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Welcome Back, Commander!

Another day, another victory royal for the og...

 

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Spoiler

 

| General Changes |

  • Adjusted the "Weapons Scroll" wheel to it's previous change.
  • Adjusted the bots class to avoid race conditions- now instead of crashing, it will spam logs.
  • AT Mines can now be detonated by directly hitting them with a shell/rocket.
  • Detonating Remote C4 is now more reliable.

 

| Balance |

  • Commanders:
    • Command Points (CP) now only ticks if at least 1 team has a commander.
    • The game will still notify you when a enemy commander is elected, even though you already have one in your team.
  • ┗━ EMP Airstrikes:
    • EMP Airstrike can now chain with other EMPs.
    • Fixed EMP Airstrike doing damage to infantry in general. 
    • EMP Airstrike duration is affected by distance.
    • EMP Airstrike's sound effect has been updated to be more "noticeable".

 

  • EMP Grenades:
    • EMP's can now properly chain, but they can only reset the EMP time.
      • (Example: EMP Grenades can EMP vehicles for 6 seconds... so if you EMP a vehicle that only has 1 second left of being EMP then you'd just reset the timer to 6... not add it up to 7.)
    • Initial EMP's of vehicles are worth +2VP.
    • Chain EMPs are only worth +1VP.
    • EMP duration is affected by distance from the EMP Grenade.
    • Increased cooldown on EMP Grenades from 60 seconds to 75 seconds.
    • Reduced the max disable time for EMP grenades from 6 seconds to 5 seconds.

 

  • Proximity Mines:
    • Repairing a Proximity Mine that has the EMP effect now restores it to full health and removes the EMP effect.
    • Fixed the particle effect that's supposed to play on Proximity Mines.

 

| UI |

  • Enemy vehicles that have the EMP effect now show "EMP'd" in their description when targeted.
  • When a commander spots a enemy vehicle that has the EMP effect, it will now display a lightning bolt symbol ⚡ next to them. 
  • Death by headshots now shows what weapon killed you in the death message instead of the generic skull death icon.
  • Updated the veterancy rank increase message to now just say "Rank Increased" instead of "Promoted To".

 

| Maps |

  • Forest:
    • Blocked a unfair "rocket rush" spot. 
    • Raised the barricade/wall on GDI Infantry Silo to prevent players from jumping over.
  • Mines:
    • Visual tweaks have been adjusted.
    • Improved certain angles to properly hit the Power Plants in the tunnels.
    • Slightly improved the infantry area next to Nod's Bridge.
    • Fixed and adjusted some spots next to the Power Plants.
    • Updated minimap.
  • Lakeside:
    • Adjusted the trees that appeared floating.
    • Fixed the trees collision that didn't block shots.
  • Arctic Stronghold:
    • Added a blocking volume around the GDI Barracks sandbags.
    • Slightly increased the map brightness.
  • Crash Site:
    • Lowered the Proximity Mine limit from 26 ---> 21.
    • Increased the Airstrike Cooldown from 60s -> 80s.
    • Fixed projectiles going through some pieces of the floor in the ship's interior tunnels.
    • Removed Remote and Timed C4 restrictions in the ship's interior tunnels.
    • Slightly increased the map brightness.
  • Oasis:
    • Fixed and adjusted an area behind Nod Airstrip that allowed Ion Cannon Beacons to be placed.
  • Goldrush:
    • Removed the Nod Turret behind the Nod Airstrip.
    • Removed the Nod Turret behind the Hand of Nod, in front of the Nod Powerplant.
    • Increased Proximity Mine Count from 28 ---> 30.
    • Increased the Airstrike Cooldown from 60s ---> 90s.
    • Reworked the Infantry Path.
    • GDI and Nod now have a extra flank path (dropdown perch) to the Infantry Path.
    • GDI now has a Sniper Perch.
    • Slightly updated the field and the factory.
    • Nod Obelisk range multiplier increased from 1.175 to 1.8.
    • GDI Advanced Guard Tower range multiplier increased from 1.25 to 1.275.
    • Slightly reworked the side of the GDI Infantry Barracks so infantry don't get stuck or have to "take the long way around".
    • Made GDI's and Nod's vehicle entrance more traversable and less compact.
    • Fixed Nod Artillery's being able to hit AGT from the vehicle tunnel in the field.
    • Fixed a spot where players would get stuck on rocks in the Infantry Path.
    • Nod now has a Guard Tower behind the Hand of Nod instead of a Turret.
    • Added the Silo to the Infantry Path.
    • Updated minimap.

 

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