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Random collection of bugs


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This is a collection of bugs regarding Ren-x as it exists on my computer. I can split the bugs into separate topics if you wish, and will be happy to provide any system specs, crash logs, or the like if you request them. None of these bugs bothers me much, I am happy with my current Ren-x experience; lag, crashes and all. I am not looking for solutions or fixes for my own sake, but want to help the development team improve the game as a whole. hopefully there is some useful insight in the following:

 

1.) Game crashes due to "out of video memory"

This happens every few hours that i play ren-x. I have seen the technical support thread regarding this. it recommends using x64 bit version. see #3

 

2.) New maps cause crash

Many months ago when the map Desolation was first released, I discovered that my game crashed whenever it was voted for. There would be no error screen. The game would simply either close itself with no explanation, or more often freeze, forcing me to end the process via the task manager. I would be able to rejoin the match after the initial crash, but the game would not let me flow from the previous match to the new one on desolation without restarting. when I did rejoin, my name would be Player#### instead of cheesemonk. my name would revert back to cheesemonk at the beginning of the next match.This is the post I made regarding the bug:

After Desolation was changed (com center removed, tunnel added ect.) the problem went away for a while, then it returned. when steppe was released, the same bug afflicted me whenever it was voted for. within the last few weeks, I have noticed the problem also now effects me when playing the updated Cliffside (the changes to which I love by the way), and when playing Volcano (i have noticed no changes to Volcano, but it did not used to freeze the game for me, did you update it?)

In the previous thread, It was recommended that I use x64 bit version. see #3.

 

3.) x64 bit version lags

I am embarrassed that it took me years of playing this game to realize that there is a little x64 bit check box in the option menu of the launcher. I believe that it does indeed fix both of the previous bugs (and looks nicer too!), however it also seems to increase the lag of my game. Sometimes lag is not a problem, but when it is; when overworked servers crunch through the chaos of 64 people clashing together in violent glory, the x64 bit version undoubtedly teleports me and my aiming redicule more wildly then the x32 bit version. I would like to run more experiments with the x64 bit version, and appreciate the better graphics, but more often then not, i find myself opting to put up with the occasional crash rather then fight a battle against lag.

Is there a reason the x64 bit version is not checked by default? is there a known reason these bugs only affect the x32 bit version? is there a more prominent location the x64 bit checkbox could occupy?

 

4.) Registry has 16 "my game long name" entries with the Ren-X icon.

Also 1 "my game long name" entry with the UDK icon.

Title says it all. I used to think that a new entry was added every time the game updated, but the number has remained constant through several updates now. currently, they all are marked as updated 3/4/2020, I assume this is the date I downloaded the last major update. Personally, I don't care, but some people would be upset by a program leaving poorly named clutter everywhere.

 

5.) "Speed hack detected"

Sometimes when playing, the game lags. lag is a part of life, I have accepted this. However sometimes when lagging, the green words "speed hack detected" appear in the upper left corner of the screen. if I continue to hold a movement key, my character will repeatedly teleport back to the location where the lag began. The only way to end the cycle, is to stop pressing any buttons and remain still for a moment or two.

I assume this is a function to rectify unit position discrepancies between the server and player computers as much as to stop players from abusing lag to their benefit or stop actual hackers. I do not pretend to understand the specifics of how a server reconciles unit positions with the computers the players are using. All i know is that it is incredibly annoying.

If the game has to reset my position to correct some discrepancy then so be it. It should not force me to stop pressing buttons on my keyboard for an unclear amount of time. When lagging in the middle of a battle, it is frustrating trying to time the speed-hack timeout purely on experience so that i can move again as soon as possible. press the button too soon, and you are stuck where you are for another 2 seconds. Take too long to move, and the enemy will head-shot you again while you stand stock still. Surely there is a better way to implement this function.

Also, Stop accusing me of hacking when the problem is merely lag.

 

6.) Getting stuck on Eyes

This is a map problem, and probably doesn't belong with the other bugs here, but what the hell.

It is incredibly easy to get stuck on the rock ramp leading up from the silo to the arch at the NOD entrance to the tiberium field on Eyes. I have learned from experience to avoid the wall when going up that ramp, but have seen an absurd number of new players get stuck there the last week or two. Many maps have obscure locations where one can get stuck and be forced to suicide, but the ramp on eyes is by far the worst trap, as it lies on an often traveled path and does not look like a place where one can get stuck.

 

P.S.

I apologize for the wall of text.

On the plus side, I have never experienced the infamous sound bug in my 3+ years of playing Ren-X.

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