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Classes and stamina


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I'd rather see faster characters' stamina bar deplete faster, personally. It should be relative to the distance travelled. For example, if a character had 120% speed, they would run out of stamina at 100 meters, and a character that has 100% speed also runs out of stamina at 100 meters (but the faster character just arrives there quicker). Right now I believe (unconfirmed) speed also essentially affects endurance because of this (120% speed character runs out of stamina at 120 meters). It seems like this is the case at least.

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