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  • Take command of the toughest most deadly vehicles!
    Take command of the toughest most deadly vehicles!
    Strike with precision using orbital Ion Cannons and Nuclear Strikes!
    Strike with precision using orbital Ion Cannons and Nuclear Strikes!
    StrFight together to overcome every obstacle.
    Fight together to overcome every obstacle.
    Take part in the most strategic Infantry and Vehicular battles.
    Take part in the most strategic Infantry and Vehicular battles.
    Go guns blazing with the most diverse arsenal at your disposal.
    Go guns blazing with the most diverse arsenal at your disposal.
    Fast paced action keeping you at the edge of your seat!
    Fast paced action keeping you at the edge of your seat!
  • Renegade X: Patch 5.88.871 - Patch Notes

      Started by Totem Arts,

      image_thumbnail.png.7a565ddd2bb91cd535aeca4d5f1f9354.png

      Welcome Back, Commander!

      Another day, another victory royal for the og...

       

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      Spoiler

       

      | General Changes |

      • Adjusted the "Weapons Scroll" wheel to it's previous change.
      • Adjusted the bots class to avoid race conditions- now instead of crashing, it will spam logs.
      • AT Mines can now be detonated by directly hitting them with a shell/rocket.
      • Detonating Remote C4 is now more reliable.

       

      | Balance |

      • Commanders:
        • Command Points (CP) now only ticks if at least 1 team has a commander.
        • The game will still notify you when a enemy commander is elected, even though you already have one in your team.
      • ┗━ EMP Airstrikes:
        • EMP Airstrike can now chain with other EMPs.
        • Fixed EMP Airstrike doing damage to infantry in general. 
        • EMP Airstrike duration is affected by distance.
        • EMP Airstrike's sound effect has been updated to be more "noticeable".

       

      • EMP Grenades:
        • EMP's can now properly chain, but they can only reset the EMP time.
          • (Example: EMP Grenades can EMP vehicles for 6 seconds... so if you EMP a vehicle that only has 1 second left of being EMP then you'd just reset the timer to 6... not add it up to 7.)
        • Initial EMP's of vehicles are worth +2VP.
        • Chain EMPs are only worth +1VP.
        • EMP duration is affected by distance from the EMP Grenade.
        • Increased cooldown on EMP Grenades from 60 seconds to 75 seconds.
        • Reduced the max disable time for EMP grenades from 6 seconds to 5 seconds.

       

      • Proximity Mines:
        • Repairing a Proximity Mine that has the EMP effect now restores it to full health and removes the EMP effect.
        • Fixed the particle effect that's supposed to play on Proximity Mines.

       

      | UI |

      • Enemy vehicles that have the EMP effect now show "EMP'd" in their description when targeted.
      • When a commander spots a enemy vehicle that has the EMP effect, it will now display a lightning bolt symbol ⚡ next to them. 
      • Death by headshots now shows what weapon killed you in the death message instead of the generic skull death icon.
      • Updated the veterancy rank increase message to now just say "Rank Increased" instead of "Promoted To".

       

      | Maps |

      • Forest:
        • Blocked a unfair "rocket rush" spot. 
        • Raised the barricade/wall on GDI Infantry Silo to prevent players from jumping over.
      • Mines:
        • Visual tweaks have been adjusted.
        • Improved certain angles to properly hit the Power Plants in the tunnels.
        • Slightly improved the infantry area next to Nod's Bridge.
        • Fixed and adjusted some spots next to the Power Plants.
        • Updated minimap.
      • Lakeside:
        • Adjusted the trees that appeared floating.
        • Fixed the trees collision that didn't block shots.
      • Arctic Stronghold:
        • Added a blocking volume around the GDI Barracks sandbags.
        • Slightly increased the map brightness.
      • Crash Site:
        • Lowered the Proximity Mine limit from 26 ---> 21.
        • Increased the Airstrike Cooldown from 60s -> 80s.
        • Fixed projectiles going through some pieces of the floor in the ship's interior tunnels.
        • Removed Remote and Timed C4 restrictions in the ship's interior tunnels.
        • Slightly increased the map brightness.
      • Oasis:
        • Fixed and adjusted an area behind Nod Airstrip that allowed Ion Cannon Beacons to be placed.
      • Goldrush:
        • Removed the Nod Turret behind the Nod Airstrip.
        • Removed the Nod Turret behind the Hand of Nod, in front of the Nod Powerplant.
        • Increased Proximity Mine Count from 28 ---> 30.
        • Increased the Airstrike Cooldown from 60s ---> 90s.
        • Reworked the Infantry Path.
        • GDI and Nod now have a extra flank path (dropdown perch) to the Infantry Path.
        • GDI now has a Sniper Perch.
        • Slightly updated the field and the factory.
        • Nod Obelisk range multiplier increased from 1.175 to 1.8.
        • GDI Advanced Guard Tower range multiplier increased from 1.25 to 1.275.
        • Slightly reworked the side of the GDI Infantry Barracks so infantry don't get stuck or have to "take the long way around".
        • Made GDI's and Nod's vehicle entrance more traversable and less compact.
        • Fixed Nod Artillery's being able to hit AGT from the vehicle tunnel in the field.
        • Fixed a spot where players would get stuck on rocks in the Infantry Path.
        • Nod now has a Guard Tower behind the Hand of Nod instead of a Turret.
        • Added the Silo to the Infantry Path.
        • Updated minimap.

