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Shrewd's Server Settings List


ShrewdTactician

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Moved the list to the wiki. See https://renx.wiki/wiki/Server_Settings

 

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========== WORK IN PROGRESS ==========

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The format describes how the setting is written.
(I) is a number.
(B) is a True or False
(S) is text.

Settings List

Admins Steam Auto Login
Location: UDKRenegade.ini
Section: RenX_Game.Rx_AccessControl
Parameter: bSteamAuthAdmins
Format: (B)
Default: FALSE
Examples: bSteamAuthAdmins=False
Explanation: Automatic granting of administration privilages (from the server (as per adminlogin)) based on the user's Steam ID. If I remember correctly. (from Fffreak9999)
Verified: FALSE

Allow Bots
Location: UDKRenegade.ini
Section: RenX_Game.Rx_Game
Parameter: bBotsDisabled
Format: (B)
Default: FALSE
Examples: bBotsDisabled=False
Explanation: Are bots allowed on the server.
Verified: TRUE

Allow PowerUp Drops
Location: UDKRenegade.ini
Section: RenX_Game.Rx_Game
Parameter: bAllowPowerUpDrop
Format: (B)
Default: TRUE
Examples: bAllowPowerUpDrop=true
Explanation: When a player dies, should there be a such as random drop such as Health, Armour and Ammo (from Fffreak9999)
Verified: FALSE

Allow private messaging
Location: UDKRenegade.ini
Section: RenX_Game.Rx_Game
Parameter: bAllowPrivateMessaging
Format: (B)
Default: TRUE
Examples: bAllowPrivateMessaging=True
Explanation: Can players private message each other.
Verified: FALSE

Allow private messaging with team only
Location: UDKRenegade.ini
Section: RenX_Game.Rx_Game
Parameter: bPrivateMessageTeamOnly
Format: (B)
Default:
Examples: bPrivateMessageTeamOnly=False
Explanation: Can players private message only their team mates.
Verified: FALSE

Balance Teams
Location: UDKGame.ini
Section: UTGame.UTTeamGame
Parameter: bPlayersBalanceTeams
Format: (B)
Default: TRUE
Examples: bPlayersBalanceTeams=TRUE
Explanation: Should the server balance the teams at match start.
Verified: FALSE

Bot attack %
Location: UDKRenegade.ini
Section: RenX_Game.Rx_Game
Parameter: (NOD/GDI)AttackingValue
Format: (I)
Default: BLANK
Examples: GDIAttackingValue=75
Explanation: How much the bots will try to attack, vs defend.
Verified: TRUE

Bot Count
Location: Commandline
Section: N/A
Parameter: (NOD/GDI)BotCount
Format: (I)
Default: BLANK
Examples: udk.exe server CNC-Field?NODBotCount=8?GDIBotCount=8
Explanation: How many bots to put into the server.
Verified: TRUE

Bot Skill
Location: UDKRenegade.ini
Section: RenX_Game.Rx_Game
Parameter: [NOD/GDI]Difficulty
Format: (I)
Default: BLANK
Examples: NodDifficulty=60
Explanation: Skill level of the bots.
Verified: FALSE

Broadcast admins
Location: UDKRenegade.ini
Section: RenX_Game.Rx_AccessControl
Parameter: bBroadcastAdminIdentity
Format: (B)
Default: FALSE
Examples: bBroadcastAdminIdentity=False
Explanation: Should the server announce when admins login.
Verified: FALSE

Can admin pause game
Location: UDKGame.ini
Section: Engine.GameInfo
Parameter: bAdminCanPause
Format: (B)
Default: FALSE
Examples: bAdminCanPause=false
Explanation: Can the server admins pause the game.
Verified: FALSE

Can Change Levels
Location: UDKGame.ini
Section: Engine.GameInfo
Parameter: bChangeLevels
Format: (B)
Default: TRUE
Examples: bChangeLevels=False
Explanation: Can mods change the map.
Verified: FALSE

Client processing time
Location: UDKRenegade.ini
Section: RenX_Game.Rx_Game
Parameter: ClientProcessingTimeout
Format: (I)
Default: 30
Examples: ClientProcessingTimeout=300
Explanation: How long player’s computers have to load a map before being dropped.
Verified: FALSE

