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Crash on join


Bananas

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I've been having crashes occasionally when joining a server. I tried three times in a row to join a server tonight and crashed all three attempts. Here is a log file of one of the crashes.

Log: Log file open, 10/25/14 19:08:32
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 12097
Init: Epic Internal: 0
Init: Compiled (32-bit): Feb 17 2014 13:31:14
Init: Changelist: 1999891
Init: Command line: 62.210.143.227:1337 -ini:UDKGame:DefaultPlayer.Name=Bananas
Init: Base directory: D:\Programs\Renegade X\Binaries\Win32\
[0000.17] Init: Computer: PATRICK-PC
[0000.17] Init: User: Patrick
[0000.17] Init: CPU Page size=4096, Processors=4
[0000.17] Init: High frequency timer resolution =2.929736 MHz
[0000.17] Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=15.9GB Virtual=4.0GB
[0000.27] Log: Steam Client API initialized 1
[0000.43] Log: Steam Game Server API initialized 1
[0000.46] Init: WinSock: I am Patrick-PC (192.168.0.196:0)
[0000.46] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0000.46] Init: Object subsystem initialized
[0000.48] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 560 Ti  
[0000.48] Log: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory
[0000.49] Log: Shader platform (RHI): PC-D3D-SM3
[0000.49] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
[0000.51] Log: PhysX GPU Support: DISABLED
[0000.51] Init: Initializing FaceFX...
[0000.51] Init: FaceFX 1.7.4 initialized.
[0000.51] Init: XAudio2 using 'Speakers (Creative SB X-Fi)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[0004.02] Init: Finished loading startup packages in 3.42 seconds
[0004.02] Log: 75693 objects as part of root set at end of initial load.
[0004.02] Log: 0 out of 0 bytes used by permanent object pool.
[0004.02] Log: Initializing Engine...
[0004.03] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap'
[0004.06] Init: UEngine initialized
[0004.07] Init: XAudio2Device initialized.
[0004.14] Init: Client initialized
[0004.67] Log: Initializing Steamworks
[0004.68] Log: Logged in as 'Bananas'
[0004.70] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0004.70] Warning: Warning, Failed to find object 'Class None.'
[0004.70] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0004.70] Warning: Warning, Failed to find object 'Class None.'
[0004.70] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0004.70] Warning: Warning, Failed to find object 'Class None.'
[0004.70] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0004.70] Warning: Warning, Failed to find object 'Class None.'
[0004.70] Init: WinSock: Socket queue 32768 / 32768
[0004.71] Log: LoadMap: RenX-FrontEndMap?Name=Bananas?Team=0
[0008.38] Log: Game class is 'Rx_Game'
[0008.83] Log: Primary PhysX scene will be in software.
[0008.83] Log: Creating Primary PhysX Scene.
[0008.83] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2014.10.25-19.08.41
[0008.83] ScriptLog: GDI:0.0000
[0008.83] ScriptLog: Nod:0.0000
[0009.21] Log: Bringing up level for play took: 0.817804
[0009.21] ScriptWarning: PlayerStart_0 is not a team playerstart!
Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
Function UTGame.UTTeamGame:RatePlayerStart:0051
[0009.21] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[0009.21] ScriptWarning: Accessed None 'Pawn'
Rx_Controller RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Controller_0
Function RenX_Game.Rx_Controller:SetOurCameraMode:0018
[0009.22] ScriptWarning: PlayerStart_0 is not a team playerstart!
Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
Function UTGame.UTTeamGame:RatePlayerStart:0051
[0009.22] ScriptWarning: PlayerStart_0 is not a team playerstart!
Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
Function UTGame.UTTeamGame:RatePlayerStart:0051
[0009.22] ScriptWarning: Player start not found, using last start spot
Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
Function Engine.GameInfo:RestartPlayer:0227
[0009.23] Error: Can't start an online game that hasn't been created
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier
[0009.23] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier
[0009.23] ScriptLog: START MATCH
[0009.24] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital'
[0009.24] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital'
[0009.25] Rx: PLAYER: GDI,256,Bananas entered from  steamid 0x0110000101D75F8D
[0009.25] Log: ########### Finished loading level: 4.541750 seconds
[0009.34] Log: Flushing async loaders.
[0010.63] Log: Flushed async loaders.
