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Renegade X: Patch 5.88.871 - Patch Notes
- Adjusted the "Weapons Scroll" wheel to it's previous change.
- Adjusted the bots class to avoid race conditions- now instead of crashing, it will spam logs.
- AT Mines can now be detonated by directly hitting them with a shell/rocket.
- Detonating Remote C4 is now more reliable.
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Commanders:
- Command Points (CP) now only ticks if at least 1 team has a commander.
- The game will still notify you when a enemy commander is elected, even though you already have one in your team.
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┗━ EMP Airstrikes:
- EMP Airstrike can now chain with other EMPs.
- Fixed EMP Airstrike doing damage to infantry in general.
- EMP Airstrike duration is affected by distance.
- EMP Airstrike's sound effect has been updated to be more "noticeable".
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EMP Grenades:
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EMP's can now properly chain, but they can only reset the EMP time.
- (Example: EMP Grenades can EMP vehicles for 6 seconds... so if you EMP a vehicle that only has 1 second left of being EMP then you'd just reset the timer to 6... not add it up to 7.)
- Initial EMP's of vehicles are worth +2VP.
- Chain EMPs are only worth +1VP.
- EMP duration is affected by distance from the EMP Grenade.
- Increased cooldown on EMP Grenades from 60 seconds to 75 seconds.
- Reduced the max disable time for EMP grenades from 6 seconds to 5 seconds.
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EMP's can now properly chain, but they can only reset the EMP time.
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Proximity Mines:
- Repairing a Proximity Mine that has the EMP effect now restores it to full health and removes the EMP effect.
- Fixed the particle effect that's supposed to play on Proximity Mines.
- Enemy vehicles that have the EMP effect now show "EMP'd" in their description when targeted.
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When a commander spots a enemy vehicle that has the EMP effect, it will now display a lightning bolt symbol
next to them.
- Death by headshots now shows what weapon killed you in the death message instead of the generic skull death icon.
- Updated the veterancy rank increase message to now just say "Rank Increased" instead of "Promoted To".
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Forest:
- Blocked a unfair "rocket rush" spot.
- Raised the barricade/wall on GDI Infantry Silo to prevent players from jumping over.
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Mines:
- Visual tweaks have been adjusted.
- Improved certain angles to properly hit the Power Plants in the tunnels.
- Slightly improved the infantry area next to Nod's Bridge.
- Fixed and adjusted some spots next to the Power Plants.
- Updated minimap.
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Lakeside:
- Adjusted the trees that appeared floating.
- Fixed the trees collision that didn't block shots.
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Arctic Stronghold:
- Added a blocking volume around the GDI Barracks sandbags.
- Slightly increased the map brightness.
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Crash Site:
- Lowered the Proximity Mine limit from 26 ---> 21.
- Increased the Airstrike Cooldown from 60s -> 80s.
- Fixed projectiles going through some pieces of the floor in the ship's interior tunnels.
- Removed Remote and Timed C4 restrictions in the ship's interior tunnels.
- Slightly increased the map brightness.
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Oasis:
- Fixed and adjusted an area behind Nod Airstrip that allowed Ion Cannon Beacons to be placed.
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Goldrush:
- Removed the Nod Turret behind the Nod Airstrip.
- Removed the Nod Turret behind the Hand of Nod, in front of the Nod Powerplant.
- Increased Proximity Mine Count from 28 ---> 30.
- Increased the Airstrike Cooldown from 60s ---> 90s.
- Reworked the Infantry Path.
- GDI and Nod now have a extra flank path (dropdown perch) to the Infantry Path.
- GDI now has a Sniper Perch.
- Slightly updated the field and the factory.
- Nod Obelisk range multiplier increased from 1.175 to 1.8.
- GDI Advanced Guard Tower range multiplier increased from 1.25 to 1.275.
- Slightly reworked the side of the GDI Infantry Barracks so infantry don't get stuck or have to "take the long way around".
- Made GDI's and Nod's vehicle entrance more traversable and less compact.
- Fixed Nod Artillery's being able to hit AGT from the vehicle tunnel in the field.
- Fixed a spot where players would get stuck on rocks in the Infantry Path.
- Nod now has a Guard Tower behind the Hand of Nod instead of a Turret.
- Added the Silo to the Infantry Path.
- Updated minimap.
Welcome Back, Commander!
Another day, another victory royal for the og...
Spoiler| General Changes |
| Balance |
| UI |
| Maps |
Renegade X: Patch 5.86.861 - Patch Notes
- Fixed an issue with weapons not firing if you held fire after they started reloading.
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Fixed a bug that caused weapons to get stuck in primary fire when using the secondary fire mode immediately after primary fire.
- [Known issue of infrequent visual/audio bug related to this may still be lingering]
- Added 32:9 widescreen weapon FOV support, with config change. Set weapon FOV to 85 in config or with command "SetWeaponFOVCommand <float 40-100>"
- Added dxvk.conf to disable frame limits and prioritize dedicated GPU.
