Sn4ke Posted January 16, 2017 Share Posted January 16, 2017 (edited) Small Update for: Snow [created by: ? / @Henk] Dear @Henk, you didn't learn much from Tunnels or you're just lazy It's disarmable, but still glitched inside the boulders.... [WF] Fix it, @Henk! Regards, Sn4ke Edited January 30, 2017 by DarkSn4ke 1 Quote Link to comment Share on other sites More sharing options...
Henk Posted January 16, 2017 Share Posted January 16, 2017 Snow is a year older than Tunnels Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 16, 2017 Author Share Posted January 16, 2017 Good point Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted January 22, 2017 Share Posted January 22, 2017 @henk, just set collision to those pebbles, default mesh has no collision Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 30, 2017 Author Share Posted January 30, 2017 (edited) @Henk Update time... could trigger the beacon, but couldnt find and point of view to disarm it [already reported that one, but you didnt fix it ] Next thing is a collision related issue with the new destructable rocks in the vehicle tunnel. You can get this: and that: [yes, I'm trapped inside the rock] reason: if you drive with any vehicle [at least most of them] close to the destructable rock & the steel wall / barrier, you lift your vehicle on different collisions. If you leave your vehicle at this point the server can't handle the data and you get a client sided graphic bug, because - I guess - the server can't exactly decide where the vehicle actually is. You can only enter & repair the vehicle where you left it. But each player got a visual vehicle hitbox somewhere the client programm decides to place it. Then you get this - enjoy it Whereever you see the vehicle, just shoot it and it will teleport around the map [visual hitbox only]. An invisible vehicle that you can enter is still next to the rock... it's not a real game disturbing bug, but we had a lot of fun testing it just a collision issue as Henk had on Tunnels [breakdance] and you damage the vehicle if you shoot at the "visible" vehicle. Even if its somewhere else Regards, Sn4ke Edited January 30, 2017 by DarkSn4ke Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted January 30, 2017 Totem Arts Staff Share Posted January 30, 2017 That looks like a lot of fun to do this Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted January 30, 2017 Share Posted January 30, 2017 Haha that looks awesome and very funny. Will look into that though Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 30, 2017 Author Share Posted January 30, 2017 (edited) 3 minutes ago, Ruud033 said: Haha that looks awesome and very funny. Will look into that though oh forgot to mention: there are no server logs for that issue. and we also tested the destructable rock on Canyon. You can partly drive into the rock and get trapped with infantry (everything but chem will die anyway..) But you won't get the graphic issue which you get on Snow. The Steel barrier collision is needed for that [or a any similar collision] Edited January 30, 2017 by DarkSn4ke Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted April 3, 2017 Totem Arts Staff Share Posted April 3, 2017 Yo guys, I have an idea: What about replacing the Tiberium Silo through a Team Silo? I think the gameplay would be a little bit more interesting. Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted April 3, 2017 Share Posted April 3, 2017 I don't think it will have much benefit in game-play. As it stands it is hard to get into the enemy base and harder still to get a building down. It would also extend gameplay un-necessarily since it requires another building destruction. Quote Link to comment Share on other sites More sharing options...
Henk Posted April 3, 2017 Share Posted April 3, 2017 I want to keep it this way. stealing the other team's silo is fun a fun thing to do in my opinion, even though you probably won't have it for a long time. Being able to destroy it and deny the enemy of all automated income is a building loss that's too harsh. Quote Link to comment Share on other sites More sharing options...
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