Crate respawn time
Location: UDKRenegade.ini
Section: RenX_Game.Rx_Game
Parameter: CrateRespawnAfterPickup
Format: (I)
Default: 30
Examples: CrateRespawnAfterPickup=30.000000
Explanation: How long after being picked up should the create respawn.
Verified: FALSE

Disable Demo Requests
Location: UDKRenegade.ini
Section: RenX_Game.Rx_Game
Parameter: bDisableDemoRequests
Format: (B)
Default: FALSE
Examples: bDisableDemoRequests=False
Explanation: Should players be able to start a demo recording on the server. See Demos in info section.
Verified: FALSE

Donations disable time
Location: UDKRenegade.ini
Section: RenX_Game.Rx_Game
Parameter: DonationsDisabledTime
Format: (I)
Default: 180
Examples: DonationsDisabledTime=180
Explanation: How long until donations can be made.
Verified: FALSE

Dynamic Bandwidth (!) Currently ignored.
Location: UDKGame.ini
Section: Engine.GameInfo
Parameter: (Max/Min)DynamicBandwidth
Format: (I)
Default: 7000/4000
Examples: MaxDynamicBandwidth=7000
Explanation: How much bandwidth to user per player. Is an older feature used for changing player maxclientrate based on their ping.
Verified: FALSE

Fixed match rotation
Location: UDKRenegade.ini
Section: RenX_Game.Rx_Game
Parameter: bFixedMapRotation
Format: (B)
Default: FALSE
Examples: bFixedMapRotation=False
Explanation: Should the map list rotation be enforced. No vote for map selection, etc.
Verified: TRUE

Force player ready
Location: UDKGame.ini
Section: UTGame.UTGame
Parameter: bPlayersMustBeReady
Format: (B)
Default: FALSE
Examples: bPlayersMustBeReady=false
Explanation: Should the game wait for the players to mark themselves ready before starting the match.
Verified: FALSE

Force respawn
Location: UDKGame.ini
Section: UTGame.UTGame
Parameter: bForceRespawn
Format: (B)
Default: FALSE
Examples: bForceRespawn=true
Explanation: Force player to respawn after spawn timer, or allow player to sit on class selection after spawn timer.
Verified: TRUE

Game Password
Location: UDKGame.ini
Section: Engine.AccessControl
Parameter: GamePassword
Format: (S)
Default: BLANK
Examples: GamePassword=secretpassword
Explanation: The server password for players to use to get into the server.
Verified: FALSE

Gore Level
Location: UDKGame.ini
Section: Engine.GameInfo
Parameter: GoreLevel
Format: (I)
Default: 6
Examples: GoreLevel=6
Explanation: How gory the deaths are.
Verified: FALSE

HTTP Download Compressed
Location: UDKEngine.ini
Section: IpDrv.HTTPDownload
Parameter: UseCompression
Format: (B)
Default: FALSE
Examples: UseCompression=False
Explanation: Are the files in the http download location compressed?
Verified: TRUE

HTTP Download URL
Location: UDKEngine.ini
Section: IpDrv.HTTPDownload
Parameter: RedirectToURL
Format: (S)
Default: http://cdn.renegade-x.com/site/gamerepo/
Examples: RedirectToURL=http://www.edtnint.net/renx/maps/
Explanation: The URL location of the files for players to download. All files must be in the root. Must include ending slash. Cannot be an alternate port (Must be port 80). The default is a dev hosted repo for maps.
Verified: TRUE

Ingame admin IP's
Location: UDKGame.ini
Section: Engine.AccessControl
Parameter: IPPolicies
Format: ACCEPT;[IP's]
Default: ACCEPT;*
Examples: IPPolicies=ACCEPT;*
Explanation: The IP's that are allowed for admins to login to the game. Supports wildcards
Verified: FALSE

Log RCON
Location: UDKRenegade.ini
Section: RenX_Game.Rx_Game
Parameter: bLogRcon
Format: (B)
Default: TRUE
Examples: bLogRcon=true
Explanation: Should RCON events be logged.
Verified: FALSE

