About This File
* This mutator will let you change the Veterancy modifiers for the the Renegade X game
* The default settings are the double
Version 1.0.0
Compatible with Renegade X v5.282
Mutator :
Rx_Mutator_Veterancy.u (Default values x2) (Download)
Rx_Mutator_Veterancy.u (Default values x4) (Download)
Rx_Mutator_Veterancy.u (Default values x8) (Download)
Rx_Mutator_Veterancy.u (Default values x16) (Download)
Rx_Mutator_Veterancy.u (Default values x32) (Download)
Source :
Rx_Mutator_Veterancy.uc (Download)
/******************************************************************************* * Modified by Ukill, this can contain parts of code written by Jessica\Yosh * * This mutator will let you change the veterancy modifiers for Renegade X game * ******************************************************************************** * Rx_Mutator_Veterancy * *******************************************************************************/ class Rx_Mutator_Veterancy extends UTMutator; function InitMutator(string Options, out string ErrorMessage) { if (Rx_Game(WorldInfo.Game) != None) { } super.InitMutator(Options, ErrorMessage); } event PreBeginPlay() { local Rx_VeterancyModifiers VPMod; super.PreBeginPlay(); VPMod=Rx_VeterancyModifiers(GetDefaultObject(Class'Rx_VeterancyModifiers')); //Positive //Infantry and VEhicle VPMod.Mod_BeaconAttack=+1; //Defaults : VPMod.Mod_BeaconAttack=+1; VPMod.Mod_BeaconDefense=+4; //Defaults : VPMod.Mod_BeaconDefense=+2; //Infantry VPMod.Mod_BeaconHolderKill=+10; //Defaults : VPMod.Mod_BeaconHolderKill=+5; VPMod.Mod_Headshot=+4; //Defaults : VPMod.Mod_Headshot=+2; VPMod.Mod_SniperKill=+2; //Defaults : VPMod.Mod_SniperKill=+1; VPMod.Mod_SniperKilled=+2; //Defaults : VPMod.Mod_SniperKilled=+1; VPMod.Mod_Disadvantage=+4; //Defaults : VPMod.Mod_Disadvantage=+2; VPMod.Mod_AssaultKill=+10; //Defaults : VPMod.Mod_AssaultKill=+5; VPMod.Mod_MineKill=+2; //Defaults : VPMod.Mod_MineKill=+1; //Vehicle VPMod.Mod_Ground2Air=+4; //Defaults : VPMod.Mod_Ground2Air=+2; //Negative VPMod.Mod_DefenseKill=-6; //Defaults : VPMod.Mod_DefenseKill=-3; VPMod.Mod_UnfairAdvantage=-4; //Defaults : VPMod.Mod_UnfairAdvantage=-2; //Events VPMod.Ev_GoodBeaconLaid=+4; //Defaults : VPMod.Ev_GoodBeaconLaid=+2; VPMod.Ev_BuildingRepair=+2; //Defaults : VPMod.Ev_BuildingRepair=+1; VPMod.Ev_PawnRepair=+4; //Defaults : VPMod.Ev_PawnRepair=+2; VPMod.Ev_VehicleRepair=+4; //Defaults : VPMod.Ev_VehicleRepair=+2; VPMod.Ev_VehicleSteal=+20; //Defaults : VPMod.Ev_VehicleSteal=+10; VPMod.Ev_C4Disarmed=+2; //Defaults : VPMod.Ev_C4Disarmed=+1; VPMod.Ev_BeaconDisarmed=+10; //Defaults : VPMod.Ev_BeaconDisarmed=+5; VPMod.Ev_VehicleRepairAssist=+8; //Defaults : VPMod.Ev_VehicleRepairAssist=+4; VPMod.Ev_InfantryRepairKillAssists=+4; //Defaults : VPMod.Ev_InfantryRepairKillAssists=+2; VPMod.Ev_CaptureTechBuilding=+10; //Defaults : VPMod.Ev_CaptureTechBuilding=+5; //Team-WideBonuses VPMod.Ev_BuildingDestroyed=+100; //Defaults : VPMod.Ev_BuildingDestroyed=+50; VPMod.Ev_BuildingArmorBreak=+40; //Defaults : VPMod.Ev_BuildingArmorBreak=+20; VPMod.Ev_HarvesterDestroyed=+16; //Defaults : VPMod.Ev_HarvesterDestroyed=+8; } final static function object GetDefaultObject(class ObjClass) { return FindObject(ObjClass.GetPackageName()$".Default__"$ObjClass, ObjClass); }
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