[0010.64] Init: Game engine initialized
[0010.64] Log: Initializing Engine Completed
[0010.64] Log: >>>>>>>>>>>>>> Initial startup: 10.64s <<<<<<<<<<<<<<<
[0010.64] ScriptLog: SWITCHEROO THE HUD Rx_Game
[0010.64] ScriptLog: ======================= Rx_HUD =========================
[0010.64] ScriptLog: Script call stack:
Function RenX_Game.Rx_HUD:Destroyed
Function RenX_Game.Rx_HUD:RemoveMovies

[0010.64] ScriptLog: DamageSystemMovie.bMovieIsOpen? True
[0010.64] ScriptLog: HudMovie.bMovieIsOpen? True
[0010.66] Log: Current scalability system settings:
[0010.66] Log:     StaticDecals = FALSE (Whether to allow static decals.)
[0010.66] Log:     DynamicDecals = FALSE (Whether to allow dynamic decals.)
[0010.66] Log:     UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
[0010.66] Log:     DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
[0010.66] Log:     DynamicShadows = FALSE (Whether to allow dynamic shadows.)
[0010.66] Log:     LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.)
[0010.66] Log:     MotionBlur = FALSE (Whether to allow motion blur.)
[0010.66] Log:     DepthOfField = FALSE (Whether to allow depth of field.)
[0010.66] Log:     AmbientOcclusion = FALSE (Whether to allow ambient occlusion.)
[0010.66] Log:     Bloom = FALSE (Whether to allow bloom.)
[0010.66] Log:     bAllowLightShafts = TRUE (Whether to allow light shafts.)
[0010.66] Log:     Distortion = FALSE (Whether to allow distortion.)
[0010.66] Log:     DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
[0010.66] Log:     AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.)
[0010.66] Log:     LensFlares = FALSE (Whether to allow rendering of LensFlares.)
[0010.66] Log:     AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
[0010.66] Log:     bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
[0010.66] Log:     bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
[0010.66] Log:     bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
[0010.66] Log:     MaxFilterBlurSampleCount = 16 (Max filter sample count.)
[0010.66] Log:     SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.)
[0010.66] Log:     DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.)
[0010.66] Log:     MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).)
[0010.66] Log:     MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
[0010.66] Log:     MaxAnisotropy = 0 (Maximum level of anisotropy used.)
[0010.66] Log:     bAllowD3D9MSAA = FALSE (UKNOWN)
[0010.66] Log:     MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
[0010.66] Log:     MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
[0010.66] Log:     MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
[0010.66] Log:     MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
[0010.66] Log:     ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
[0010.66] Log:     bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
[0010.66] Log:     bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
[0010.66] Log:     bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
[0010.66] Log:     bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
[0010.66] Log:     FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
[0010.66] Log:     bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
[0010.66] ScriptLog: key: StaticDecals | value: False
[0010.66] ScriptLog: StaticDecalsFalse
[0010.66] ScriptLog: key: DynamicDecals | value: False
[0010.66] ScriptLog: DynamicDecalsFalse
[0010.66] ScriptLog: key: UnbatchedDecals | value: True
[0010.66] ScriptLog: UnbatchedDecalsTrue
[0010.66] ScriptLog: key: DecalCullDistanceScale | value: 1 
[0010.66] ScriptLog: DecalCullDistanceScale? 1.0000
[0010.66] ScriptLog: key: DynamicShadows | value: False
[0010.66] ScriptLog: DynamicShadowsFalse
[0010.66] ScriptLog: key: LightEnvironmentShadows | value: False
[0010.66] ScriptLog: LightEnvironmentShadowsFalse
[0010.66] ScriptLog: key: MotionBlur | value: False
[0010.66] ScriptLog: MotionBlurFalse
[0010.66] ScriptLog: key: DepthOfField | value: False
[0010.66] ScriptLog: DepthOfFieldFalse
[0010.66] ScriptLog: key: AmbientOcclusion | value: False
[0010.66] ScriptLog: AmbientOcclusionFalse
[0010.66] ScriptLog: key: Bloom | value: False
[0010.66] ScriptLog: BloomFalse
[0010.66] ScriptLog: key: bAllowLightShafts | value: True
[0010.66] ScriptLog: bAllowLightShaftsTrue
