Sn4ke Posted January 16, 2017 Share Posted January 16, 2017 (edited) Small update for: Canyon [created by: @kenz3001] Hey guys, last week we've been busy testing Eyes & Glasses, so Kuja could release both of them. Until now I didn't take a look into the new destructable objects as on Canyon, Snow or Field. But after yesterdays PUG I was looking for something chilled out and decided to do another Canyon test session to see what the new rock barrier is worth (single arty: 40 seconds.... ) and check if kenz fixed some bugs as: you could get out of the map behind GDI barracks, avoiding the soft border death via a jump-n-run trial [thx to Initiate for telling/showing us]. Harvy path issues: While the getting-out-of-the-map-issue is fixed, I've noticed that the GDI harvy has a bad path node at the WF ramp: GDIs harvester tends to get stuck at the railing collision of the WF ramp. It's nothing serious, it's just slowing the harvy down for 1-2 seconds... Sometimes the harvy finds a good route, driving around the corner with it's usual speed, sometimes it's performing a little hopper to drive over the collision and sometimes it's sliding slowly along the collision.. That happened while I was AFK for ~ 12 minutes. But the harvy dumped his Tiberium and tried to drive back onto the field when this happened: Okay, this is way more interesting than the first screenshot.. the harvy couldn't unstuck itself, at some point I just pushed it.. @kenz3001 I assume the normal harvy route to get back to the field is via WF, but sometimes it's taking the ramp route. Is that harvy behaviour intended or not? [GDI harvy tends to use the ramp route after every ~4-5th drop] Between WF / Bar the harvy is pretty much blocking the whole ramp, while on the ramp to Ref it's driving as close as possible to the WF so there's a free lane for vehicles. Maybe change the path node to the green arrows? Hravy shouldn't get stuck at the WF corner that way and it's not blocking the WF / Bar ramp anymore. Soft border issue: That's happening when you drive too close at the border collision. Even if you return to the battlefield you still get blown up. This is reproducible near barracks [corner cactus], alongside the Ref anti tank barriers and especially at the pillar gallery [ivy at the right side]. Even if this is not that common, I think stank drivers are easily getting into that glitch as they try to avoid scanning GDIs [can happen at Nods base borders as well, but I can't really think of a reason why any tank driver should get that close to the borders there... unless he gets pushed into them, or he's trying to escape from a tank battle]. I don't know exactly how the soft border is working but maybe moving the soft border further "outside" the map is enough to solve that issue. Spoiler Out-take: Regards, Sn4ke Edited January 16, 2017 by DarkSn4ke 1 Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted January 16, 2017 Share Posted January 16, 2017 7 minutes ago, DarkSn4ke said: Okay, this is way more interesting than the first screenshot.. the harvy couldn't unstuck itself, at some point I just pushed it.. @kenz3001 I assume the normal harvy route to get back to the field is via WF, but sometimes it's taking the ramp route. Is that harvy behaviour intended or not? [GDI harvy tends to use the ramp route after every ~4-5th drop] That behaviour is allowed by the Harvester Pathing. Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 19, 2017 Author Share Posted January 19, 2017 (edited) @kenz3001 you missed that glitched ION spot [airstrip] - Nod can disarm it but it's out of sight While Field / Snow Obstructions are repairable the Canyon Rock isn't... I haven't played Canyon on a full server yet, but I can't imagine that the rock will make a change at all. As I've posted above: 40 seconds [single arty] Regards, Sn4ke Edited January 19, 2017 by DarkSn4ke Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted January 22, 2017 Share Posted January 22, 2017 Fixed all. 1 Quote Link to comment Share on other sites More sharing options...
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