Jump to content

Rx_Mutator_AllSoldiers_Shotgun 1.1.0

   (0 reviews)

1 Screenshot

About This File

*  This Mutator gives all soldiers a shotgun.
*  ....


 

Version 1.1.0

Compatible with Renegade X v5.281 

Mutator :

Rx_Mutator_AllSoldiers_Shotguns.u (Download)

Source :

Spoiler

 

Rx_Mutator_AllSoldiers_Shotguns.uc (Download)

Spoiler

/*
** This will not replace the default weapons, only add it to their current inventory.
*/

class Rx_Mutator_AllSoldiers_Shotgun extends UTMutator;
 
function bool CheckReplacement(Actor Other)
{
if (Rx_InventoryManager(Other) != None)
	{
	if (Rx_InventoryManager_Nod_Shotgunner(Other) == None
		&& Rx_InventoryManager_GDI_Shotgunner(Other) == None)
		Rx_InventoryManager(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}
	return true;
}
 


 

 

 


 

Version 1.0.0

Compatible with Renegade X v5.271 

Mutator :

Rx_Mutator_AllSoldiers_Shotguns.u (Download)

Source :

Spoiler

 

Rx_Mutator_AllSoldiers_Shotguns.uc (Download)

Spoiler

/*
** This will not replace the default weapons, only add it to their current inventory.
*/

class Rx_Mutator_AllSoldiers_Shotgun extends UTMutator;
 
function bool CheckReplacement(Actor Other)
{

	/*** NAME - Rx_InventoryManager  ***/
	/*** NAME - Rx_InventoryManager_Adv_GDI  ***/
	/*** NAME - Rx_InventoryManager_Adv_NOD  ***/
	/*** NAME - Rx_InventoryManager_Basic  ***/
	
	if (Other.IsA('Rx_InventoryManager_GDI_Deadeye'))
	{
		Rx_InventoryManager_GDI_Deadeye(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun'; 
	}

    if (Other.IsA('Rx_InventoryManager_GDI_Engineer'))
	{
		Rx_InventoryManager_GDI_Engineer(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun'; 
	}

    if (Other.IsA('Rx_InventoryManager_GDI_Grenadier'))
	{
		Rx_InventoryManager_GDI_Grenadier(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}

    if (Other.IsA('Rx_InventoryManager_GDI_Gunner'))
	{
		Rx_InventoryManager_GDI_Gunner(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}

    if (Other.IsA('Rx_InventoryManager_GDI_Havoc'))
	{
		Rx_InventoryManager_GDI_Havoc(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}

    if (Other.IsA('Rx_InventoryManager_GDI_Hotwire'))
	{
		Rx_InventoryManager_GDI_Hotwire(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}

    if (Other.IsA('Rx_InventoryManager_GDI_Marksman'))
	{
		Rx_InventoryManager_GDI_Marksman(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}

    if (Other.IsA('Rx_InventoryManager_GDI_McFarland'))
	{
		Rx_InventoryManager_GDI_McFarland(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}

    if (Other.IsA('Rx_InventoryManager_GDI_Mobius'))
	{
		Rx_InventoryManager_GDI_Mobius(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}

    if (Other.IsA('Rx_InventoryManager_GDI_Officer'))
	{
		Rx_InventoryManager_GDI_Officer(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}

    if (Other.IsA('Rx_InventoryManager_GDI_Patch'))
	{
		Rx_InventoryManager_GDI_Patch(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}

    if (Other.IsA('Rx_InventoryManager_GDI_RocketSoldier'))
	{
		Rx_InventoryManager_GDI_RocketSoldier(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}

/*	
	if (Other.IsA('Rx_InventoryManager_GDI_Shotgunner'))
	{
		Rx_InventoryManager_GDI_Shotgunner(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}
*/

	if (Other.IsA('Rx_InventoryManager_GDI_Soldier'))
	{
		Rx_InventoryManager_GDI_Soldier(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}
    
	if (Other.IsA('Rx_InventoryManager_GDI_Sydney'))
	{
		Rx_InventoryManager_GDI_Sydney(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}
	
    if (Other.IsA('Rx_InventoryManager_Nod_BlackHandSniper'))
	{
		Rx_InventoryManager_Nod_BlackHandSniper(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}

    if (Other.IsA('Rx_InventoryManager_Nod_ChemicalTrooper'))
	{
		Rx_InventoryManager_Nod_ChemicalTrooper(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}

    if (Other.IsA('Rx_InventoryManager_Nod_Engineer'))
	{
		Rx_InventoryManager_Nod_Engineer(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}

    if (Other.IsA('Rx_InventoryManager_Nod_FlameTrooper'))
	{
		Rx_InventoryManager_Nod_FlameTrooper(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}

    if (Other.IsA('Rx_InventoryManager_Nod_LaserChainGunner'))
	{
		Rx_InventoryManager_Nod_LaserChainGunner(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}

    if (Other.IsA('Rx_InventoryManager_Nod_Marksman'))
	{
		Rx_InventoryManager_Nod_Marksman(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}

    if (Other.IsA('Rx_InventoryManager_Nod_Mendoza'))
	{
		Rx_InventoryManager_Nod_Mendoza(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}

    if (Other.IsA('Rx_InventoryManager_Nod_Officer'))
	{
		Rx_InventoryManager_Nod_Officer(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}

    if (Other.IsA('Rx_InventoryManager_Nod_Raveshaw'))
	{
		Rx_InventoryManager_Nod_Raveshaw(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}

    if (Other.IsA('Rx_InventoryManager_Nod_RocketSoldier'))
	{
		Rx_InventoryManager_Nod_RocketSoldier(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}

    if (Other.IsA('Rx_InventoryManager_Nod_Sakura'))
	{
		Rx_InventoryManager_Nod_Sakura(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}

/*
	if (Other.IsA('Rx_InventoryManager_Nod_Shotgunner'))
	{
		Rx_InventoryManager_Nod_Shotgunner(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}
*/

	if (Other.IsA('Rx_InventoryManager_Nod_Soldier'))
	{
		Rx_InventoryManager_Nod_Soldier(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}
    
	if (Other.IsA('Rx_InventoryManager_Nod_StealthBlackHand'))
	{
		Rx_InventoryManager_Nod_StealthBlackHand(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}
    
	if (Other.IsA('Rx_InventoryManager_Nod_Technician'))
	{
		Rx_InventoryManager_Nod_Technician(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun';
	}

	return true;
}
 


 

 

 


What's New in Version 1.1.0   See changelog

Released

the code is shortened.

  • Like 2
 Share


User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
×
×
  • Create New...