DoctorAnubis Posted April 29, 2017 Share Posted April 29, 2017 I am having an issue. In my map I have placed a purchase terminal (Rx_BuildingAttachment_PT_GDI). I need it to be accessible only at certain times. However, after 3 hours of trying everything I could think of I still cannot get this to work when testing on a server. You can modify the property of this actor, (such as TeamNum) only in the first 2 seconds of the game, after 2 seconds have passed no properties appear to be modifiable. A solution using Matinee to move the PT looked promising, but I couldn't get the matinee to reverse on a server. Any ideas on a solution? Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted April 29, 2017 Share Posted April 29, 2017 Follow what Ruud did on crash site. The abandoned wf changes the allowable team to purchase vehicles based on capture of a MCT. Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted April 29, 2017 Author Share Posted April 29, 2017 I did look into that some time ago, but I believe it's a different type of PT, which kismet can manipulate no problem. the issue with it is that it does not function as a normal purchase terminal. I need to manipulate a terminal which functions as if it were in a team's building. Quote Link to comment Share on other sites More sharing options...
j0g32 Posted April 29, 2017 Share Posted April 29, 2017 Isn't there a property "bEnabled" ? Without spoiling anything - may I ask what you are trying to achieve, i.e. why should the PT only be accesible at times? Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted April 29, 2017 Author Share Posted April 29, 2017 (edited) There is "bAccessable", which works fine until testing on a server, where it does nothing. The goal is, capturing the communications centre grants 2 additional purchase terminals in the tunnels. Edit If I could get Matinee to reverse on a server then it would be fine. Everything works when testing in the UDK. Edited April 29, 2017 by DoctorAnubis Quote Link to comment Share on other sites More sharing options...
j0g32 Posted April 29, 2017 Share Posted April 29, 2017 Okay cool ! Hm... so, everything works if you test it with "play in editor" or start a local game like skirmish. But as soon as you have it on a server it does not "replicate" the change in properties for the clients? Maybe you have to adapt some kismet node settings for multiplayer? I am no expert in this though... ^^ Pergaps it helps if you have a look at how the EMP cannon was done in Kismet on Arctic Stronghold? Good luck with this! Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted May 1, 2017 Author Share Posted May 1, 2017 @j0g32 I fixed it! It turns out Kismet reverses fine on servers, but for some reason Purchase Terminals do not like matinees. I discovered 'attachments', oh they are wonderful. So I set up a Mover (just an invisible box) where the PT needed to go, then simply attached the PTs to the Mover. 1 Quote Link to comment Share on other sites More sharing options...
j0g32 Posted May 1, 2017 Share Posted May 1, 2017 3 hours ago, DoctorAnubis said: @j0g32 I fixed it! It turns out Kismet reverses fine on servers, but for some reason Purchase Terminals do not like matinees. I discovered 'attachments', oh they are wonderful. So I set up a Mover (just an invisible box) where the PT needed to go, then simply attached the PTs to the Mover. that is great news! So instead of changing teams or anything, the PTs physically move in and out of walls or something ? Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted May 1, 2017 Author Share Posted May 1, 2017 4 hours ago, j0g32 said: that is great news! So instead of changing teams or anything, the PTs physically move in and out of walls or something ? Yes Quote Link to comment Share on other sites More sharing options...
j0g32 Posted May 2, 2017 Share Posted May 2, 2017 Haha, good to know - I did the same with PTs on an early version of Hammerfest, though I never tested it on a multiplayer server. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.