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Daybreak tunnels hard to rush


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I like the way this map was going for with the tunnels. But it takes only 1 uncontested sniper to stop a rush with greater success. I'm just suggesting to add a pillar from the middle wide enuff so a sniper cant run back as fast and q spot hon or ref same for bar and what ever building you can hit. Maybe make it look like a massive tiberium crystal in a dig sight just something to make a rush much more possible without having 20 people be in it. Thank you for taking the time to read this.

Edited by BlackHand12412
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1 hour ago, BlackHand12412 said:

But it takes only 1 uncontested sniper to stop a rush with greater success.

a sniper cant run back as fast and q spot hon or ref same for bar and what ever building you can hit.

first: if i am in your team, ask to me to snipe his head, and i will do (or die by trying :P )
or if any other known sniper is in your team (Sgt.Snips, shpetim, OzzyIO, joumanne, Lea, Stormtrooper and a few others) ask them to kill the sniper. manage the rush because the sniper will be able to see in the cave for 5 secs after his death ;)  

second: what about SBHs? :D a few hours ago i was chilling for a few mins, my ass was sitting on a rock and i was watching all the mobius running all around me haha :D it was fun
image.thumb.png.be8a531b3413ad918b0d6b23378ebaa6.png
 

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