BlackHand12412 Posted January 17, 2020 Posted January 17, 2020 (edited) I like the way this map was going for with the tunnels. But it takes only 1 uncontested sniper to stop a rush with greater success. I'm just suggesting to add a pillar from the middle wide enuff so a sniper cant run back as fast and q spot hon or ref same for bar and what ever building you can hit. Maybe make it look like a massive tiberium crystal in a dig sight just something to make a rush much more possible without having 20 people be in it. Thank you for taking the time to read this. Edited January 17, 2020 by BlackHand12412 Grammar check 1 1 Quote
Reivax Posted January 18, 2020 Posted January 18, 2020 1 hour ago, BlackHand12412 said: But it takes only 1 uncontested sniper to stop a rush with greater success. a sniper cant run back as fast and q spot hon or ref same for bar and what ever building you can hit. first: if i am in your team, ask to me to snipe his head, and i will do (or die by trying ) or if any other known sniper is in your team (Sgt.Snips, shpetim, OzzyIO, joumanne, Lea, Stormtrooper and a few others) ask them to kill the sniper. manage the rush because the sniper will be able to see in the cave for 5 secs after his death second: what about SBHs? a few hours ago i was chilling for a few mins, my ass was sitting on a rock and i was watching all the mobius running all around me haha it was fun Quote
BlackHand12412 Posted January 18, 2020 Author Posted January 18, 2020 (edited) I was using the sniper classes as a reference for both sides but yeah and sbh makes it 10x worse Idk how to quote and I'm on mobile Edited January 18, 2020 by BlackHand12412 1 Quote
crazfulla Posted January 29, 2020 Posted January 29, 2020 Just send officers into the tunnels to clear out snipers. Same can be done on any map. They are relatively cheap and have alot of firepower. Not that Daybreak really has tunnels... more of a giant cave... but whatever. Quote
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