Totem Arts Staff Totem Arts Posted February 15 Totem Arts Staff Share Posted February 15 Hotfix Plus! 2025 Edition Spoiler Bug Fixes Fixed an issue with weapons not firing if you held fire after they started reloading. Fixed a bug that caused weapons to get stuck in primary fire when using the secondary fire mode immediately after primary fire. [Known issue of infrequent visual/audio bug related to this may still be lingering] Quality of Life Added 32:9 widescreen weapon FOV support, with config change. Set weapon FOV to 85 in config or with command "SetWeaponFOVCommand <float 40-100>" Added dxvk.conf to disable frame limits and prioritize dedicated GPU. Hit Sounds on by default. Weapon cycle speed increased. Maps Reservoir Overhauled the front of the Dam entrances for both factions side. Overhauled the Tiberium fields and the area around them for both factions side. Removed a rock on Nod's Outer Vehicle Path. Tomb Adjusted the rocks in the Tiberium side of the field for vehicles. Snow Adjusted the terrain on GDI's side of the base that got vehicles stuck. You can no longer place Ions/Nukes in the infantry tunnels and the vehicle tunnel. Increased the airstrike cooldown from 50 to 90 Reduced the mine limit from 15 to 12 Lakeside Lowered the collision on trees to prevent aircraft from getting stuck Mines Removed some trees and cover Fixed some rendering issues Eyes Updated the "kill volume" by GDI Barracks to a "blocking volume". Goldrush Adjusted the hill in front of GDI base to be unclimbable from the field. 2 Quote Link to comment Share on other sites More sharing options...
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