omega79 Posted August 31, 2015 Share Posted August 31, 2015 How can I buy vehicles in the SDK? If I do a "play from here" i never can buy a vehicle, but I would love to try the rolloutnodes Quote Link to comment Share on other sites More sharing options...
omega79 Posted September 2, 2015 Author Share Posted September 2, 2015 I used this tutorial ( ) to play the map in the game ...but still, it says "full" in the PT when i want to buy a vehicle Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted September 2, 2015 Totem Arts Staff Share Posted September 2, 2015 try using the old method >>> the sdk is still set up like beta 4 were the maps are all set in one ini not in separate ini's like they are now Quote Link to comment Share on other sites More sharing options...
omega79 Posted September 2, 2015 Author Share Posted September 2, 2015 thank you kenz, will try that tomorrow I did find the ini in the SDK configs ... but if i change it, it gets overwritten as soon as i try a "play from here"... if i do enable the windows write protection it just ignores the ini O_o is there a solution for that? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted September 2, 2015 Totem Arts Staff Share Posted September 2, 2015 ok i just did some testing and you have to edit DefaultRenegadeX.ini find the line : MapSpecificMineAndVehLimit=(MapName="CNC-UnderRedux",MineLimit=30,VehicleLimit=7) and copy and paste the same line underneath and edit the map name MapSpecificMineAndVehLimit=(MapName="CNC-",MineLimit=30,VehicleLimit=7) Quote Link to comment Share on other sites More sharing options...
omega79 Posted September 3, 2015 Author Share Posted September 3, 2015 i did that but the SDK seems to completely ignore the ini file. it still says STATUS: FULL in the PT (I even want to mute the music for testing, it does ignore that also) and if i got the file loaded with notepad++ while running the SDK, i get the message "This file has been modified by another prgoramm. Do you want to reload it?" it always changes this line to zero: VehicleLimit=0 I really got no idea whats going on there thats my ini file: [RenX_Game.Rx_Game] MinNetPlayers=40 NetWait=20 bWaitForNetPlayers=true bAllowWeaponDrop=false DonationsDisabledTime=180 InitialCredits=150 SpawnCrates=True CrateRespawnAfterPickup=30.000000 bIsCompetitive=false VehicleLimit=0 bReserveVehiclesToBuyer=True TimeLimit=40 bFixedMapRotation=False RecentMapsToExclude=3 MaxMapVoteSize=5 bAutoShuffleOnNewRound=True bAllowPrivateMessaging=True bPrivateMessageTeamOnly=False MaxSeamlessTravelServerTime=0.000000 MapSpecificMineAndVehLimit=(MapName="CNC-Field",MineLimit=30,VehicleLimit=6) MapSpecificMineAndVehLimit=(MapName="CNC-Walls_Flying",MineLimit=30,VehicleLimit=7) MapSpecificMineAndVehLimit=(MapName="CNC-GoldRush",MineLimit=30,VehicleLimit=7) MapSpecificMineAndVehLimit=(MapName="CNC-Whiteout",MineLimit=30,VehicleLimit=7) MapSpecificMineAndVehLimit=(MapName="CNC-Islands",MineLimit=30,VehicleLimit=7) MapSpecificMineAndVehLimit=(MapName="CNC-LakeSide",MineLimit=30,VehicleLimit=7) MapSpecificMineAndVehLimit=(MapName="CNC-Mesa_ii",MineLimit=30,VehicleLimit=7) MapSpecificMineAndVehLimit=(MapName="CNC-Volcano",MineLimit=30,VehicleLimit=7) MapSpecificMineAndVehLimit=(MapName="CNC-Xmountain",MineLimit=30,VehicleLimit=7) MapSpecificMineAndVehLimit=(MapName="CNC-Complex",MineLimit=30,VehicleLimit=7) MapSpecificMineAndVehLimit=(MapName="CNC-Canyon",MineLimit=30,VehicleLimit=7) MapSpecificMineAndVehLimit=(MapName="CNC-UnderRedux",MineLimit=30,VehicleLimit=7) MapSpecificMineAndVehLimit=(MapName="CNC-Deth_Rock",MineLimit=30,VehicleLimit=7) GameVersion=Open Beta 5 GameVersionNumber=5001 bBotsDisabled=False bHostsAuthenticationService=False bRandomTeamSwap=False bDisableDemoRequests=False CnCModeTimeLimit=0 bAllowNonTeamChat=False bWarmupRound=False bForceMidGameMenuAtStart=False bLogGameplayEvents=False ClientProcessingTimeout=30 WarmupTime=0 LateEntryLives=1 