Ruud033 Posted July 10, 2015 Share Posted July 10, 2015 Hey guys, As the title says, I don't quite understand how to do the kismet on the new MCT. I can take a look at the script myself so I can fix it myself, but I also think that for other (future) mappers it would be best to make an essentials tutorial on how to handle the new MCT ? Please post your thoughts. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted July 10, 2015 Totem Arts Staff Share Posted July 10, 2015 what do you want to do with the mct ? Quote Link to comment Share on other sites More sharing options...
[TmX]Super-Kh Posted July 10, 2015 Share Posted July 10, 2015 check out his last post on his crashsite post and you will know Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted July 10, 2015 Author Share Posted July 10, 2015 I'm trying to enable / disable triggers with it basically, Just figuring out how to do the kismet at the moment.. Cant find any logic anywhere on how to do that. Quote Link to comment Share on other sites More sharing options...
RypeL Posted July 10, 2015 Share Posted July 10, 2015 You capture it with the repgun like you do with a techbuilding. It has a team num var "TeamID" wich tells you what team currently owns it. Thats really all there is to it and all thats needed i think. There are no special Kismet nodes for it. Cause its a persistent object in the world and you can access variables from those in Kismet by using 'New Action->Object Property->Get Property'. With that you should be able to access "TeamID". Im saying "should" cause i didnt test it but i know we did use 'Get Property' successfully before on Buildings to read their health. So the general node 'New Action->Object Property->Get Property' is the node that is supposed to be used to get the TeamID from the MCT. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted July 10, 2015 Author Share Posted July 10, 2015 You capture it with the repgun like you do with a techbuilding. It has a team num var "TeamID" wich tells you what team currently owns it. Thats really all there is to it and all thats needed i think. There are no special Kismet nodes for it. Cause its a persistent object in the world and you can access variables from those in Kismet by using 'New Action->Object Property->Get Property'. With that you should be able to access "TeamID". Im saying "should" cause i didnt test it but i know we did use 'Get Property' successfully before on Buildings to read their health. So the general node 'New Action->Object Property->Get Property' is the node that is supposed to be used to get the TeamID from the MCT. Thanks. That works indeed, there is also a node called 'get team' or something similar. I use that for now, works perfectly. I will post a screenshot tomorrow. Still think it's better to have a tutorial on this.. If you don't have many knowledge and just want to build cool stuff or whatever I can only imagine that this is quite hard to understand. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted July 10, 2015 Totem Arts Staff Share Posted July 10, 2015 yer i will make a tut on this pritty simple stuff (now that i found the right mct ... dont know why its under buildings lol) Quote Link to comment Share on other sites More sharing options...
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