JaTochNietDan Posted July 17, 2014 Share Posted July 17, 2014 Hi folks, when Renegade X was released I pulled an all nighter or two and whipped together a stat tracker and website to go with it. This was quite a while back and unfortunately since then I've been unable to continue running a server and I've also become quite busy. I'm not sure of the status of stat tracking in Renegade-X at the moment, maybe there's way better tools out there already now but I thought I might as well just throw this out anyway. https://github.com/JaTochNietDan/Renegade-X-Stats-Tracker I've pretty much just dumped it out, so it's not very noob friendly to set up. If there's demand for it I'll get some documentation together for installation and management of it and make a few updates so that it's more fleshed out for public use. Hopefully will be able to get around to doing that this weekend. Features Tracks player stuff based on Steam ID, things like kills, buildings destroyed, vehicles destroyed and more Has a web interface which you can login to through Steam and set your avatar, only experimental really. Has administration system, you can kick players, ban players, add administrators who will be auto authenticated via SteamID and a few more things. There's even separate levels for different levels of control. As far as maintaining this and doing updates, it depends on demand really. If this is something people are going to use, I'll be happy enough to chug out updates every now and again, as long as they are not ludicrous! It's open source anyway and the code isn't terribly unclear, so feel free to fork me on Github and make changes. Quote Link to comment Share on other sites More sharing options...
RokumanZA Posted July 18, 2014 Share Posted July 18, 2014 In C# nice When I get some time available I'll take a look, I develop mainly in C# so it shouldn't be too hard to find my way around. And looks interesting Thanks for releasing this and your work on it Quote Link to comment Share on other sites More sharing options...
TomatoSlayer Posted October 25, 2014 Share Posted October 25, 2014 Any updates for this? Quote Link to comment Share on other sites More sharing options...
JaTochNietDan Posted October 26, 2014 Author Share Posted October 26, 2014 Any updates for this? Hi, I've done a bit of work on the readme and made a release on Github so you don't have to try and build it yourself. If you need any more help getting set up, let me know. Quote Link to comment Share on other sites More sharing options...
TacTicToe Posted October 28, 2014 Share Posted October 28, 2014 Not sure why, but my server does not create a log.txt file. I have added -Log=log.txt to the command line and Log=log.txt in the server ini and still does not log anything. What am I doing wrong? Quote Link to comment Share on other sites More sharing options...
TacTicToe Posted October 31, 2014 Share Posted October 31, 2014 Harro? Quote Link to comment Share on other sites More sharing options...
TomatoSlayer Posted October 31, 2014 Share Posted October 31, 2014 I don't think you need the hypen. Just "log=log.txt". It will be found in UDKGame\Logs. That said, nothing seems to happen for me. I get this: Connected to database successfully! Loaded 0 into cached player list! Attempting to connect to RCON for announcements. Server is running a newer protocol (v002). You need to download a new version of RxCommand. Cleared the cached players, they are assumed offline! Nothing after that. No changes to my DB, etc. Quote Link to comment Share on other sites More sharing options...
JaTochNietDan Posted November 8, 2014 Author Share Posted November 8, 2014 I don't think you need the hypen. Just "log=log.txt". It will be found in UDKGame\Logs.That said, nothing seems to happen for me. I get this: Connected to database successfully! Loaded 0 into cached player list! Attempting to connect to RCON for announcements. Server is running a newer protocol (v002). You need to download a new version of RxCommand. Cleared the cached players, they are assumed offline! Nothing after that. No changes to my DB, etc. Yeah it's probably because the server isn't writing to the log file immediately. There was a commandline argument that you use when launching the server which tells the server to immediately write to the server log as soon as the things happen in-game. I can't remember it though... Quote Link to comment Share on other sites More sharing options...
RypeL Posted November 8, 2014 Share Posted November 8, 2014 i think you mean "-forcelogflush" Quote Link to comment Share on other sites More sharing options...
JaTochNietDan Posted November 8, 2014 Author Share Posted November 8, 2014 i think you mean "-forcelogflush" Yeah, that was the one. Quote Link to comment Share on other sites More sharing options...
TomatoSlayer Posted November 9, 2014 Share Posted November 9, 2014 Nope, still nothing. Quote Link to comment Share on other sites More sharing options...
JaTochNietDan Posted November 9, 2014 Author Share Posted November 9, 2014 Nope, still nothing. If you open the server log, is it getting written to as players are killed and stuff? Make sure that the path to the log is right also in the settings file for the stat tracker. It could be that the format of how stuff is printed out in the log has been changed in the newer version of Renegade-X perhaps? Wouldn't really take much to adjust the code if that is the case. Quote Link to comment Share on other sites More sharing options...
TomatoSlayer Posted November 9, 2014 Share Posted November 9, 2014 I've checked it again. It's flushing to the log properly, and the filepath is right. No dice. Quote Link to comment Share on other sites More sharing options...
alexrirak Posted November 19, 2014 Share Posted November 19, 2014 Server is running a newer protocol (v002). This is why its not working. The rcon protocol was changed from the original open beta. It looks like the format of rcon has to do with the writing of the log. It could be that the format of how stuff is printed out in the log has been changed in the newer version of Renegade-X perhaps? Wouldn't really take much to adjust the code if that is the case. Based on the above error, i think this is in fact the case and the code needs to be adjusted to work with the current protocol. Quote Link to comment Share on other sites More sharing options...
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