[0010.66] ScriptLog: key: Distortion | value: False
[0010.66] ScriptLog: DistortionFalse
[0010.66] ScriptLog: key: DropParticleDistortion | value: False
[0010.66] ScriptLog: DropParticleDistortionFalse
[0010.66] ScriptLog: key: AllowDistortionAndColorInSameMaterial | value: True
[0010.66] ScriptLog: key: LensFlares | value: False
[0010.66] ScriptLog: LensFlaresFalse
[0010.66] ScriptLog: key: AllowRadialBlur | value: True
[0010.66] ScriptLog: AllowRadialBlurTrue
[0010.66] ScriptLog: key: bAllowSeparateTranslucency | value: False
[0010.66] ScriptLog: bAllowSeparateTranslucencyFalse
[0010.66] ScriptLog: key: bAllowPostprocessMLAA | value: False
[0010.66] ScriptLog: bAllowPostprocessMLAAFalse
[0010.66] ScriptLog: key: bAllowHighQualityMaterials | value: True
[0010.66] ScriptLog: bAllowHighQualityMaterialsTrue
[0010.66] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 
[0010.66] ScriptLog: MaxFilterBlurSampleCount? 16
[0010.66] ScriptLog: key: SkeletalMeshLODBias | value: 3 
[0010.66] ScriptLog: SkeletalMeshLODBias? 3
[0010.66] ScriptLog: key: DetailMode | value: 0 
[0010.66] ScriptLog: DetailMode? 0
[0010.66] ScriptLog: key: MemoryDetailMode | value: 2 
[0010.66] ScriptLog: key: MaxDrawDistanceScale | value: 1 
[0010.66] ScriptLog: MaxDrawDistanceScale? 1.0000
[0010.66] ScriptLog: key: MaxAnisotropy | value: 0 
[0010.66] ScriptLog: MaxAnisotropy? 0
[0010.66] ScriptLog: key: bAllowD3D9MSAA | value: False
[0010.66] ScriptLog: bAllowD3D9MSAAFalse
[0010.66] ScriptLog: key: MinShadowResolution | value: 64 
[0010.66] ScriptLog: MinShadowResolution? 64
[0010.66] ScriptLog: key: MinPreShadowResolution | value: 8 
[0010.66] ScriptLog: MinPreShadowResolution? 8
[0010.66] ScriptLog: key: MaxShadowResolution | value: 1024 
[0010.66] ScriptLog: MaxShadowResolution? 1024
[0010.66] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 
[0010.66] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280
[0010.66] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 
[0010.66] ScriptLog: ShadowTexelsPerPixel? 1.3000
[0010.66] ScriptLog: key: bEnableBranchingPCFShadows | value: False
[0010.66] ScriptLog: bEnableBranchingPCFShadowsFalse
[0010.66] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True
[0010.66] ScriptLog: bAllowWholeSceneDominantShadowsTrue
[0010.66] ScriptLog: key: bUseConservativeShadowBounds | value: False
[0010.66] ScriptLog: bUseConservativeShadowBoundsFalse
[0010.66] ScriptLog: key: bAllowFracturedDamage | value: True
[0010.66] ScriptLog: bAllowFracturedDamageTrue
[0010.66] ScriptLog: key: FractureCullDistanceScale | value: 1 
[0010.66] ScriptLog: FractureCullDistanceScale? 1.0000
[0010.66] ScriptLog: key: bApexClothingAsyncFetchResults | value: False
[0010.66] ScriptLog: bApexClothingAsyncFetchResultsFalse
[0010.66] Log: Current preference system settings:
[0010.66] Log:     UseVsync = FALSE (Whether to use VSync or not.)
[0010.66] Log:     Fullscreen = TRUE (Fullscreen.)
[0010.66] Log:     ResX = 1280 (Screen X resolution.)
[0010.66] Log:     ResY = 1024 (Screen Y resolution.)
[0010.66] ScriptLog: key: UseVsync | value: False
[0010.66] ScriptLog: UseVsyncFalse
[0010.66] ScriptLog: key: Fullscreen | value: True
[0010.66] ScriptLog: FullscreenTrue
[0010.66] ScriptLog: key: ResX | value: 1280 
[0010.66] ScriptLog: ResX? 1280
[0010.66] ScriptLog: key: ResY | value: 1024 
[0010.66] ScriptLog: ResY? 1024
[0010.66] Log: Current debug system settings:
[0010.66] Log:     DynamicLights = FALSE (Whether to allow dynamic lights.)
[0010.66] Log:     CompositeDynamicLights = FALSE (Whether to composte dynamic lights into light environments.)
[0010.66] Log:     DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.)
[0010.66] Log:     SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.)
[0010.66] Log:     SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.)
[0010.66] Log:     OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.)
[0010.66] Log:     OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.)
[0010.66] Log:     UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.)
[0010.66] Log:     AllowOpenGL = FALSE (Whether to use OpenGL when it's available.)
[0010.66] Log:     AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.)
[0010.66] Log:     AllowImageReflections = TRUE (Whether to allow image reflections to render.)
[0010.66] Log:     AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.)
