Jump to content

Crash on server and DX11 support


Handepsilon

Recommended Posts

  • Totem Arts Staff

[0398.46] Log: PhysRigidBodyOutOfWorldCheck:  Rx_Pawn_2 -> StaticMeshActor_2866
[0398.51] Log: PhysRigidBodyOutOfWorldCheck:  Rx_Pawn_2 -> StaticMeshActor_2865
[0398.57] Log: PhysRigidBodyOutOfWorldCheck:  Rx_Pawn_2 -> StaticMeshActor_2865
[0398.62] Log: PhysRigidBodyOutOfWorldCheck:  Rx_Pawn_2 -> StaticMeshActor_2865
[0398.67] Log: PhysRigidBodyOutOfWorldCheck:  Rx_Pawn_2 -> StaticMeshActor_2865
[0398.73] Log: PhysRigidBodyOutOfWorldCheck:  Rx_Pawn_2 -> StaticMeshActor_2865
[0410.53] ScriptWarning: Accessed None 'Canvas'
Rx_HUD cnc-mesa_ii.TheWorld:PersistentLevel.Rx_HUD_0
Function RenX_Game.Rx_HUD:SetShowScores:00AF
[0410.53] ScriptWarning: Accessed None 'Canvas'
Rx_HUD cnc-mesa_ii.TheWorld:PersistentLevel.Rx_HUD_0
Function RenX_Game.Rx_HUD:SetShowScores:00CF
[0414.84] ScriptWarning: Accessed None 'Canvas'
Rx_HUD cnc-mesa_ii.TheWorld:PersistentLevel.Rx_HUD_0
Function RenX_Game.Rx_HUD:SetShowScores:00AF
[0414.84] ScriptWarning: Accessed None 'Canvas'
Rx_HUD cnc-mesa_ii.TheWorld:PersistentLevel.Rx_HUD_0
Function RenX_Game.Rx_HUD:SetShowScores:00CF
[0417.41] ScriptWarning: Accessed None 'Canvas'
Rx_HUD cnc-mesa_ii.TheWorld:PersistentLevel.Rx_HUD_0
Function RenX_Game.Rx_HUD:SetShowScores:00AF
[0417.41] ScriptWarning: Accessed None 'Canvas'
Rx_HUD cnc-mesa_ii.TheWorld:PersistentLevel.Rx_HUD_0
Function RenX_Game.Rx_HUD:SetShowScores:00CF
[0421.26] ScriptLog: starting gc on entering pt
[0421.27] ScriptLog: finished gc on entering pt
[0483.16] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital'
[0483.17] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital'
[0508.56] Log: PhysRigidBodyOutOfWorldCheck:  Rx_Pawn_34 -> StaticMeshActor_1332
[0508.66] Log: PhysRigidBodyOutOfWorldCheck:  Rx_Pawn_34 -> StaticMeshActor_1332
[0512.55] ScriptLog: starting gc on entering pt
[0512.55] ScriptLog: finished gc on entering pt
[0517.90] ScriptLog: rxPC.bJustBaughtEngineer? False | Rx_Pawn(rxPC.Pawn).GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier
[0598.61] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_0
[0603.38] ScriptWarning: Accessed None 'Weapon'
Rx_Pawn cnc-mesa_ii.TheWorld:PersistentLevel.Rx_Pawn_59
Function RenX_Game.Rx_Pawn:StartFire:001B
[0604.90] ScriptLog: starting gc on entering pt
[0604.90] ScriptLog: finished gc on entering pt
[0610.57] ScriptLog: rxPC.bJustBaughtEngineer? False | Rx_Pawn(rxPC.Pawn).GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier
[0708.91] ScriptWarning: Accessed None 'Team'
Rx_GFxHud Transient.Rx_GFxHud_0
Function RenX_Game.Rx_GFxHud:AddKillMessage:007A
[0720.54] Log: PhysRigidBodyOutOfWorldCheck:  Rx_Pawn_10 -> StaticMeshActor_1023
[0720.60] Log: PhysRigidBodyOutOfWorldCheck:  Rx_Pawn_10 -> StaticMeshActor_1023
[0943.32] Log: === Critical error: ===
Fatal error!

Address = 0x1217dd6  (filename not found) [in D:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]
Address = 0x123a393  (filename not found) [in D:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]
Address = 0x11fe411  (filename not found) [in D:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]
Address = 0x12ab074  (filename not found) [in D:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]
Address = 0x123a657  (filename not found) [in D:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]
Address = 0x123a3e5  (filename not found) [in D:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]

Yesterday in EKT server in, as the log says, Mesa ii, we suffered mass crash that left only 5 or less people in the server. This is the partition of the log that I believe is the one needed to be looked at. I can provide the complete log, but it might take some time.

