Totem Arts Staff Luhrian Posted December 31, 2016 Totem Arts Staff Share Posted December 31, 2016 (edited) Hey guys, I have first a bug on Goldrush and a suggestion for Field First to Goldrush. I found a possibility to get to a nice sniper postion. I have made some screens, so just watch it # The biggest problem of this position is that you can hide *inside* a rock and shoot through it So now to Field. It is no secret that you an sneak into Nod refinery, but it is not possible to sneak into GDI Refinery. The AGT kill you before you get behind GDI Refinery. But I am ready to fix this, if you need somebody. Edited December 31, 2016 by (Ger)Luhrian Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted December 31, 2016 Share Posted December 31, 2016 @(Ger)Luhrian it is possible to infiltrate the GDI ref, I have managed to do it a few times on Field. Admittedly Nod's ref is much easier to reach, but it isn't impossible to rush the GDI ref from that tunnel. As for Goldrush, best to leave that to the Devs to fix, since it is a "Core" map. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted December 31, 2016 Author Totem Arts Staff Share Posted December 31, 2016 Maybe it is possible, but I still think we need to do something to keep the balacne on this map Quote Link to comment Share on other sites More sharing options...
boxes Posted December 31, 2016 Share Posted December 31, 2016 There's other variables you need to consider as well. For example, Nod can sneak to the WF without being detected by the AGT, and the barracks is much more exposed to infantry rushes than the airstrip. 1 Quote Link to comment Share on other sites More sharing options...
Henk Posted December 31, 2016 Share Posted December 31, 2016 1 hour ago, CampinJeff said: There's other variables you need to consider as well. For example, Nod can sneak to the WF without being detected by the AGT, and the barracks is much more exposed to infantry rushes than the airstrip. This. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted January 1, 2017 Author Totem Arts Staff Share Posted January 1, 2017 That is right. I am a sneaker, I have another point of view sometimes. Quote Link to comment Share on other sites More sharing options...
Calvin Posted January 2, 2017 Share Posted January 2, 2017 <sneaker aswell. it's easy to kill pp and wf while sneaking Quote Link to comment Share on other sites More sharing options...
Henk Posted January 2, 2017 Share Posted January 2, 2017 Fixed the bug on Goldrush. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted January 3, 2017 Author Totem Arts Staff Share Posted January 3, 2017 @poi ❄ AGT will kill you before you can disarm the mines, try it Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 3, 2017 Share Posted January 3, 2017 1 hour ago, (Ger)Luhrian said: @poi ❄ AGT will kill you before you can disarm the mines, try it Techie has enough rep gun range to disarm the mines & avoid the AGT, unless someone places the mines away from the door Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 5, 2017 Share Posted January 5, 2017 (edited) @(Ger)Luhrian Did some Field testing today. Chances to sneak each building (per fraction). Can't see a real imbalance. GDI has a slight advantage over Nod as GDI Ref sneaking is harder [but perfectly doable, you need training though], but to *unlock* the full GDI sneaking potential they have to destroy both Nod Turrets first. Edited January 5, 2017 by DarkSn4ke Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted January 14, 2017 Author Totem Arts Staff Share Posted January 14, 2017 Hey guys, I found another little bug at Field. There are just some floating stones. I know The screenshot don't show it very good, but I hope you can see it. Quote Link to comment Share on other sites More sharing options...
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