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Creating a custom kill sound


Fishyshoe

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Hi all,

I've seen there's an option to use a custom kill sound, and I have seen the tutorial in the forums on how to do it.

Unfortunately, the SDK thingie doesn't work for me for some reason (it crashes right after loading - and yes, I did download that gigantic 10GB zip file, before you ask), so I was wondering - isn't there any other, easier way to add a custom kill sound to RenX? If I recall correctly, it used to be ultra-easy back in the OldRen era. Now of course this isn't the same game and all, but how come it is not a simple matter of adding a sound file somewhere in the RenX directory, renaming it or something, and then enjoying the custom sound?

I don't know why the SDK crashes for me (if it didn't I wouldn't mind executing the instructions in the tutorial), and I really miss hearing Beavis screaming "YOU MUST BOW DOWN TO THE ALMIGHTY BUNGHOLE!" 😂

Any help/answer would be appreciated!

 

Fishy

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  • Totem Arts Staff

Did you already follow the troubleshooting instructions for the SDK: IE unblocking the files in Powershell? 

Unreal engine natively expects all resources to be in a package. As far as I can tell, W3D looked in the root folder 1st before looking in its package files. This is why it was unbelievably easy to mod Oldren.

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Hi Yosh,

Yes, I've tried that. No luck 😞

I'll try again incase I missed something but I'm quite sure it simply doesn't work on my hand.

Maybe I should mention that after the initial "script building", it gives me a "0 errors, 87 warning(s)" message, and every time I start the .bat file, it says "scripts seem to be outdated. Rebuild now?" and I always end up with the same result...

If it is of any use, my basic specs are:

i7-8700K , RTX 2080Ti, 32GB RAM, Windows 10 Home.

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  • Totem Arts Staff

The 87 errors are pretty normal. It shouldn't always re-ask  to build scripts though. You could check to make sure the SDK folder has correct permissions, IE: your user account has permissions to modify/read/write. Sounds like the scripts folder isnt actually getting the script file saved. 

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20 hours ago, yosh56 said:

The 87 errors are pretty normal. It shouldn't always re-ask  to build scripts though. You could check to make sure the SDK folder has correct permissions, IE: your user account has permissions to modify/read/write. Sounds like the scripts folder isnt actually getting the script file saved. 

I see.

As I said, I'll try again from the start and report back.

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OK,

I have NO IDEA what I've done differently this time, I can swear I did exactly the same - but now it works!

It still re-asks me about the scripts, and again I simply answer "no" every time (except the first time obviously). After it built the shaders, the SDK runs normally.

I followed the tutorial, and now the custom kill sound works (took a bit of trial-and-error, but eventually it worked).

Funny you have to "waste" 25GB of disk-space just for a little sound file 😆 

Yosh, sir, thank you very much for your support. Next time we meet in-game, you get a free vehicle from me (assuming we're on the same team 😉)

 

Case closed, you may now lock this thread,

Fishy.

 

P.S. YOU MUST BOW DOWN TO THE ALMIGHTY BUNGHOLE! 🤣

 

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