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As far as I'm aware its usually just one server being filled at a time. I will prefer to sit and wait for an empty spot on a full server than start populating a new one. Question is, are there enough people doing the exact same that we could decently fill up a server? It would be nice if this was more visible, including how many unique players logged on but never entered a game so players can know what to expect. "7 players in the waiting room, 4 players left without joining a game in the last 30 minutes" gives you a good idea of how many players you could expect of they all joined an empty server.

Or maybe there are better ways of handling this? For example you can join a server, but use a button to check current server status so you can leave and join a full one if a spot opens up? That way players are filling an empty server waiting for a spot and eventually might be too invested as more players join their "waiting" room.

  • Totem Arts Staff
Posted
18 minutes ago, Demigan said:

I will prefer to sit and wait for an empty spot on a full server than start populating a new one. Question is, are there enough people doing the exact same that we could decently fill up a server?

Yes I think alot of people do that. It's a problem can't really blame anyone though.

 

I think it's been discussed before, though I'm not sure where the status on such a project is, since it would involve coding the Launcher which is in a different language than everything else [don't quote me]

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