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Renegade X: Patch 5.86.861 - Patch Notes


Totem Arts

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Hotfix Plus! 2025 Edition

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Spoiler

Bug Fixes

  • Fixed an issue with weapons not firing if you held fire after they started reloading.
  • Fixed a bug that caused weapons to get stuck in primary fire when using the secondary fire mode immediately after primary fire.
    • [Known issue of infrequent visual/audio bug related to this may still be lingering]

 

Quality of Life

  • Added 32:9 widescreen weapon FOV support, with config change. Set weapon FOV to 85 in config or with command "SetWeaponFOVCommand <float 40-100>"
  • Added dxvk.conf to disable frame limits and prioritize dedicated GPU.
  • Hit Sounds on by default.
  • Weapon cycle speed increased.

 

Maps 

  • Reservoir
    • Overhauled the front of the Dam entrances for both factions side. 
    • Overhauled the Tiberium fields and the area around them for both factions side.
    • Removed a rock on Nod's Outer Vehicle Path.
  • Tomb
    • Adjusted the rocks in the Tiberium side of the field for vehicles.
  • Snow
    • Adjusted the terrain on GDI's side of the base that got vehicles stuck.
    • You can no longer place Ions/Nukes in the infantry tunnels and the vehicle tunnel.
    • Increased the airstrike cooldown from 50 to 90
    • Reduced the mine limit from 15 to 12
  • Lakeside
    • Lowered the collision on trees to prevent aircraft from getting stuck
  • Mines
    • Removed some trees and cover
    • Fixed some rendering issues
  • Eyes
    • Updated the "kill volume" by GDI Barracks to a "blocking volume".
  • Goldrush
    • Adjusted the hill in front of GDI base to be unclimbable from the field.

 

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