Map List
Location: UDKGame.ini
Section: UTGame.UTGame
Parameter: GameSpecificMapCycles
Format: ((GameClassName="Rx_Game",Maps=("[map1]","[map2]"))
Default: GameSpecificMapCycles=(GameClassName="Rx_Game",Maps=("CNC-Field","CNC-Walls_Flying","CNC-GoldRush","CNC-Whiteout","CNC-Islands","CNC-LakeSide","CNC-Mesa","CNC-Volcano","CNC-Xmountain","CNC-Canyon","CNC-Complex","CNC-Under"))
Examples:
Explanation: List of maps to have in the server rotation. Doesn’t need the extension on the map name.
Verified: TRUE

Match time limit
Location: UDKRenegade.ini
Section: RenX_Game.Rx_Game
Parameter: CnCModeTimeLimit
Format: (I)
Default: 30
Examples: CnCModeTimeLimit=45
Explanation: How long does a match go for.
Verified: TRUE

Max Client Rate
Location: UDKEngine.ini
Section: IpDrv.TcpNetDriver
Parameter: MaxClientRate & MaxInternetClientRate
Format: (I)
Default: 15000
Examples: MaxClientRate=40000
Explanation: How much bandwidth is sent to each player.
Verified: TRUE

Max Idle Time
Location: UDKGame.ini
Section: Engine.GameInfo
Parameter: MaxIdleTime
Format: (I)
Default: 300
Examples: MaxIdleTime=300
Explanation: How long in seconds a player can be idle before being kicked.
Verified: FALSE

Max map voting size
Location: UDKRenegade.ini
Section: RenX_Game.Rx_Game
Parameter: MaxMapVoteSize
Format: (I)
Default: 5
Examples: MaxMapVoteSize=5
Explanation: How many maps should be in the vote list.
Verified: FALSE

Max Players
Location: UDKGame.ini
Section: Engine.GameInfo
Parameter: MaxPlayers
Format: (I)
Default: 40
Examples: MaxPlayers=40
Explanation: How many players are supported on the server. Can be raised with mutators.
Verified: TRUE

Message of the Day (!) Currently bugged.
Location: UDKGame.ini
Section: Engine.GameReplicationInfo
Parameter: MessageOfTheDay
Format: (S)
Default:
Examples: MessageOfTheDay=Play Nice, Play Hard!
Explanation: Message the servers sends as host in game when player joins.
Verified: FALSE

Moderator Password
Location: UDKRenegade.ini
Section: RenX_Game.Rx_AccessControl
Parameter: ModPassword
Format: (S)
Default: BLANK
Examples: ModPassword=secretpassword
Explanation: The moderator password for ingame moderators.
Verified: TRUE

Player Load Wait Time
Location: UDKRenegade.ini
Section: RenX_Game.Rx_Game
Parameter: NetWait
Format: (I)
Default: 15
Examples: NetWait=1
Explanation: How long to wait for other players to load at the start of a match.
Verified: TRUE

RCON Enabled
Location: UDKRenegade.ini
Section: RenX_Game.Rx_Rcon
Parameter: bEnableRcon
Format: (B)
Default: TRUE
Examples: bEnableRcon=True
Explanation: Can programs/mods remotely connect to server. Needed for admin bots like Jupiter.
Verified: FALSE

RCON Max Clients
Location: UDKRenegade.ini
Section: RenX_Game.Rx_Rcon
Parameter: SubscriberLimit
Format: (I)
Default: 5
Examples: SubscriberLimit=5
Explanation: How many connections to the server RCON can handle.
Verified: FALSE

RCON Port
Location: UDKRenegade.ini
Section: RenX_Game.Rx_Rcon
Parameter: RconPort
Format: (I)
Default: -1
Examples: RconPort=-1
Explanation: What port should rcon run on. -1 means to run on game port.
Verified: FALSE

RCON/Admin Password
Location: UDKGame.ini
Section: Engine.AccessControl
Parameter: AdminPassword
Format: (S)
Default: BLANK
Examples: AdminPassword=secretpassword
Explanation: The RCON/Admin Password
Verified: TRUE

How many recent maps to exclude
Location: UDKRenegade.ini
Section: RenX_Game.Rx_Game
Parameter: RecentMapsToExclude
Format: (I)
Default: 3
Examples: RecentMapsToExclude=3
Explanation: How many of the most recent maps should be removed from the voting options at the end of match.
Verified: FALSE

Require Stream
Location: UDKRenegade.ini
Section: RenX_Game.Rx_AccessControl
Parameter: bRequireSteam
Format: (B)
Default: FALSE
Examples: bRequireSteam=False
Explanation: Do players need to have steam running.
Verified: FALSE

