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server unable to update playercount for renx server list


Skeeze

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Since last night the server just shows 0 players in the renx launcher, when it tries to update it says: client is busy as seen in the screenshot

I've restarted the server, restarted the dedi and left the server off for a few hours in the hope it would somehow reset but its still not working

Server ip: 62.210.227.143

2liydqo.png

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[192656.07] Rx: C-LIST: 3037 202.166.61.210 0x0110000107F4C311 GDI BroodStar

[192656.10] Rx: PLAYER: Nod,3052,Player3052 disconnected

[192656.10] ScriptLog: [GeminiOnlineService] Client is busy, queueing POST request

[192656.10] NetComeGo: Close TcpNetDriver_94 TcpipConnection_13533 195.214.190.101:10353 10/17/14 13:56:20

[192656.14] Rx: PLAYER: GDI,3051,ALASAB0L disconnected

[192656.14] ScriptLog: [GeminiOnlineService] Client is busy, queueing POST request

[192656.14] NetComeGo: Close TcpNetDriver_94 TcpipConnection_13523 27.125.130.160:50976 10/17/14 13:56:20

[192656.17] Rx: PLAYER: Nod,3040,‹ò Õ§¤·¦©ó disconnected

[192656.17] ScriptLog: [GeminiOnlineService] Client is busy, queueing POST request

[192656.17] ScriptLog: 0x011000010503922C,‹ò Õ§¤·¦©ó,291,1,3,1,1

[192656.17] ScriptLog: [GeminiOnlineService] Client is busy, queueing POST request

If you want the whole log let me know its around 80mb

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No, we didnt change anything, i have no idea why its happening. the service sometimes just doesent receive updates anymore from your servers. one thing i will try today is to give the service more cpu power, maybe that could help.

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Well I did think there is a change you guys made, when the map ends everyone quits then rejoins, seems the server list gets updated while this is happening as well, so surely it spams the google services with the updates? So us popular servers that normally have 30+ players might get flagged as spammers to google or something along those lines?

Just a thought.

Goks

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  • 2 months later...

Dont know. I didnt touch the hosting in ages and i can only repeat that it runs on a google server so any derps in the serverlostings should be connected to temporary inet bottlenecks or something. B4 should eliminate the problem cause it makes much less calls to the serverlistings server.

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