       

    Renegade X: Patch 5.86.861 - Patch Notes

      Started by Totem Arts,

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      Hotfix Plus! 2025 Edition

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      Spoiler

      Bug Fixes

      • Fixed an issue with weapons not firing if you held fire after they started reloading.
      • Fixed a bug that caused weapons to get stuck in primary fire when using the secondary fire mode immediately after primary fire.
        • [Known issue of infrequent visual/audio bug related to this may still be lingering]

       

      Quality of Life

      • Added 32:9 widescreen weapon FOV support, with config change. Set weapon FOV to 85 in config or with command "SetWeaponFOVCommand <float 40-100>"
      • Added dxvk.conf to disable frame limits and prioritize dedicated GPU.
      • Hit Sounds on by default.
      • Weapon cycle speed increased.

       

      Maps 

      • Reservoir
        • Overhauled the front of the Dam entrances for both factions side. 
        • Overhauled the Tiberium fields and the area around them for both factions side.
        • Removed a rock on Nod's Outer Vehicle Path.
      • Tomb
        • Adjusted the rocks in the Tiberium side of the field for vehicles.
      • Snow
        • Adjusted the terrain on GDI's side of the base that got vehicles stuck.
        • You can no longer place Ions/Nukes in the infantry tunnels and the vehicle tunnel.
        • Increased the airstrike cooldown from 50 to 90
        • Reduced the mine limit from 15 to 12
      • Lakeside
        • Lowered the collision on trees to prevent aircraft from getting stuck
      • Mines
        • Removed some trees and cover
        • Fixed some rendering issues
      • Eyes
        • Updated the "kill volume" by GDI Barracks to a "blocking volume".
      • Goldrush
        • Adjusted the hill in front of GDI base to be unclimbable from the field.

       

    Renegade X: Patch 5.85.815 - Patch Notes

      Started by Totem Arts,

        5_85_815.thumb.png.921d0758485637fc079826b3d59fbdf1.png

      "Welcome back, Commander!"

      The Winter Update is finally here! Find icy cold weapons on select Winter maps.

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      Spoiler

       

      New

      • NEW Freezing Weaponry:
        • Snowball Launcher: Can slow down enemies with every shot, but you deal little-to-no damage.
        • Snow Sprayer: Similar to the Chem Sprayer, except now you can slow down enemies, but you deal little-to-no damage.
        • Laser Christmas Gun: Regular Laser Chaingun, but fires colorful lasers instead.
        • Penguin Rocket Launcher: Regular Rocket Launcher, but fires penguins instead of rockets.
      • NEW Effect:
        • Enemies can now slow down with the new freezing effect.

       

      Balance

      • Orca / Apache / MRLS
        • Fixed accidental buffs on projectiles
      • M2 Bradley
        • Fixed gaining 10 rockets at a certain veterancy rank
      • Shotgun
        • Reduced range by ~10%
        • Minor rework on reloading logic

       

      Changes / Fixes

      • Added server config option bUnlockCheatingBots to allow cheating bots on servers
      • Fixed server crashes related to spectator mode
      • Fixed Veterancy crates being available while Heroic
      • Set Detection crate default chance to 0
      • Reduced the number of votes needed for auto-balancer to pass from 50% to 20%
      • Enemy commander is no longer shown ([COMMANDER] tag); still shows on scoreboard
      • Fixed the Obelisk taking almost double damage from explosives
      • Medium Tank can now fire machine gun and cannon at the same time
      • Stealth Butter Hands can't pick up weapons

       

      All Out War

      • Changes
        • Revived buildings are now worth half their original score
        • Reduced Team Silo and Repair Pads score to 5000
        • Sudden Death now activates 3x damage on buildings (server configurable)
        • Updated Overtime / Sudden death cards
      • Fixes
        • Fixed point rounding errors
        • Buildings no longer revive after game is over
        • Fixed time warning messages not displaying

       

      Quality of Life

      • Improved functionality for several facets of weapon usage, such as ADS and rate of fire on things like pistols
      • Ignore now properly affects radio commands

       

      Visuals / Audio

      • Added "munchies" voiceline
      • Fixed Heroic vehicle effects while not at Heroic

       

      Maps 

      • Winter Maps
        • Added the winter variants of the maps Reservoir, Walls, Field, and Lakeside.
      • Mines
        • Increased the mine count from 22 -> 24.
      • Eyes
        • Removed minor base defenses from the front walls.
      • Field - Winter
        • Added the Penguin Rocket Launcher inside and under the barn.
        • Updated the map/minimap.
      • Walls - Winter
        • Added Repair Facilities for both factions.
        • Added one Guard Tower for both factions.
        • Updated the map/minimap.
      • Reservoir - Winter
        • Added the Snowball Launcher, Snow Sprayer, and Laser Christmas Gun into the map as weapon pickups.
        • Removed a rock from Nod's Long Route.
        • Fixed a spot that allowed MRLS/Artys to shoot from GDI base to Nod's Entrance of the Dam.
        • Added Repair Facilities for both factions.
      • Under
        • Fixed being able to get out of the map via bunker
        • Extended the middle vehicle blocking volume to stop vehicles getting stuck
        • Fixed various over-extended blocking volumes throughout the map
        • Updated minimap
      • Toxicity
        • Widened narrow vehicle path on the GDI side
        • Walled banking behind Weps provides a wider scope to defend the base from with vehicles
        • AGT now has a clearer stretch to hit incoming Nod units on the narrow vehicle path
        • Harvester Tibfields have been expanded, travel time drastically reduced
        • Harvester Dump reduced to 450 credits from 500
        • The far Silo sidepaths for infantry filled with tiberium
        • Rock alterations have been tweaked in various places across the map
        • Nod Refinery infiltration cave/path masked from Nod Guard Tower
        • Fixed Arty spot that allowed ref to be hit from the middle of the map
        • Airstrike cooldown reduced to 35s from 40s
        • Communications Centre as a tech building removed, its husk remains as decoration
        • Updated minimap

       

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