dtdesign Posted April 6, 2017 Share Posted April 6, 2017 Had a game on CT marathon about 5 minutes ago that lasted for roughly an hour. Was base-hugging Nod base w/ an Apache the entire game and died 3 times due to soft-boundary violations near the Nod river/forest. Each time the 10 second timer starts and no matter where I go next, the timer ticks until 1 second and then my Apache explodes and I die. @Fffreak9999 may be able to retrieve the demo from the server to find the exact location. The screenshot below roughly points at the area where I believe the issue is being triggered. 1 Quote Link to comment Share on other sites More sharing options...
limsup Posted April 6, 2017 Share Posted April 6, 2017 I also did experience this, albeit I have no photographic evidence to speak of... Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted April 6, 2017 Share Posted April 6, 2017 I know of the issue, it occurs along the back wall line of the infantry path for Nod frequently, but the affected area is small. Just generally avoid that area to prevent the issue. It only occurs on that wall area (normally where the water starts is a problem point even for infantry) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted April 6, 2017 Totem Arts Staff Share Posted April 6, 2017 soft world bounders just plain suck ... the code needs redoing .... hint hint for the millionth time 3 Quote Link to comment Share on other sites More sharing options...
Agent Posted April 6, 2017 Share Posted April 6, 2017 no 1 Quote Link to comment Share on other sites More sharing options...
RoundShades Posted April 7, 2017 Share Posted April 7, 2017 It's more reproducable there than anywhere else. I had it happen in PUG, and demanded a refund for dying in middle of Nod base. There has to be something making it more frequent there than anywhere else. The shape or something. Just flatten the boundary there out a bit. If it were anywhere else, it'd happen less. Quote Link to comment Share on other sites More sharing options...
OTT Posted April 7, 2017 Share Posted April 7, 2017 Happened to me on walls on Ref & Wep's side a lot as well,the interesting thing is the more laggy the game is,the more it happens. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted April 7, 2017 Totem Arts Staff Share Posted April 7, 2017 Why not just replace these soft borders with a Blocking Volume? Maybe that sucks, because there is just an unvisible thing blocking you, but that is much better then every time that Return to Battlefield glitch. 1 Quote Link to comment Share on other sites More sharing options...
Kaiser739 Posted April 7, 2017 Share Posted April 7, 2017 I agree with Luhrian. Perfect temporary solution until soft borders are fixed. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted April 7, 2017 Totem Arts Staff Share Posted April 7, 2017 (edited) Oh, and please fix that Harvester stuck spot, the Harvester was stucked like 6 times in 30 Minutes. Nod lost a huge amount of credits through that. Edited April 7, 2017 by Luhrian Quote Link to comment Share on other sites More sharing options...
dtdesign Posted April 8, 2017 Author Share Posted April 8, 2017 11 hours ago, Luhrian said: Oh, and please fix that Harvester stuck spot, the Harvester was stucked like 6 times in 30 Minutes. Nod lost a huge amount of credits through that. A flame tank can fix that, it has enough mass to repeatedly bump into the harvester, eventually freeing willy. But I would seriously appreciate a fix for that, too Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted April 8, 2017 Share Posted April 8, 2017 Not to mention all the VP GDI is missing due to that stuck harvy Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted April 8, 2017 Totem Arts Staff Share Posted April 8, 2017 (edited) Nod had the Field and was destroying every GDI Harvester. Edited April 8, 2017 by Luhrian Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted April 8, 2017 Share Posted April 8, 2017 ah one single match is the always valid prime example. anyway... Nod surrendered if I remember correctly Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted April 8, 2017 Totem Arts Staff Share Posted April 8, 2017 I don't even know it anymore, but that doesn't matter. We have a really annyoing and unfair glitch, that we have t fix. Quote Link to comment Share on other sites More sharing options...
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