[0010.66] Log:     ParticleLODBias = 3 (LOD bias for particle systems.)
[0010.66] Log:     MaxMultiSamples = 0 (The maximum number of MSAA samples to use.)
[0010.66] Log:     bAllowTemporalAA = FALSE (UKNOWN)
[0010.66] Log:     TemporalAA_MinDepth = 500 (UKNOWN)
[0010.66] Log:     TemporalAA_StartDepthVelocityScale = 100 (UKNOWN)
[0010.66] Log:     ScreenPercentage = 100 (Percentage of screen main view should take up.)
[0010.66] Log:     MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.)
[0010.66] Log:     MobileGlobalGammaCorrection = FALSE (UNKNOWN.)
[0010.66] Log:     MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.)
[0010.66] Log:     MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.)
[0010.66] Log:     MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.)
[0010.66] Log:     MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.)
[0010.66] Log:     MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.)
[0010.66] Log:     MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.)
[0010.66] Log:     MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.)
[0010.66] Log:     MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.)
[0010.66] Log:     MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.)
[0010.66] Log:     MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.)
[0010.66] Log:     MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.)
[0010.66] Log:     MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.)
[0010.66] Log:     MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.)
[0010.66] Log:     MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.)
[0010.66] Log:     MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.)
[0010.66] Log:     MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.)
[0010.66] Log:     MobileBoneCount = 75 (The maximum number of bones supported for skinning.)
[0010.66] Log:     MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.)
[0010.66] ScriptLog: key: DynamicLights | value: False
[0010.66] ScriptLog: DynamicLightsFalse
[0010.66] ScriptLog: key: CompositeDynamicLights | value: False
[0010.66] ScriptLog: CompositeDynamicLightsFalse
[0010.66] ScriptLog: key: DirectionalLightmaps | value: True
[0010.66] ScriptLog: DirectionalLightmapsTrue
[0010.66] ScriptLog: key: SpeedTreeLeaves | value: False
[0010.66] ScriptLog: SpeedTreeLeavesFalse
[0010.66] ScriptLog: key: SpeedTreeFronds | value: False
[0010.66] ScriptLog: SpeedTreeFrondsFalse
[0010.66] ScriptLog: key: OnlyStreamInTextures | value: False
[0010.66] ScriptLog: OnlyStreamInTexturesFalse
[0010.66] ScriptLog: key: OneFrameThreadLag | value: True
[0010.66] ScriptLog: OneFrameThreadLagTrue
[0010.66] ScriptLog: key: UpscaleScreenPercentage | value: True
[0010.66] ScriptLog: UpscaleScreenPercentageTrue
[0010.66] ScriptLog: key: AllowOpenGL | value: False
[0010.66] ScriptLog: AllowOpenGLFalse
[0010.66] ScriptLog: key: AllowSubsurfaceScattering | value: True
[0010.66] ScriptLog: AllowSubsurfaceScatteringTrue
[0010.66] ScriptLog: key: AllowImageReflections | value: True
[0010.66] ScriptLog: AllowImageReflectionsTrue
[0010.66] ScriptLog: key: AllowImageReflectionShadowing | value: True
[0010.66] ScriptLog: AllowImageReflectionShadowingTrue
[0010.66] ScriptLog: key: ParticleLODBias | value: 3 
[0010.66] ScriptLog: ParticleLODBias? 3
[0010.66] ScriptLog: key: MaxMultiSamples | value: 0 
[0010.66] ScriptLog: MaxMultiSamples? 0
[0010.66] ScriptLog: key: bAllowTemporalAA | value: False
[0010.66] ScriptLog: bAllowTemporalAAFalse
[0010.66] ScriptLog: key: TemporalAA_MinDepth | value: 500 
[0010.66] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found.
[0010.66] ScriptLog: TemporalAA_MinDepth? -1
[0010.66] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 
[0010.66] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000
[0010.66] ScriptLog: key: ScreenPercentage | value: 100 
[0010.66] ScriptLog: ScreenPercentage? 100.0000
[0010.66] Log: Current unknown system settings:
[0010.66] Log:     SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.)
[0010.66] Log:     MotionBlurPause = TRUE (Whether to allow motion blur to be paused.)
[0010.66] Log:     MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.)
[0010.66] Log:     FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.)
[0010.66] Log:     bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.)
[0010.66] Log:     FogVolumes = TRUE (Whether to allow fog volumes.)
[0010.66] Log:     FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.)
[0010.66] Log:     ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.)
[0010.66] Log:     ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.)
[0010.66] Log:     PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.)
[0010.66] Log:     ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.)
