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Server wont startup after map/modinstall [SOLVED]


Pfann

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Log: Log file open, 07/14/17 16:22:03
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 12791
Init: Epic Internal: 0
Init: Compiled (64-bit): Jan 29 2015 19:35:41
Init: Changelist: 2424394
Init: Command line: server CNC-Field?AdminPassword=logicom12?maxplayers=60 -port=6545
Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win64\
[0001.76] Log: Deleting old log file Launch-backup-2017.07.14-16.22.03.log
[0001.83] Init: Computer: WIN-DVT5RGCK4JF
[0001.83] Init: User: Pfann
[0001.83] Init: CPU Page size=4096, Processors=10
[0001.83] Init: High frequency timer resolution =10.000000 MHz
[0001.83] Init: Memory total: Physical=60.0GB (60GB approx) Pagefile=69.0GB Virtual=131072.0GB
[0001.84] Log: Steam Client API not initialized (not required for servers)
[0001.84] Log: Steam Game Server API initialized 0
[0001.92] Init: WinSock: I am WIN-DVT5RGCK4JF (5.9.123.185:0)
[0001.92] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0001.94] Init: Object subsystem initialized
[0001.94] Log: Last hardware survey: Ver=12791, Date=20170709. Uploading again.
[0004.42] Log: Shader platform (RHI): PC-D3D-SM3
[0004.44] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
[0005.14] Log: PhysX GPU Support: DISABLED
[0005.44] Init: Initializing FaceFX...
[0005.59] Init: FaceFX 1.7.4 initialized.
[0014.40] Log: Failed to upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 11.57 seconds.
[0014.40] Init: Finished loading startup packages in 8.74 seconds
[0014.41] Log: 75633 objects as part of root set at end of initial load.
[0014.41] Log: 0 out of 0 bytes used by permanent object pool.
[0014.45] Init: Version: 12791
[0014.45] Init: Epic Internal: 0
[0014.45] Init: Compiled (64-bit): Jan 29 2015 19:34:52
[0014.45] Init: Command line:  CNC-Field?AdminPassword=logicom12?maxplayers=60 -port=6545
[0014.45] Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win64\
[0014.45] Init: Character set: Unicode
[0014.45] Log: Executing Class Engine.ServerCommandlet
[0056.72] Warning: Warning, Class RenX_Game.Rx_GraphicAdapterCheck can't bind to DLL C:\Program Files (x86)\Renegade X\Binaries\Win64\UserCode\Rx_GraphicAdapterCheck_Lib.DLL
[0057.51] Warning: Warning, Class RenX_Game.Rx_VersionCheck can't bind to DLL C:\Program Files (x86)\Renegade X\Binaries\Win64\UserCode\Rx_VersionCheck_Lib.DLL
[0058.84] Log: Initializing Game Engine...
[0059.05] Warning: Warning, Class RenX_Game.Rx_SetStartupMovie can't bind to DLL C:\Program Files (x86)\Renegade X\Binaries\Win64\UserCode\Rx_SetStartupMovie.DLL
[0059.30] Init: UEngine initialized
[0059.34] Log: Steam Client API is unavailable (not required for servers)
[0059.56] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0059.58] Warning: Warning, Failed to find object 'Class None.'
[0059.58] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0059.58] Warning: Warning, Failed to find object 'Class None.'
[0059.65] Log: LoadMap: CNC-Field?Name=Player?Team=255?AdminPassword=logicom12?maxplayers=60
[0073.01] Warning: Warning, Failed to compile Material Instance CNC-Field.LandscapeMaterialInstanceConstant_573 with Base Landscape_3_Material for platform PC-D3D-SM3, Default Material will be used in game.
[0076.88] Log: Game class is 'Rx_Game'
[0076.88] Init: WinSock: Socket queue 131072 / 131072
[0078.72] Log: NetMode is now 1
[0078.88] Log: Primary PhysX scene will be in software.
[0078.88] Log: Creating Primary PhysX Scene.
[0079.28] Log: Bringing World CNC-Field.TheWorld up for play (30) at 2017.07.14-16.23.21
[0079.32] ScriptWarning: Accessed array 'Rx_MapListManager_0.AvailableGameProfiles' out of bounds (0/0)
    Rx_MapListManager CNC-Field.TheWorld:PersistentLevel.Rx_MapListManager_0
    Function RenX_Game.Rx_MapListManager:GetCurrentGameProfileIndex:00D3
[0079.32] ScriptLog: INITIAL:  -1 -1
[0079.34] ScriptLog: Game profile Index was NONE
[0079.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0079.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0079.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0079.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0079.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0079.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0079.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0079.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0079.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0079.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0079.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0079.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0079.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0079.37] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0079.37] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0079.37] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0079.37] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0079.37] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0079.37] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0079.37] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0079.38] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo
