Ryz Posted May 20, 2020 Share Posted May 20, 2020 (edited) Hi all, Today I played Mesa for the first time in a pub since it got changed (back to where vehicles can enter the cave again). Sofar pretty nice to not get arty shelled from the short side within seconds But: - As noticed in PUGs Nod can VERY easily snipe into GDI base without GDI being able to do much - Nod can arty shell the WF and kill every vehicle getting out of it In short it is very very hard for GDI to take back cave because: 1) GDI loses a ton of vehicles just buying them 2) Harv gets farmed after its killed (took 3 or 4 times dying just to move it out of fire range) 3) GDI vehicles that survive the initial bombardement cannot get repairs cause they get sniped Have to add we had 0 snipers and Nod had ppl with K/D of 20 times more kills then deaths till even 100/1. Might be accidental, might be the usual 'lets face no competition and team-up sniping.' I don't want to drag the discussion here tbh. Suggestions: - Turn WF around or move it prevent vehicles (and harv!) to be shelled - Make bridge cover higher (so ppl cant jump on top or jump and shoot over it) - Make bridge cover less small / more wide so you can splash enemies Even 8 vehicles spamming rockets to the tunnels couldnt kill snipers... Hope this get considered. For now I would not like to play Mesa as GDI again. The old Mesa was Nod orientated but at least ended quick. Here I got spawned killed / killed in seconds after leaving building numerous times. It just doesn't make sense. I guess some more ppl will add feedback since a LOT of people did feel this way. Thanks in advance! Edited May 21, 2020 by Ryz Changed GDI orientated to Nod.. typo 7 Quote Link to comment Share on other sites More sharing options...
RipperSnapper Posted May 20, 2020 Share Posted May 20, 2020 (edited) 20 minutes ago, Ryz said: Suggestions: - Turn WF around or move it prevent vehicles (and harv!) to be shelled I'd suggest... Turning the building anti-clockwise 90' so GDI can actively seek their vehs. OR Place the Barracks where the War Factory is currently. The Power Plant where the Barracks is currently. The War Factory where the Power Plant is currently. - Ultimately mirroring the layout of the NOD base. Edited May 20, 2020 by RipperSnapper I confused myself come the 2nd suggestion... Quote Link to comment Share on other sites More sharing options...
Moderator Quinc3y Posted May 22, 2020 Moderator Share Posted May 22, 2020 Some good points, Ryz. Let me add that, if GDI takes control of the cave, it's difficult for Nod to do anything about it either. I've noticed that it's hard for arties to line up their shots into cave because of the little bump at Nod cave entrance... small things like that can be annoying. And well, choke points in Ren X sometimes are just unbreakable. No offense to anybody, but I honestly don't know if the new Mesa is any better than the old one. Maybe it's not as much Nod favoured... but the gameplay is meh. Seems like there is a reason why people rarely vote for it. 1 Quote Link to comment Share on other sites More sharing options...
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