ResetTimeDelay=0 GameplayEventsWriterClassName= RequiredMobileInputConfigs=(GroupName="UberGroup",RequireZoneNames=("UberStickMoveZone","UberStickLookZone","UberLookZone"),bIsAttractModeGroup=False) RequiredMobileInputConfigs=(GroupName="InitialFlybyGroup",RequireZoneNames=,bIsAttractModeGroup=False) bIsStandbyCheckingEnabled=False GoalScore=60 MaxLives=0 StandbyRxCheatTime=0.000000 StandbyTxCheatTime=0.000000 BadPingThreshold=0 PercentMissingForRxStandby=0.000000 PercentMissingForTxStandby=0.000000 PercentForBadPing=0.000000 JoinInProgressStandbyWaitTime=0.000000 DefaultGameType=RenX_Game.Rx_Game DefaultMapPrefixes=(Prefix="DM",bUsesCommonPackage=False,GameType="UTGame.UTDeathmatch",AdditionalGameTypes=,ForcedObjects=) DefaultMapPrefixes=(Prefix="CNC",bUsesCommonPackage=False,GameType="RenX_Game.Rx_Game",AdditionalGameTypes=,ForcedObjects=) DefaultMapPrefixes=(Prefix="RenX",bUsesCommonPackage=False,GameType="RenX_Game.Rx_Game",AdditionalGameTypes=,ForcedObjects=) AnimTreePoolSize=0 MapHistory=uedpiecnc-deth_rock MapHistory=uedpiecnc-deth_rock [RenX_Game.Rx_SystemSettingsHandler] DefaultFOV=90.0 BloomThresholdLevel=0.2 CurrentAAType=0 GraphicsPresetLevel=3 TexturePresetLevel=2 TextureFilteringLevel=2 UIVolume=1.0 ItemVolume=1.0 VehicleVolume=1.0 WeaponVolume=1.0 SFXVolume=1.0 CharacterVolume=1.0 MusicVolume=1.0 AnnouncerVolume=1.0 MovieVoiceVolume=1.0 WeaponBulletEffectsVolume=1.0 OptionVoiceVolume=1.0 MovieEffectsVolume=1.0 AmbientVolume=1.0 UnGroupedVolume=1.0 bAutostartMusic=true [RenX_Game.Rx_HUD] NicknamesUseTeamColors=false ShowInteractableIcon=true ShowInteractMessage=true ShowOwnName=false ShowOwnNameInVehicle=false ShowBasicTips=true [RenX_Game.Rx_CrateType_Money] BaseProbability=2.5 ProbabilityIncreaseWhenPowerPlantDestroyed=0.5 ProbabilityIncreaseWhenRefineryDestroyed=1.0 MinutesToGiveSmallSum=5.0 [RenX_Game.Rx_CrateType_Spy] BaseProbability=0.3 MinutesUntilProbabiltyIncreaseStart=10.0 ProbabilityIncreasePerMinute=0.05 MaxProbabilityIncrease=1.0 [RenX_Game.Rx_CrateType_Refill] BaseProbability=2.0 [RenX_Game.Rx_CrateType_Vehicle] BaseProbability=0.5 ProbabilityIncreaseWhenVehicleProductionDestroyed=0.75 [RenX_Game.Rx_CrateType_Character] BaseProbability=1.0 ProbabilityIncreaseWhenInfantryProductionDestroyed=1.0 [RenX_Game.Rx_CrateType_Speed] BaseProbability=1.5 [RenX_Game.Rx_CrateType_Suicide] BaseProbability=0.0 [RenX_Game.Rx_CrateType_TimeBomb] BaseProbability=0.5 [RenX_Game.Rx_CrateType_Nuke] BaseProbability=0.2 [RenX_Game.Rx_CrateType_Abduction] BaseProbability=0.6 [RenX_Game.Rx_CrateType_TSVehicle] BaseProbability=0.1 ProbabilityIncreaseWhenVehicleProductionDestroyed=0.2 [RenX_Game.Rx_Rcon] bEnableRcon=True RconPort=-1 bWhitelistOnly=False Whitelist=127.0.0.1 ConnectionLimit=5 SubscriberLimit=3 MaxPasswordAttempts=3 bHideAttempts=False [RenX_Game.Rx_AccessControl] bRequireSteam=False bBroadcastAdminIdentity=False bSteamAuthAdmins=False [iniVersion] 0=1441285193.000000 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted September 3, 2015 Totem Arts Staff Share Posted September 3, 2015 i did add may map to DefaultGame.ini too GameSpecificMapCycles=(GameClassName="Rx_Game",Maps=("CNC-Field","CNC-Walls_Flying","CNC-GoldRush","CNC-Whiteout","CNC-Islands","CNC-LakeSide","CNC-Mesa_ii","CNC-Volcano","CNC-Xmountain", "CNC-Canyon", "CNC-Complex", "CNC-UnderRedux", "CNC-Beach_head")) but i doubt that would make a difference also in the same ini "DefaultGame.ini" [CNC-Beach_head Rx_UIDataProvider_MapInfo] MapName=CNC-Beach_head FriendlyName=Beach_head ;PreviewImageMarkup=RenXFrontEnd.MapImage.___map-pic-cnc-walls Size=Medium Style=Symmetrical NumPlayers=8 AirVehicles=Enabled TechBuildings=0 BaseDefences=None MineLimit=30 VehicleLimit=7 i changed nothing else you may have delete the udkgame.ini and udkrenegadex.ini for them to re generate Quote Link to comment Share on other sites More sharing options...
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