Fffreak9999 Posted October 23, 2015 Posted October 23, 2015 Hi everyone, I have starting working a map of my own creation, called CNC-Woods (At least for now until I decide to finalize the map design). I just thought I would show you what it looks like, and get your opinions on what you can see. I have also made it playable for people who would like to test it out. (It is no where near complete, but it should give you a good idea how it will play. The intended game play is Ground Units only, so all infantry and ground tanks/vehicles are allowed, although with some tweaks to the map I could enable flying units, depending on people's opinion. https://drive.google.com/drive/folders/ ... 3VJMVkzblk Quote
Ruud033 Posted December 12, 2015 Posted December 12, 2015 Hey Freak, During the compiling of your map, I came across this notification on the server: You may have to check your landscape material for errors.. Quote
Fffreak9999 Posted February 6, 2016 Author Posted February 6, 2016 The Code: Code: Select all function ExecuteCrateBehaviour(Rx_Pawn Recipient, Rx_PRI RecipientPRI, Rx_CratePickup CratePickup) { // Health/Armor/Stamina Refill Recipient.Health = Recipient.HealthMax; Recipient.Armor = Recipient.ArmorMax; Recipient.ClientSetStamina(Recipient.MaxStamina); // End // Weapon Refill if(Rx_InventoryManager(Recipient.InvManager) != none ) { Rx_InventoryManager(Recipient.InvManager).PerformWeaponRefill(); } // End } Quote
Fffreak9999 Posted June 7, 2016 Author Posted June 7, 2016 Woods has been updated. https://drive.google.com/file/d/0B1Ch2k ... sp=sharing Significant Changes: Less Places to get stuck Changed 2 tunnels to bridges. Many minor adjustments to various aspects. Quote
Fffreak9999 Posted June 8, 2016 Author Posted June 8, 2016 Message for owner of: T. O. Test Try changing the file name of the map from CNC-WoodsV2.1 to V2 (without .1 addition) Quote
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