- Hit Sounds on by default.
- Weapon cycle speed increased.
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Reservoir
- Overhauled the front of the Dam entrances for both factions side.
- Overhauled the Tiberium fields and the area around them for both factions side.
- Removed a rock on Nod's Outer Vehicle Path.
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Tomb
- Adjusted the rocks in the Tiberium side of the field for vehicles.
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Snow
- Adjusted the terrain on GDI's side of the base that got vehicles stuck.
- You can no longer place Ions/Nukes in the infantry tunnels and the vehicle tunnel.
- Increased the airstrike cooldown from 50 to 90
- Reduced the mine limit from 15 to 12
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Lakeside
- Lowered the collision on trees to prevent aircraft from getting stuck
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Mines
- Removed some trees and cover
- Fixed some rendering issues
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Eyes
- Updated the "kill volume" by GDI Barracks to a "blocking volume".
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Goldrush
- Adjusted the hill in front of GDI base to be unclimbable from the field.
Hotfix Plus! 2025 Edition
SpoilerBug Fixes
Quality of Life
Maps
Renegade X: Patch 5.85.815 - Patch Notes
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NEW Freezing Weaponry:
- Snowball Launcher: Can slow down enemies with every shot, but you deal little-to-no damage.
- Snow Sprayer: Similar to the Chem Sprayer, except now you can slow down enemies, but you deal little-to-no damage.
- Laser Christmas Gun: Regular Laser Chaingun, but fires colorful lasers instead.
- Penguin Rocket Launcher: Regular Rocket Launcher, but fires penguins instead of rockets.
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NEW Effect:
- Enemies can now slow down with the new freezing effect.
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Orca / Apache / MRLS
- Fixed accidental buffs on projectiles
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M2 Bradley
- Fixed gaining 10 rockets at a certain veterancy rank
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Shotgun
- Reduced range by ~10%
- Minor rework on reloading logic
- Added server config option bUnlockCheatingBots to allow cheating bots on servers
- Fixed server crashes related to spectator mode
- Fixed Veterancy crates being available while Heroic
- Set Detection crate default chance to 0
- Reduced the number of votes needed for auto-balancer to pass from 50% to 20%
- Enemy commander is no longer shown ([COMMANDER] tag); still shows on scoreboard
- Fixed the Obelisk taking almost double damage from explosives
- Medium Tank can now fire machine gun and cannon at the same time
- Stealth Butter Hands can't pick up weapons
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Changes
- Revived buildings are now worth half their original score
- Reduced Team Silo and Repair Pads score to 5000
- Sudden Death now activates 3x damage on buildings (server configurable)
- Updated Overtime / Sudden death cards
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Fixes
- Fixed point rounding errors
- Buildings no longer revive after game is over
- Fixed time warning messages not displaying
- Improved functionality for several facets of weapon usage, such as ADS and rate of fire on things like pistols
- Ignore now properly affects radio commands
- Added "munchies" voiceline
- Fixed Heroic vehicle effects while not at Heroic
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Winter Maps
- Added the winter variants of the maps Reservoir, Walls, Field, and Lakeside.
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Mines
- Increased the mine count from 22 -> 24.
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Eyes
- Removed minor base defenses from the front walls.
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Field - Winter
- Added the Penguin Rocket Launcher inside and under the barn.
- Updated the map/minimap.
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Walls - Winter
- Added Repair Facilities for both factions.
- Added one Guard Tower for both factions.
- Updated the map/minimap.
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Reservoir - Winter
- Added the Snowball Launcher, Snow Sprayer, and Laser Christmas Gun into the map as weapon pickups.
- Removed a rock from Nod's Long Route.
- Fixed a spot that allowed MRLS/Artys to shoot from GDI base to Nod's Entrance of the Dam.
- Added Repair Facilities for both factions.
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Under
- Fixed being able to get out of the map via bunker
- Extended the middle vehicle blocking volume to stop vehicles getting stuck
- Fixed various over-extended blocking volumes throughout the map
- Updated minimap
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Toxicity
- Widened narrow vehicle path on the GDI side
- Walled banking behind Weps provides a wider scope to defend the base from with vehicles
- AGT now has a clearer stretch to hit incoming Nod units on the narrow vehicle path
- Harvester Tibfields have been expanded, travel time drastically reduced
- Harvester Dump reduced to 450 credits from 500
- The far Silo sidepaths for infantry filled with tiberium
- Rock alterations have been tweaked in various places across the map
- Nod Refinery infiltration cave/path masked from Nod Guard Tower
- Fixed Arty spot that allowed ref to be hit from the middle of the map
- Airstrike cooldown reduced to 35s from 40s
- Communications Centre as a tech building removed, its husk remains as decoration
- Updated minimap
"Welcome back, Commander!"
The Winter Update is finally here! Find icy cold weapons on select Winter maps.
SpoilerNew
Balance
Changes / Fixes
All Out War
Quality of Life
Visuals / Audio
Maps
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Renegade
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