[0010.66] Log:     SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.)
[0010.66] Log:     PreShadowResolutionFactor = 0.5 (UKNOWN)
[0010.66] Log:     bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.)
[0010.66] Log:     TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.)
[0010.66] Log:     bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.)
[0010.66] Log:     bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.)
[0010.66] Log:     ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.)
[0010.66] Log:     ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.)
[0010.66] Log:     PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.)
[0010.66] Log:     PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.)
[0010.66] Log:     CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[0010.66] Log:     CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[0010.66] Log:     CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[0010.66] Log:     CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.)
[0010.66] Log:     CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.)
[0010.66] Log:     UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.)
[0010.66] Log:     UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.)
[0010.66] Log:     WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.)
[0010.66] Log:     NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.)
[0010.66] Log:     FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly.  [0-1])
[0010.66] Log:     FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast.  [0-1])
[0010.66] Log:     bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.)
[0010.66] Log:     bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.)
[0010.66] Log:     HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.)
[0010.66] Log:     AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.)
[0010.66] Log:     SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[0010.66] Log:     SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[0010.66] Log:     StatFontScaleFactor = 1 (The default stat font scale to use)
[0010.66] Log:     MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).)
[0010.66] Log:     MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).)
[0010.66] Log:     MobileShadowTextureResolution = 1120 (UNKNOWN.)
[0010.66] Log:     MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.)
[0010.66] Log:     MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).)
[0010.66] Log:     MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).)
[0010.66] Log:     MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).)
[0010.66] Log:     MobileLightShaftScale = 1 (UNKNOWN.)
[0010.66] Log:     MobileLightShaftFirstPass = 0.5 (UNKNOWN.)
[0010.66] Log:     MobileLightShaftSecondPass = 1 (UNKNOWN.)
[0010.66] Log:     MobileMaxShadowRange = 500 (UNKNOWN.)
[0010.66] Log:     MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).)
[0010.66] Log:     MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group)
[0010.66] Log:     MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile.  When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled)
[0010.66] Log:     ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.)
[0010.66] Log:     ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.)
[0010.66] Log:     ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).)
[0010.66] Log:     ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.)
[0010.66] Log:     ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.)
[0010.66] Log:     ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).)
[0010.66] Log:     ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.)
[0010.66] Log:     ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.)
[0010.66] Log:     ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.)
[0010.66] Log:     ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).)
[0010.66] Log:     ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).)
[0010.66] Log:     ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.)
[0010.66] Log:     ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.)
[0010.66] Log:     ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.)
[0010.66] Log:     ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.)
[0010.66] Log:     ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.)
[0010.66] Log:     ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.)
[0010.66] Log:     bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.)
[0010.66] Log:     ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.)
[0010.66] Log:     ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.)
[0010.66] Log:     ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.)
[0010.66] Log:     ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.)
[0010.66] ScriptLog: key: SHSecondaryLighting | value: True
[0010.66] ScriptLog: SHSecondaryLightingTrue
[0010.66] ScriptLog: key: MotionBlurPause | value: True
[0010.66] ScriptLog: MotionBlurPauseTrue
[0010.66] ScriptLog: key: MotionBlurSkinning | value: 1 
[0010.66] ScriptLog: MotionBlurSkinning? 1
[0010.66] ScriptLog: key: FilteredDistortion | value: True
[0010.66] ScriptLog: FilteredDistortionTrue
[0010.66] ScriptLog: key: bAllowDownsampledTranslucency | value: False
[0010.66] ScriptLog: bAllowDownsampledTranslucencyFalse
[0010.66] ScriptLog: key: FogVolumes | value: True
[0010.66] ScriptLog: FogVolumesTrue
[0010.66] ScriptLog: key: FloatingPointRenderTargets | value: True
[0010.66] ScriptLog: FloatingPointRenderTargetsTrue
[0010.66] ScriptLog: key: ShadowFilterQualityBias | value: 3 
[0010.66] ScriptLog: ShadowFilterQualityBias? 3
[0010.66] ScriptLog: key: ShadowFadeResolution | value: 128 
[0010.66] ScriptLog: ShadowFadeResolution? 128
[0010.66] ScriptLog: key: PreShadowFadeResolution | value: 16 
[0010.66] ScriptLog: PreShadowFadeResolution? 16
[0010.66] ScriptLog: key: ShadowFadeExponent | value: 0.25 
[0010.66] ScriptLog: ShadowFadeExponent? 0.2500
[0010.66] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 
[0010.66] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000
[0010.66] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 
[0010.66] ScriptLog: PreShadowResolutionFactor? 0.5000
[0010.66] ScriptLog: key: bAllowHardwareShadowFiltering | value: False
[0010.66] ScriptLog: bAllowHardwareShadowFilteringFalse
[0010.66] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 
[0010.66] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found.
