A-Rodge Posted October 27, 2014 Share Posted October 27, 2014 Is there a possibility that in the future we could get a mute function for toxic players? I don't mind playing with these kinds of people but I really would rather not see their chat. Even just the option to disable ALL chat would be great. I understand if others like that sort of banter between GDI and NOD, but I could really go without it. Quote Link to comment Share on other sites More sharing options...
Truxa Posted October 27, 2014 Share Posted October 27, 2014 I agree, especially those people who spam Q to defend the refinery or airstrip without any real danger. They just like to spam to defend a building thus teamhampering (can we afford to ignore them?) Quote Link to comment Share on other sites More sharing options...
noxidevad Posted October 29, 2014 Share Posted October 29, 2014 I also agree, the ability to mute a player who is being "toxic" as you put it, would be ideal, and as Truxa said especially those people who spam Q to defend a structure without any real danger. Nothing i hate more than seeing someone spam the same message over and over and over, then everyone else follows suit. So a mute option would be beneficial, but could have it's downfall, saying that you depending on the spam, mods can always !warn NAME REASON where they get 3 warnings before there auto-kicked from the server. Quote Link to comment Share on other sites More sharing options...
Goku Posted October 29, 2014 Share Posted October 29, 2014 If they run the same style bot we do lol. Mute as an admin command used to work in beta 1 but not in 2 or 3? maybe it could be fixed for beta4? Quote Link to comment Share on other sites More sharing options...
noxidevad Posted October 29, 2014 Share Posted October 29, 2014 If they run the same style bot we do lol.Mute as an admin command used to work in beta 1 but not in 2 or 3? maybe it could be fixed for beta4? If they run what we do yes, if they don't then o.0 Quote Link to comment Share on other sites More sharing options...
adson3492 Posted November 7, 2014 Share Posted November 7, 2014 Usually, if you do steal their vehicles, their count will eventually go minus. This needs fix, but I'm sure the dev is already aware of this Quote Link to comment Share on other sites More sharing options...
RypeL Posted November 8, 2014 Share Posted November 8, 2014 Usually, if you do steal their vehicles, their count will eventually go minus. This needs fix, but I'm sure the dev is already aware of this Yes this will be fixed with Beta 4. About mute function: Dont know. Maybe sometime. But not a priority right now. Quote Link to comment Share on other sites More sharing options...
Goku Posted November 18, 2014 Share Posted November 18, 2014 Update it does work sorta. You have to login as a moderator via the console ingame, then you can do adminforcetextmute name but doesnt work via rcon. Im pretty sure that could be fixed quite easily! Quote Link to comment Share on other sites More sharing options...
Kil Posted November 18, 2014 Share Posted November 18, 2014 Update it does work sorta. You have to login as a moderator via the console ingame, then you can do adminforcetextmute name but doesnt work via rcon. Im pretty sure that could be fixed quite easily! Yeah it's in the next build. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.