twig123 Posted March 23, 2014 Share Posted March 23, 2014 I know there was an invisible wall put in place on the GDI hill with the bunker, but it isn't sufficient. I was playing tonight and there was an arty just bombarding the WF from on the hill by the bunker in such a way that they could shoot the WF, but GDI was unable to even see the arty from the base. a couple things could fix this... reshaping the GDI hill with the bunker, placing the invisible wall down farther on the hill or even removing the arching from the arty shell. Quote Link to comment Share on other sites More sharing options...
WhisKeY Posted March 23, 2014 Share Posted March 23, 2014 We noticed that location doing 1v1's (Field is the benchmark 1v1 map). If you get an arty up there and start shooting the WF, you'll have the WF down to 15% before the med is able to reach and kill you. And - that was before Arties buff to projectile speeds. The rock should be slightly modified so that the med can start hitting the arty sooner, like on Regular Ren Field. Quote Link to comment Share on other sites More sharing options...
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