[0010.66] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1
[0010.66] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False
[0010.66] ScriptLog: bEnableForegroundShadowsOnWorldFalse
[0010.66] ScriptLog: key: bEnableForegroundSelfShadowing | value: False
[0010.66] ScriptLog: bEnableForegroundSelfShadowingFalse
[0010.66] ScriptLog: key: ShadowFilterRadius | value: 2 
[0010.66] ScriptLog: ShadowFilterRadius? 2.0000
[0010.66] ScriptLog: key: ShadowDepthBias | value: 0.012 
[0010.66] ScriptLog: ShadowDepthBias? 0.0120
[0010.66] ScriptLog: key: PerObjectShadowTransition | value: 60 
[0010.66] Warning: Warning, The System Setting PerObjectShadowTransition could not be found.
[0010.66] ScriptLog: PerObjectShadowTransition? -1
[0010.66] ScriptLog: key: PerSceneShadowTransition | value: 600 
[0010.66] Warning: Warning, The System Setting PerSceneShadowTransition could not be found.
[0010.66] ScriptLog: PerSceneShadowTransition? -1
[0010.66] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 
[0010.66] ScriptLog: CSMSplitPenumbraScale? 0.5000
[0010.66] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 
[0010.66] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000
[0010.66] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 
[0010.66] ScriptLog: CSMSplitDepthBiasScale? 0.5000
[0010.66] ScriptLog: key: CSMMinimumFOV | value: 40 
[0010.66] Warning: Warning, The System Setting CSMMinimumFOV could not be found.
[0010.66] ScriptLog: CSMMinimumFOV? -1
[0010.66] ScriptLog: key: CSMFOVRoundFactor | value: 4 
[0010.66] ScriptLog: CSMFOVRoundFactor? 4.0000
[0010.66] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 
[0010.66] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000
[0010.66] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 
[0010.66] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3
[0010.66] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 
[0010.66] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50
[0010.66] ScriptLog: key: NumFracturedPartsScale | value: 1 
[0010.66] ScriptLog: NumFracturedPartsScale? 1.0000
[0010.66] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 
[0010.66] ScriptLog: FractureDirectSpawnChanceScale? 1.0000
[0010.66] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 
[0010.66] ScriptLog: FractureRadialSpawnChanceScale? 1.0000
[0010.66] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False
[0010.66] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse
[0010.66] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False
[0010.66] ScriptLog: bDisableSkeletalInstanceWeightsFalse
[0010.66] ScriptLog: key: HighPrecisionGBuffers | value: False
[0010.66] ScriptLog: HighPrecisionGBuffersFalse
[0010.66] ScriptLog: key: AllowSecondaryDisplays | value: False
[0010.66] ScriptLog: AllowSecondaryDisplaysFalse
[0010.66] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 
[0010.66] ScriptLog: SecondaryDisplayMaximumWidth? 1280
[0010.66] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 
[0010.66] ScriptLog: SecondaryDisplayMaximumHeight? 720
[0010.66] ScriptLog: key: StatFontScaleFactor | value: 1 
[0010.66] ScriptLog: key: ShowSpinnerOnLoadScreen | value: True
[0010.66] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 
[0010.66] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000
[0010.66] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 
[0010.66] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500
[0010.66] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 
[0010.66] ScriptLog: ApexDestructionMaxShapeCount? 0
[0010.66] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 
[0010.66] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found.
[0010.66] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1
[0010.66] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 
[0010.66] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1
[0010.66] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 
[0010.66] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000
[0010.66] ScriptLog: key: ApexDestructionSortByBenefit | value: True
[0010.66] ScriptLog: ApexDestructionSortByBenefitTrue
[0010.66] ScriptLog: key: ApexGRBEnable | value: False
[0010.66] ScriptLog: ApexGRBEnableFalse
[0010.66] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 
[0010.66] ScriptLog: ApexGRBGPUMemSceneSize? 128
[0010.66] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 
[0010.66] ScriptLog: ApexGRBGPUMemTempDataSize? 128
[0010.66] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 
[0010.66] ScriptLog: ApexGRBMeshCellSize? 7.5000
[0010.66] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 
[0010.66] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9
[0010.66] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 
[0010.66] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3
[0010.66] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 
[0010.66] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3
[0010.66] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 
[0010.66] ScriptLog: ApexGRBSkinWidth? 0.0250
[0010.66] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 
[0010.66] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000
[0010.66] ScriptLog: key: bEnableParallelApexClothingFetch | value: True
[0010.66] ScriptLog: bEnableParallelApexClothingFetchTrue
[0010.66] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 
[0010.66] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000
[0010.66] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True
[0010.66] ScriptLog: ApexClothingAllowAsyncCookingTrue
[0010.66] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False
[0010.66] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse
[0010.66] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 
[0010.66] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1
[0010.67] Log: Listing all sound classes.
