nBab Posted May 11, 2015 Posted May 11, 2015 I was following kenz's tutorial and was going to add some rocks to my map but i noticed many of my rocks are lacking texture/material. do you have any idea what's going on and how i can fix it? Quote
Totem Arts Staff Handepsilon Posted May 11, 2015 Totem Arts Staff Posted May 11, 2015 After placing the rock, open its' properties, go to StaticMesh, then look for Rendering inside it. Then look for array called Material. Add an item once, and look for a desired material you think would work. Coastal's rock was like that too Quote
nBab Posted May 11, 2015 Author Posted May 11, 2015 Thank you, I could get the rocks to show up after applying a new material to them. Another thing i noticed is that some of the stuff in the content browser are not loaded and it says that they can't be loaded. is this normal too or i'm doing something wrong? Quote
Totem Arts Staff Handepsilon Posted May 11, 2015 Totem Arts Staff Posted May 11, 2015 nBab said: Thank you, I could get the rocks to show up after applying a new material to them.Another thing i noticed is that some of the stuff in the content browser are not loaded and it says that they can't be loaded. is this normal too or i'm doing something wrong? Nah, I don't think you should use them Don't put the materials into the asset btw, just the actor in the level. If not, it's not gonna show up in the game when you publish it Quote
nBab Posted May 15, 2015 Author Posted May 15, 2015 I'm placing rocks in my map now and i noticed some weird shadow lines on rocks from some distances/angles. is there any way to fix this? Quote
Totem Arts Staff Handepsilon Posted May 15, 2015 Totem Arts Staff Posted May 15, 2015 huh, sometimes it happened. You didn't move the directional light in-game right? From the looks of it you seem to have rebuild your lighting Quote
nBab Posted May 15, 2015 Author Posted May 15, 2015 Directional light i just drag and dropped from the actors and rotated it. I tried rebuilding the lights but it didn't help even if i change the quality from preview to high it's still the same. i could get it to go away by disabling dynamic shadows on the rock but i'm not sure if it's the best way to do it... Quote
Totem Arts Staff Handepsilon Posted May 15, 2015 Totem Arts Staff Posted May 15, 2015 nBab said: Directional light i just drag and dropped from the actors and rotated it.I tried rebuilding the lights but it didn't help even if i change the quality from preview to high it's still the same. i could get it to go away by disabling dynamic shadows on the rock but i'm not sure if it's the best way to do it... Do you already have DominantDirectionalLight in your level? That's for your sun anyway Quote
nBab Posted May 16, 2015 Author Posted May 16, 2015 Yes, i have a single dominant directional light for my sun and no other lights in the scene. the settings for the lighting is pretty much what kenz used in his tutorial. i've searched around a bit and found that these weird shadows are called "shadow acne" and i could almost get rid of them by fiddling with the "cascading shadow maps" settings of the light. i appreciate more input on other/better ways to get rid of them though. Quote
Ruud033 Posted May 16, 2015 Posted May 16, 2015 nBab said: Yes, i have a single dominant directional light for my sun and no other lights in the scene. the settings for the lighting is pretty much what kenz used in his tutorial.i've searched around a bit and found that these weird shadows are called "shadow acne" and i could almost get rid of them by fiddling with the "cascading shadow maps" settings of the light. i appreciate more input on other/better ways to get rid of them though. I've had this too. Keep rotating the dominant light till it's gone. Worked out for me that way. Quote
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