Jump to content

Server wont startup after map/modinstall [SOLVED]


Pfann
 Share

Recommended Posts

Quote

Log: Log file open, 07/14/17 16:22:03
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 12791
Init: Epic Internal: 0
Init: Compiled (64-bit): Jan 29 2015 19:35:41
Init: Changelist: 2424394
Init: Command line: server CNC-Field?AdminPassword=logicom12?maxplayers=60 -port=6545
Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win64\
[0001.76] Log: Deleting old log file Launch-backup-2017.07.14-16.22.03.log
[0001.83] Init: Computer: WIN-DVT5RGCK4JF
[0001.83] Init: User: Pfann
[0001.83] Init: CPU Page size=4096, Processors=10
[0001.83] Init: High frequency timer resolution =10.000000 MHz
[0001.83] Init: Memory total: Physical=60.0GB (60GB approx) Pagefile=69.0GB Virtual=131072.0GB
[0001.84] Log: Steam Client API not initialized (not required for servers)
[0001.84] Log: Steam Game Server API initialized 0
[0001.92] Init: WinSock: I am WIN-DVT5RGCK4JF (5.9.123.185:0)
[0001.92] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0001.94] Init: Object subsystem initialized
[0001.94] Log: Last hardware survey: Ver=12791, Date=20170709. Uploading again.
[0004.42] Log: Shader platform (RHI): PC-D3D-SM3
[0004.44] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
[0005.14] Log: PhysX GPU Support: DISABLED
[0005.44] Init: Initializing FaceFX...
[0005.59] Init: FaceFX 1.7.4 initialized.
[0014.40] Log: Failed to upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 11.57 seconds.
[0014.40] Init: Finished loading startup packages in 8.74 seconds
[0014.41] Log: 75633 objects as part of root set at end of initial load.
[0014.41] Log: 0 out of 0 bytes used by permanent object pool.
[0014.45] Init: Version: 12791
[0014.45] Init: Epic Internal: 0
[0014.45] Init: Compiled (64-bit): Jan 29 2015 19:34:52
[0014.45] Init: Command line:  CNC-Field?AdminPassword=logicom12?maxplayers=60 -port=6545
[0014.45] Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win64\
[0014.45] Init: Character set: Unicode
[0014.45] Log: Executing Class Engine.ServerCommandlet
[0056.72] Warning: Warning, Class RenX_Game.Rx_GraphicAdapterCheck can't bind to DLL C:\Program Files (x86)\Renegade X\Binaries\Win64\UserCode\Rx_GraphicAdapterCheck_Lib.DLL
[0057.51] Warning: Warning, Class RenX_Game.Rx_VersionCheck can't bind to DLL C:\Program Files (x86)\Renegade X\Binaries\Win64\UserCode\Rx_VersionCheck_Lib.DLL
[0058.84] Log: Initializing Game Engine...
[0059.05] Warning: Warning, Class RenX_Game.Rx_SetStartupMovie can't bind to DLL C:\Program Files (x86)\Renegade X\Binaries\Win64\UserCode\Rx_SetStartupMovie.DLL
[0059.30] Init: UEngine initialized
[0059.34] Log: Steam Client API is unavailable (not required for servers)
[0059.56] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0059.58] Warning: Warning, Failed to find object 'Class None.'
[0059.58] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0059.58] Warning: Warning, Failed to find object 'Class None.'
[0059.65] Log: LoadMap: CNC-Field?Name=Player?Team=255?AdminPassword=logicom12?maxplayers=60
[0073.01] Warning: Warning, Failed to compile Material Instance CNC-Field.LandscapeMaterialInstanceConstant_573 with Base Landscape_3_Material for platform PC-D3D-SM3, Default Material will be used in game.
[0076.88] Log: Game class is 'Rx_Game'
[0076.88] Init: WinSock: Socket queue 131072 / 131072
[0078.72] Log: NetMode is now 1
[0078.88] Log: Primary PhysX scene will be in software.
[0078.88] Log: Creating Primary PhysX Scene.
[0079.28] Log: Bringing World CNC-Field.TheWorld up for play (30) at 2017.07.14-16.23.21
[0079.32] ScriptWarning: Accessed array 'Rx_MapListManager_0.AvailableGameProfiles' out of bounds (0/0)
    Rx_MapListManager CNC-Field.TheWorld:PersistentLevel.Rx_MapListManager_0
    Function RenX_Game.Rx_MapListManager:GetCurrentGameProfileIndex:00D3
[0079.32] ScriptLog: INITIAL:  -1 -1
[0079.34] ScriptLog: Game profile Index was NONE
[0079.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0079.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0079.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0079.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0079.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0079.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0079.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0079.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0079.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0079.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0079.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0079.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0079.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0079.37] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0079.37] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0079.37] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0079.37] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0079.37] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0079.37] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0079.37] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0079.38] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo
[0079.38] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo
[0079.38] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo
[0079.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour
[0079.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour
[0079.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour
[0079.38] ScriptLog: GDI:0.0000
[0079.38] ScriptLog: Nod:0.0000
[0079.40] ScriptWarning: Accessed array 'ProviderList' out of bounds (24/24)
    Rx_Game CNC-Field.TheWorld:PersistentLevel.Rx_Game_0
    Function RenX_Game.Rx_Game:SetupMapDataList:0074
[0079.40] ScriptWarning: Accessed array 'ProviderList' out of bounds (24/24)
    Rx_Game CNC-Field.TheWorld:PersistentLevel.Rx_Game_0
    Function RenX_Game.Rx_Game:SetupMapDataList:00AF
[0079.40] ScriptWarning: Accessed None 'ProviderList'
    Rx_Game CNC-Field.TheWorld:PersistentLevel.Rx_Game_0
    Function RenX_Game.Rx_Game:SetupMapDataList:00AF
[0079.40] ScriptLog: NONE - ProviderList?
[0079.41] ScriptLog: ------YOSH---------- CNC-Xmountain ---------YOSH----------
[0079.41] ScriptLog: ------YOSH---------- CNC-Whiteout ---------YOSH----------
[0079.41] ScriptLog: ------YOSH---------- CNC-Walls_Flying ---------YOSH----------
[0079.41] ScriptLog: ------YOSH---------- CNC-Volcano ---------YOSH----------
[0079.41] ScriptLog: ------YOSH---------- CNC-Valley ---------YOSH----------
[0079.41] ScriptLog: ------YOSH---------- CNC-Under ---------YOSH----------
[0079.41] ScriptLog: ------YOSH---------- CNC-Tunnels ---------YOSH----------
[0079.42] ScriptLog: ------YOSH---------- CNC-TrainingYard ---------YOSH----------
[0079.42] ScriptLog: ------YOSH---------- CNC-TombRedux ---------YOSH----------
[0079.42] ScriptLog: ------YOSH---------- CNC-Snow ---------YOSH----------
[0079.42] ScriptLog: ------YOSH---------- CNC-Reservoir ---------YOSH----------
[0079.42] ScriptLog: ------YOSH---------- CNC-Mesa ---------YOSH----------
[0079.42] ScriptLog: ------YOSH---------- CNC-LakeSide ---------YOSH----------
[0079.42] ScriptLog: ------YOSH---------- CNC-Islands ---------YOSH----------
[0079.42] ScriptLog: ------YOSH---------- CNC-GoldRush ---------YOSH----------
[0079.43] ScriptLog: ------YOSH---------- CNC-Gobi ---------YOSH----------
[0079.43] ScriptLog: ------YOSH---------- CNC-Glasses ---------YOSH----------
[0079.43] ScriptLog: ------YOSH---------- CNC-Fort ---------YOSH----------
[0079.43] ScriptLog: ------YOSH---------- CNC-Field ---------YOSH----------
[0079.43] ScriptLog: ------YOSH---------- CNC-Eyes ---------YOSH----------
[0079.44] ScriptLog: ------YOSH---------- CNC-Crash_Site ---------YOSH----------
[0079.44] ScriptLog: ------YOSH---------- CNC-Complex ---------YOSH----------
[0079.44] ScriptLog: ------YOSH---------- CNC-Canyon ---------YOSH----------
[0079.44] ScriptLog: ------YOSH---------- CNC-Arctic_Stronghold ---------YOSH----------
[0079.47] Log: WARNING: Cooking Convex For Actor: CNC-Field.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_19 StaticMesh: rx_deco_terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[0079.47] Log: WARNING: Cooking Convex For Actor: CNC-Field.TheWorld:PersistentLevel.Rx_BuildingAttachment_PT_GDI_0 Component: StaticMeshComponent_20 StaticMesh: rx_deco_terminal.Mesh.SM_BU_PT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[0079.49] ScriptLog: Rx_SentinelWeapon_AGT_MG_0 upgrade...
[0079.50] ScriptLog: Rx_SentinelWeapon_AGT_MG_1 upgrade...
[0079.50] ScriptLog: Rx_SentinelWeapon_AGT_MG_2 upgrade...
[0079.50] ScriptLog: Rx_SentinelWeapon_AGT_MG_3 upgrade...
[0079.50] ScriptLog: Rx_SentinelWeapon_AGT_RocketPod_0 upgrade...
[0079.52] Buildings: CRITICAL ERROR: Could not spawn  Rx_BuildingAttachment_Glass_AirTower At 6486.25,1767.46,434.31 With a Rotation of 0,-32768,0
[0079.52] Buildings: CRITICAL ERROR: Could not spawn  Rx_BuildingAttachment_Glass_AirTower At 6605.07,1561.67,434.31 With a Rotation of 0,-21845,0
[0079.52] Buildings: CRITICAL ERROR: Could not spawn  Rx_BuildingAttachment_Glass_AirTower At 6605.07,1973.26,434.31 With a Rotation of 0,21845,0
[0079.52] Buildings: CRITICAL ERROR: Could not spawn  Rx_BuildingAttachment_Glass_AirTower At 6842.70,1973.26,434.31 With a Rotation of 0,10923,0
[0079.52] Buildings: CRITICAL ERROR: Could not spawn  Rx_BuildingAttachment_Glass_AirTower At 6961.52,1767.46,434.31 With a Rotation of 0,0,0
[0079.52] Buildings: CRITICAL ERROR: Could not spawn  Rx_BuildingAttachment_Glass_AirTower At 6842.70,1561.67,434.31 With a Rotation of 0,-10923,0
[0079.53] ScriptLog: Rx_SentinelWeapon_Obelisk_0 upgrade...
[0079.53] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned CNC-Field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_30 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0
[0079.54] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0
[0079.54] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned CNC-Field.TheWorld:PersistentLevel.Rx

 

Link to comment
Share on other sites

Well for more informations. I downloaded some maps and just puted the complete files into the folders  example cnc-fallen.zip  unpacked the UDKGame into UDKGame in the game folder. Thats all i did.

 

Maybe there are some more options what i have to do?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...