[0010.67] Log: Class 'None' has 18 resident sounds taking 1274.73 kb
[0010.67] Log: Class 'Item' has 20 resident sounds taking 2328.19 kb, and 1 real time sounds taking 8.89 kb 
[0010.67] Log: Class 'Vehicle' has 77 resident sounds taking 20987.43 kb, and 7 real time sounds taking 344.94 kb 
[0010.67] Log: Class 'Weapon' has 219 resident sounds taking 59013.24 kb, and 2 real time sounds taking 226.09 kb 
[0010.67] Log: Class 'SFX' has 32 resident sounds taking 4798.46 kb, and 11 real time sounds taking 564.34 kb 
[0010.67] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb
[0010.67] Log: Class 'UI' has 24 resident sounds taking 1421.67 kb
[0010.67] Log: Class 'Announcer' has 58 resident sounds taking 18144.53 kb
[0010.67] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb 
[0010.67] Log: Class 'Ambient' has 2 resident sounds taking 652.92 kb
[0010.67] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 5 real time sounds taking 3881.14 kb 
[0010.67] Log: Class 'Cinematic' has 5 resident sounds taking 1292.72 kb, and 4 real time sounds taking 541.62 kb 
[0010.67] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb
[0010.67] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 2 real time sounds taking 336.30 kb 
[0010.67] Log: Class 'UnGrouped' has 159 resident sounds taking 51378.10 kb, and 79 real time sounds taking 1622.41 kb 
[0010.67] Log: 931 total sounds in 15 classes
[0010.68] Log: Bool AmbientOcclusion set to 0
[0010.83] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!!
[0011.28] Log: LoadMap: 62.210.143.227:1337/cnc-xmountain?Name=Bananas?Team=0?game=RenX_Game.Rx_Game
[0011.28] Log: --- LOADING MOVIE START ---
[0011.30] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
[0011.31] ScriptWarning: PlayerStart_0 is not a team playerstart!
Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
Function UTGame.UTTeamGame:RatePlayerStart:0051
[0011.31] ScriptWarning: PlayerStart_2 is not a team playerstart!
Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
Function UTGame.UTTeamGame:RatePlayerStart:0051
[0011.31] ScriptWarning: Player start not found, failed to restart player
Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
Function Engine.GameInfo:RestartPlayer:025E
[0011.31] ScriptWarning: Accessed None 'Pawn'
Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0
Function RenX_Game.Rx_Bot:IsInBuilding:0014
[0011.31] ScriptWarning: Accessed None 'Pawn'
Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0
Function RenX_Game.Rx_Bot:IsInBuilding:003C
[0011.31] Rx: PLAYER: GDI,256,Bananas disconnected
[0017.81] Log: Primary PhysX scene will be in software.
[0017.81] Log: Creating Primary PhysX Scene.
[0017.88] Log: Bringing World cnc-xmountain.TheWorld up for play (90) at 2014.10.25-19.08.50
[0017.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0017.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0017.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0017.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0017.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0017.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0017.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0017.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0017.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0017.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0017.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0017.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0017.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0017.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0017.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0017.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0017.90] Log: Bringing up level for play took: 0.245398
[0017.90] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0017.90] Warning: Warning, Failed to find object 'Class None.'