Reserve vehicles
Location: UDKRenegade.ini
Section: RenX_Game.Rx_Game
Parameter: bReserveVehiclesToBuyer
Format: (B)
Default: TRUE
Examples: bReserveVehiclesToBuyer=True
Explanation: Should a vehicle be locked to the player when they buy it, for a limited time?
Verified: FASLE

Restart Wait
Location: UDKGame.ini
Section: UTGame.UTGame
Parameter: RestartWait
Format: (I)
Default: 30
Examples: How long the server should wait before moving onto the new map (after map voting has finished)
Explanation: RestartWait=15
Verified: FALSE

Server IP
Location: Commandline
Section: N/A
Parameter: -MULTIHOME
Format: (I)
Default: BLANK (this runs on all ips)
Examples: udk.exe server CNC-Field -MULTIHOME=192.168.1.96
Explanation: The IP of the local interface the server will run on.
Verified: TRUE

Server Name
Location: UDKGame.ini
Section: Engine.GameReplicationInfo
Parameter: ServerName
Format: (S)
Default: Renegade X Server
Examples: Shrewd Gaming Server
Explanation: The name of the server. Shown in server browser/launcher.
Verified: TRUE

Server Port
Location: UDKEngine.ini
Section: URL
Parameter: Port
Format: (I)
Default: 7777
Examples: Port=7777
Explanation: The server port the game will run on.
Verified: FALSE

Server Tick Rate
Location: UDKEngine.ini
Section: IpDrv.TcpNetDriver
Parameter: NetServerMaxTickRate
Format: (I)
Default: 30
Examples: NetServerMaxTickRate=90
Explanation: The server tick/refresh rate. Think FPS but server side. Will increase bandwidth as it is increased.
Verified: FALSE

Starting Map
Location: UDKEngine.ini
Section: URL
Parameter: LocalMap
Format: (S)
Default: RenX-FrontEndMap.udk
Examples: LocalMap=CNC-Islands.udk
Explanation: The map the server starts on.
Verified: TRUE

Wait for player load
Location: UDKRenegade.ini
Section: RenX_Game.Rx_Game
Parameter: bWaitForNetPlayers
Format: (B)
Default: TRUE
Examples: bWaitForNetPlayers=false
Explanation: Should the server wait some time for players to load the map.
Verified: FALSE

Spawn crates
Location: UDKRenegade.ini
Section: RenX_Game.Rx_Game
Parameter: SpawnCrates
Format: (B)
Default: TRUE
Examples: SpawnCrates=True
Explanation: Should there be creates on the maps
Verified: FALSE

Spawn credits
Location: UDKRenegade.ini
Section: RenX_Game.Rx_Game
Parameter: InitialCredits
Format: (I)
Default: 150
Examples: InitialCredits=150
Explanation: How much money does a player get when they enter the match.
Verified: FALSE

TotalNetBandwidth (!) Currently ignored.
Location: UDKGame.ini
Section: Engine.GameInfo
Parameter: TotalNetBandwidth
Format: (I)
Default: 32000
Examples: TotalNetBandwidth=32000
Explanation: The total amount of bandwidth allowed to be sent by the server. (currently ignored)
Verified: FALSE

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31 minutes ago, ShrewdTactician said:

Allow PowerUp Drops
Location: UDKRenegade.ini
Section: RenX_Game.Rx_Game
Parameter: bAllowPowerUpDrop
Format: (B)
Default: TRUE
Examples: bAllowPowerUpDrop=true
Explanation: When a player dies, should their weapons drop
Verified: FALSE

I don't believe this is correct

 

PowerUpDrop I believe is for the random drops that occur on death (such as Health, Armour and Ammo)

 

If I recall correctly, there is another variable which does Weapon Drops.

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31 minutes ago, ShrewdTactician said:

Admins Require Steam
Location: UDKRenegade.ini
Section: RenX_Game.Rx_AccessControl
Parameter: bSteamAuthAdmins
Format: (B)
Default: FALSE
Examples: bSteamAuthAdmins=False
Explanation: Do admins need steam to login.
Verified: FALSE

This variable is for Automatic granting of administration privilages (from the server (as per adminlogin)) based on the user's Steam ID. If I remember correctly.

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