Jump to content

HexMountain crashing the game (bUseTextureStreaming)


ex_member

Recommended Posts

Hi,

if you have changed some settings in the /UDKGame/Config/engine.ini

to improve the performance, e.g. PoolSize and MemoryMargin and then set the file to "read only", this can lead to game crash on certain maps, e.g. Hexmountain.

In my case it was caused by having bUseTextureStreaming set to false, it has to be :

bUseTextureStreaming=True

 

 

************************ This was captured in the Launch.log ******************************

[2999.91] Log: Missing cached shader map for material M_ASC_Supports_SM_Shinto, quality 0, compiling.
[2999.91] Warning: Warning, Failed to compile Material ASC_Supports.SM.Materials.M_ASC_Supports_SM_Shinto for platform PC-D3D-SM3, Default Material will be used in game.
[3002.38] Log: === Critical error: === Fatal error!

Edited by ex_member
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...