Also, I noticed that there's no DX11 support in the game. I've tried doing -dx11 command and the screen went black upon entering. After checking the log, I get the impression that the shaders aren't compiled for dx11 as of yet

Log: Log file open, 11/12/14 10:18:22
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 12097
Init: Epic Internal: 0
Init: Compiled (32-bit): Feb 17 2014 13:31:14
Init: Changelist: 1999891
Init: Command line: -dx11
Init: Base directory: D:\Program Files (x86)\Renegade X\Binaries\Win32\
[0001.72] Log: Deleting old log file Launch-backup-2014.11.07-10.07.54.log
[0001.72] Log: Deleting old log file Launch-backup-2014.11.07-10.49.59.log
[0001.72] Log: Deleting old log file Launch-backup-2014.11.07-11.33.23.log
[0001.72] Log: Deleting old log file Launch-backup-2014.11.07-16.54.53.log
[0001.72] Log: Deleting old log file Launch-backup-2014.11.07-17.41.56.log
[0001.72] Log: Deleting old log file Launch-backup-2014.11.08-08.59.45.log
[0001.72] Log: Deleting old log file Launch-backup-2014.11.08-09.39.40.log
[0001.73] Log: Deleting old log file Launch-backup-2014.11.08-11.06.02.log
[0001.73] Log: Deleting old log file Launch-backup-2014.11.08-19.00.57.log
[0001.73] Log: Deleting old log file Launch-backup-2014.11.08-22.19.12.log
[0001.73] Log: Deleting old log file Launch-backup-2014.11.09-23.13.02.log
[0001.73] Init: Computer: USER-PC
[0001.73] Init: User: USER
[0001.73] Init: CPU Page size=4096, Processors=4
[0001.73] Init: High frequency timer resolution =2.047851 MHz
[0001.73] Init: Memory total: Physical=3.2GB (3GB approx) Pagefile=6.4GB Virtual=4.0GB
[0001.73] Log: Steam Client API initialized 0
[0001.73] Log: Steam Game Server API initialized 0
[0001.77] Init: WinSock: I am USER-PC (172.16.8.33:0)
[0001.77] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0001.78] Init: Object subsystem initialized
[0001.80] Log: Last hardware survey: Ver=12097, Date=20141110. Uploading again.
[0007.40] Log: Found D3D11 adapter 0: AMD Radeon HD 8550G + 8570M Dual Graphics
[0007.40] Log: Adapter has 2799MB of dedicated video memory, 0MB of dedicated system memory, and 1296MB of shared system memory
[0007.45] Log: Shader platform (RHI): PC-D3D-SM5
[0007.54] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
[0007.75] Log: PhysX GPU Support: DISABLED
[0008.00] Init: Initializing FaceFX...
[0008.00] Init: FaceFX 1.7.4 initialized.
[0008.11] Init: XAudio2 using 'Speakers (4- High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[0013.26] Log: Successfully upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 7.01 seconds.
[0033.76] Log: Incomplete cached shader map for material DefaultMaterial, quality 0, compiling.
[0047.32] Log: Incomplete cached shader map for material M_FX_BloodDecal_FadeViaDissolving, quality 0, compiling.
[0048.11] Log: Incomplete cached shader map for material M_FX_DecalParent_Simple_Multiply, quality 0, compiling.
[0048.94] Log: Incomplete cached shader map for material LevelColorationLitMaterial, quality 0, compiling.
[0055.24] Log: Incomplete cached shader map for material LevelColorationUnlitMaterial, quality 0, compiling.
[0057.11] Log: Incomplete cached shader map for material LightmapResolutionMaterial, quality 0, compiling.
[0064.09] Log: Incomplete cached shader map for material MAT_LevelColorationLitLightmapUVs, quality 0, compiling.
[0070.62] Log: Incomplete cached shader map for material MaterialError_Mat, quality 0, compiling.
[0077.77] Log: Incomplete cached shader map for material ShadedLevelColorationLitMaterial, quality 0, compiling.
[0084.18] Log: Incomplete cached shader map for material ShadedLevelColorationUnlitMaterial, quality 0, compiling.
[0085.87] Log: Incomplete cached shader map for material TerrainCollisionMaterial, quality 0, compiling.
[0089.14] Log: Incomplete cached shader map for material WireframeMaterial, quality 0, compiling.
[0090.94] Log: Incomplete cached shader map for material DefaultDecalMaterial, quality 0, compiling.
[0094.58] Init: Finished loading startup packages in 83.95 seconds

I forcibly closed the game however, so... I can't be sure for certain. Is there anyone else who managed to run this with dx11?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...