 100+ fps being shown, play instant action.. I really do fail to see the point in all this. I already know I can hit that fps, I don't have to be continuously reminded of it. I care more about the current game then whatever my fps is, as long as it's playable.
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