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Posted

crashing after "unreal technology" intro

it was working nice 2 days ago

Win64 (64-bit RenX) is working but freezing when i use purchase terminal

Fatal error!

System.Runtime.InteropServices.SEHException error in UDK:

External component has thrown an exception

   at GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
   at ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)Address = 0x7444a932 (filename not found) [in C:\WINDOWS\System32\KERNELBASE.dll]
Address = 0x87ec0e0c (filename not found) [in C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorwks.dll]
Address = 0x87f17530 (filename not found) [in C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorwks.dll]
Address = 0x6d3a71fe (filename not found) [in C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\System.Management\480e831b959fc4fcedbb2350573a5e46\System.Management.ni.dll]
Address = 0x6d34add8 (filename not found) [in C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\System.Management\480e831b959fc4fcedbb2350573a5e46\System.Management.ni.dll]
Address = 0x6d37ca58 (filename not found) [in C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\System.Management\480e831b959fc4fcedbb2350573a5e46\System.Management.ni.dll]
Address = 0x6d37c643 (filename not found) [in C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\System.Management\480e831b959fc4fcedbb2350573a5e46\System.Management.ni.dll]
Address = 0x1c3100b2 (filename not found) 
Address = 0x87e41b6c (filename not found) [in C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorwks.dll]
Address = 0x87e5854b (filename not found) [in C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorwks.dll]
Address = 0x87f147c2 (filename not found) [in C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorwks.dll]
Address = 0x87f1497a (filename not found) [in C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorwks.dll]
Address = 0x87f14a9e (filename not found) [in C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorwks.dll]
Address = 0x73c094a  (filename not found) 
Address = 0x1d2054a  (filename not found) [in G:\Games\RenX\Binaries\Win32\UDK.exe]
Address = 0x1d2036f  (filename not found) [in G:\Games\RenX\Binaries\Win32\UDK.exe]
Address = 0x595693   (filename not found) [in G:\Games\RenX\Binaries\Win32\UDK.exe]
Address = 0x59a191   (filename not found) [in G:\Games\RenX\Binaries\Win32\UDK.exe]
Address = 0x5f3219   (filename not found) [in G:\Games\RenX\Binaries\Win32\UDK.exe]
Address = 0x5f439a   (filename not found) [in G:\Games\RenX\Binaries\Win32\UDK.exe]
Address = 0x5e937e   (filename not found) [in G:\Games\RenX\Binaries\Win32\UDK.exe]
Address = 0x5f43b9   (filename not found) [in G:\Games\RenX\Binaries\Win32\UDK.exe]
Address = 0x5f444b   (filename not found) [in G:\Games\RenX\Binaries\Win32\UDK.exe]

 

  • 2 weeks later...
Posted (edited)

Hi.
I'm having the same issue*.  And when I try to verify:

common\Unreal Tournament 3\Binaries\Win32\UE3ShaderCompileWorker.exe

 

is said to be used in another process. A bit of a catch 22, so to speak.
*I shall add that I don't get past the first splash window.

Edited by Yngvald

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