Totem Arts Staff Handepsilon Posted January 1, 2016 Totem Arts Staff Share Posted January 1, 2016 The building mesh is kinda... restricting for placement. Basically it demands the mapper to place it on a very flat ground at an exact height. A little too high, the building looks floating. A little too low, the building's floor clips with the ground. What I'm asking is simply add some 'foundation' on the building's bottom part, an extrusion to the bottom edges of the building's exterior mesh roughly 128 or 256 high. Just enough to give room for terrain elevations around the building and so a little height error can still be visually tolerated Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted January 1, 2016 Share Posted January 1, 2016 Why not just create this yourself? Use the builder brush to create a static mesh and apply a material to it. Don't forget to create a blocking volume as well as those created meshes don't have collision. Quote Link to comment Share on other sites More sharing options...
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