[0079.38] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo
[0079.38] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo
[0079.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour
[0079.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour
[0079.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour
[0079.38] ScriptLog: GDI:0.0000
[0079.38] ScriptLog: Nod:0.0000
[0079.40] ScriptWarning: Accessed array 'ProviderList' out of bounds (24/24)
    Rx_Game CNC-Field.TheWorld:PersistentLevel.Rx_Game_0
    Function RenX_Game.Rx_Game:SetupMapDataList:0074
[0079.40] ScriptWarning: Accessed array 'ProviderList' out of bounds (24/24)
    Rx_Game CNC-Field.TheWorld:PersistentLevel.Rx_Game_0
    Function RenX_Game.Rx_Game:SetupMapDataList:00AF
[0079.40] ScriptWarning: Accessed None 'ProviderList'
    Rx_Game CNC-Field.TheWorld:PersistentLevel.Rx_Game_0
    Function RenX_Game.Rx_Game:SetupMapDataList:00AF
[0079.40] ScriptLog: NONE - ProviderList?
[0079.41] ScriptLog: ------YOSH---------- CNC-Xmountain ---------YOSH----------
[0079.41] ScriptLog: ------YOSH---------- CNC-Whiteout ---------YOSH----------
[0079.41] ScriptLog: ------YOSH---------- CNC-Walls_Flying ---------YOSH----------
[0079.41] ScriptLog: ------YOSH---------- CNC-Volcano ---------YOSH----------
[0079.41] ScriptLog: ------YOSH---------- CNC-Valley ---------YOSH----------
[0079.41] ScriptLog: ------YOSH---------- CNC-Under ---------YOSH----------
[0079.41] ScriptLog: ------YOSH---------- CNC-Tunnels ---------YOSH----------
[0079.42] ScriptLog: ------YOSH---------- CNC-TrainingYard ---------YOSH----------
[0079.42] ScriptLog: ------YOSH---------- CNC-TombRedux ---------YOSH----------
[0079.42] ScriptLog: ------YOSH---------- CNC-Snow ---------YOSH----------
[0079.42] ScriptLog: ------YOSH---------- CNC-Reservoir ---------YOSH----------
[0079.42] ScriptLog: ------YOSH---------- CNC-Mesa ---------YOSH----------
[0079.42] ScriptLog: ------YOSH---------- CNC-LakeSide ---------YOSH----------
[0079.42] ScriptLog: ------YOSH---------- CNC-Islands ---------YOSH----------
[0079.42] ScriptLog: ------YOSH---------- CNC-GoldRush ---------YOSH----------
[0079.43] ScriptLog: ------YOSH---------- CNC-Gobi ---------YOSH----------
[0079.43] ScriptLog: ------YOSH---------- CNC-Glasses ---------YOSH----------
[0079.43] ScriptLog: ------YOSH---------- CNC-Fort ---------YOSH----------
[0079.43] ScriptLog: ------YOSH---------- CNC-Field ---------YOSH----------
[0079.43] ScriptLog: ------YOSH---------- CNC-Eyes ---------YOSH----------
[0079.44] ScriptLog: ------YOSH---------- CNC-Crash_Site ---------YOSH----------
[0079.44] ScriptLog: ------YOSH---------- CNC-Complex ---------YOSH----------
[0079.44] ScriptLog: ------YOSH---------- CNC-Canyon ---------YOSH----------
[0079.44] ScriptLog: ------YOSH---------- CNC-Arctic_Stronghold ---------YOSH----------
[0079.47] Log: WARNING: Cooking Convex For Actor: CNC-Field.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_19 StaticMesh: rx_deco_terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[0079.47] Log: WARNING: Cooking Convex For Actor: CNC-Field.TheWorld:PersistentLevel.Rx_BuildingAttachment_PT_GDI_0 Component: StaticMeshComponent_20 StaticMesh: rx_deco_terminal.Mesh.SM_BU_PT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[0079.49] ScriptLog: Rx_SentinelWeapon_AGT_MG_0 upgrade...
[0079.50] ScriptLog: Rx_SentinelWeapon_AGT_MG_1 upgrade...
[0079.50] ScriptLog: Rx_SentinelWeapon_AGT_MG_2 upgrade...
[0079.50] ScriptLog: Rx_SentinelWeapon_AGT_MG_3 upgrade...
[0079.50] ScriptLog: Rx_SentinelWeapon_AGT_RocketPod_0 upgrade...
[0079.52] Buildings: CRITICAL ERROR: Could not spawn  Rx_BuildingAttachment_Glass_AirTower At 6486.25,1767.46,434.31 With a Rotation of 0,-32768,0
[0079.52] Buildings: CRITICAL ERROR: Could not spawn  Rx_BuildingAttachment_Glass_AirTower At 6605.07,1561.67,434.31 With a Rotation of 0,-21845,0
[0079.52] Buildings: CRITICAL ERROR: Could not spawn  Rx_BuildingAttachment_Glass_AirTower At 6605.07,1973.26,434.31 With a Rotation of 0,21845,0
[0079.52] Buildings: CRITICAL ERROR: Could not spawn  Rx_BuildingAttachment_Glass_AirTower At 6842.70,1973.26,434.31 With a Rotation of 0,10923,0
[0079.52] Buildings: CRITICAL ERROR: Could not spawn  Rx_BuildingAttachment_Glass_AirTower At 6961.52,1767.46,434.31 With a Rotation of 0,0,0
[0079.52] Buildings: CRITICAL ERROR: Could not spawn  Rx_BuildingAttachment_Glass_AirTower At 6842.70,1561.67,434.31 With a Rotation of 0,-10923,0
[0079.53] ScriptLog: Rx_SentinelWeapon_Obelisk_0 upgrade...
[0079.53] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned CNC-Field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_30 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0
[0079.54] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0
[0079.54] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned CNC-Field.TheWorld:PersistentLevel.Rx

 

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Well for more informations. I downloaded some maps and just puted the complete files into the folders  example cnc-fallen.zip  unpacked the UDKGame into UDKGame in the game folder. Thats all i did.

 

Maybe there are some more options what i have to do?

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