super_gsx Posted March 10, 2014 Share Posted March 10, 2014 Okay, I know this is straight out of left-field. Stay with me on this one. It leads to a really awesome idea in the end. So I'm a major player of the Wipeout racing series, especially the one on PS3. Wipeout HD: Fury. I'm really not a big gamer, so I might look stupid to be inspired for RenX by such an obscure and out-of-genre game. Surely other games, like FPS's, do this too. I just don't know of them. But it just got me thinking... So in Fury, at the end of each race, there is a podium sort of thing (just GUI) where medals and badges are awarded. The medals are obvious: 1st, 2nd, and 3rd being gold, silver, and bronze. But the badges... They're what got me interested. The badges are sort of like achievements, but they're for each race. For example, there are badges like "most aggressive" and "highest top speed" and "most accurate shooting" and "most barrel rolls" and "fastest lap". That sort of thing. And after each race, you keep the badges you've earned. Now let's stop talking about Wipeout and go back to my real idea for RenX. Surely you already know where this is going. What we have for endgame now is a complicated and obscure scoreboard, full of tons of numbers and names and categories, where the only things you're going to be looking at are: 1- the top score for GDI, 2- the top score for Nod, and 3- YOUR score. If you're in a clan or with some buddies, you might take a quick look at their scores, but you KNOW it's just going to pass right over your head. You don't really care. While this statistical sort of thing is nice for someone who badly terribly cares about numbers, it really isn't interesting to look at. At all. I think it would add to the gaming experience TREMENDOUSLY to put this "badge" type of awarding system at the end of each game. It doesn't exactly have to be graphical (though that would certainly be the best), but it would be soooo much more interesting than the scoreboard. (It's sort of like the special secret stars you can get at the end of any Mario Party game). I think little details like this are the kind of things that push any old game into excellence. Here's a few ideas of mine for some of the things we can give awards for: MVP - Nod MVP - GDI Highest KDR Most accurate shooting Most damage dealt Most assist kills Most building repairs Most vehicle support (repairs) Most buildings destroyed Most tech building captures Most headshots Most credits spent Most time spent as a vehicle passenger Most time spent in purchase terminals Longest distance walked Most time spent invisible Most time spent in enemy base This way, each game and each player won't be just summed up by a simple number (their score), but a bit of an idea of what they did. At least, for the ones who contributed the most. Of course, we could give each of them them catchy titles like "5 Star Sniper" for most headshots, or "Made of money" for most credits spent, or "Demolition Man" for most buildings destroyed. At the end of each game, it would choose maybe 5 ones of these to display, based on extremity. That's how it happened in Wipeout. They could pop up one at a time. It wouldn't have to be a long "ceremony". And while it's going on, you can vote for the next map. And then, when YOU earn one of these medals, it goes into your collection of medals (sort of like all the pins and ribbons a real life commander would wear on his uniform). Of course, this kind of implementation would require some sort of dedicated account for RenX. But I expect that from you guys anyway, for stats and stuff. Wouldn't it be great if, along with all of your stats, you had a bunch of these medals to show what kind of a player you actually are (not just with numbers)? I think so. This idea came to me as a sort of revelation, and I would literally be honored if it made its way into the game. I see no downsides to this. Just more development, but that's fun! Quote Link to comment Share on other sites More sharing options...
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