[0017.90] Log: PlayerController class for the pending level is PlayerController
[0017.90] Log: ########### Finished loading level: 6.616145 seconds
[0018.76] ScriptWarning: Accessed None 'myHUD'
PlayerController cnc-xmountain.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[0018.76] ScriptWarning: Accessed None 'myHUD'
PlayerController cnc-xmountain.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[0018.76] ScriptWarning: Accessed None 'myHUD'
PlayerController cnc-xmountain.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[0018.76] ScriptWarning: Accessed None 'myHUD'
PlayerController cnc-xmountain.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[0018.76] ScriptWarning: Accessed None 'myHUD'
PlayerController cnc-xmountain.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[0018.76] ScriptWarning: Accessed None 'myHUD'
PlayerController cnc-xmountain.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[0018.77] Log: --- LOADING MOVIE TIME: 7.48 sec ---
[0018.77] ScriptWarning: Accessed None 'myHUD'
PlayerController cnc-xmountain.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[0018.77] ScriptWarning: Accessed None 'myHUD'
PlayerController cnc-xmountain.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[0018.81] ScriptWarning: Accessed None 'myHUD'
PlayerController cnc-xmountain.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[0018.81] ScriptWarning: Accessed None 'myHUD'
PlayerController cnc-xmountain.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[0018.82] ScriptWarning: Accessed None 'myHUD'
PlayerController cnc-xmountain.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[0018.82] ScriptWarning: Accessed None 'myHUD'
PlayerController cnc-xmountain.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[0018.84] ScriptWarning: Accessed None 'myHUD'
PlayerController cnc-xmountain.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[0018.84] ScriptWarning: Accessed None 'myHUD'
PlayerController cnc-xmountain.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[0018.85] ScriptWarning: Accessed None 'myHUD'
PlayerController cnc-xmountain.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[0018.85] ScriptWarning: Accessed None 'myHUD'
PlayerController cnc-xmountain.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[0018.86] ScriptWarning: Accessed None 'myHUD'
PlayerController cnc-xmountain.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[0018.86] ScriptWarning: Accessed None 'myHUD'
PlayerController cnc-xmountain.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[0018.89] ScriptWarning: Accessed None 'Pawn'
Rx_Controller cnc-xmountain.TheWorld:PersistentLevel.Rx_Controller_0
Function RenX_Game.Rx_Controller:SetOurCameraMode:0018
[0019.12] ScriptWarning: Accessed None 'myHUD'
Rx_Controller cnc-xmountain.TheWorld:PersistentLevel.Rx_Controller_0
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[0019.12] ScriptWarning: Accessed None 'myHUD'
Rx_Controller cnc-xmountain.TheWorld:PersistentLevel.Rx_Controller_0
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[0019.14] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital'
[0019.14] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital'
[0019.15] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
[0019.16] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5
[0019.16] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5
[0019.16] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5
[0019.17] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7
[0019.17] ScriptWarning: Accessed None
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB
[0019.17] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7
[0019.17] ScriptWarning: Accessed None
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB
[0019.17] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7
[0019.17] ScriptWarning: Accessed None
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB
[0019.17] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7
[0019.17] ScriptWarning: Accessed None
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB
[0019.17] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7
[0019.17] ScriptWarning: Accessed None
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB
[0019.17] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7
[0019.17] ScriptWarning: Accessed None
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB
[0019.20] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7
[0019.20] ScriptWarning: Accessed None
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB
[0019.20] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7
[0019.20] ScriptWarning: Accessed None
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB
[0019.20] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7
[0019.20] ScriptWarning: Accessed None
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB
[0019.30] ScriptWarning: Accessed None 'TopHalfAnimSlot'
Rx_Pawn cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_32
Function RenX_Game.Rx_Pawn:ReplicatedEvent:010F
[0019.30] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7
[0019.30] ScriptWarning: Accessed None
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB
[0019.30] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7
[0019.30] ScriptWarning: Accessed None
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB
[0019.30] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7
[0019.30] ScriptWarning: Accessed None
Rx_Pawn_SBH cnc-xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB
[0021.13] Log: === Critical error: ===
Fatal error!

Address = 0xfe7dd6   (filename not found) [in D:\Programs\Renegade X\Binaries\Win32\UDK.exe]
Address = 0x100a393  (filename not found) [in D:\Programs\Renegade X\Binaries\Win32\UDK.exe]
Address = 0x100a46c  (filename not found) [in D:\Programs\Renegade X\Binaries\Win32\UDK.exe]
Address = 0xff0c50   (filename not found) [in D:\Programs\Renegade X\Binaries\Win32\UDK.exe]
Address = 0xfe7224   (filename not found) [in D:\Programs\Renegade X\Binaries\Win32\UDK.exe]

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Had this happen again. It's really strange because it seems to lock me out of a specific server until the map changes.

I tried to join matrixren today while it was 39/40 players. It loaded the map and set the camera facing the purchase terminal and then crashed. I tried to join again and it crashed. I joined EKT at 8/40 players and it loaded with no problems. I tried matrixren again at 39/40 and it crashed.

The log file shows that the map loaded and IRC shows that I joined. I didn't see anyone else join in IRC, so the slot should have been open.

I attached two log files. I have a third log file and all three of the dmp files saved if they would be helpful.

FirstJoin.log

SecondJoin.log

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  • 3 weeks later...

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