CourageousTuna Posted March 10, 2014 Share Posted March 10, 2014 The characters are very quick and their movements are not really fluid, making it almost impossible to hit individually. Just a thought, I don't know if that difficulty is what you were going for. Thanks! Tuna Quote Link to comment Share on other sites More sharing options...
iovandrake Posted March 10, 2014 Share Posted March 10, 2014 You talking about when people are using speedhacks or people running around normaly? Cause the normal movement/sprinting isn't impossible to hit by any means. Quote Link to comment Share on other sites More sharing options...
Afevis Posted March 10, 2014 Share Posted March 10, 2014 He's talking about the normal movement speed. Just play for longer, eventually you'll get a feel for how to lead targets, since only laser weaponry and Ramjets are raycast. Quote Link to comment Share on other sites More sharing options...
g1real Posted April 25, 2014 Share Posted April 25, 2014 You talking about when people are using speedhacks or people running around normaly? Cause the normal movement/sprinting isn't impossible to hit by any means. Fluidwise, I think he means the very obvious jumping of the head position when people switch to the other strafe direction, due to lag. One direction will be smooth. But once you switch, depending on the latency, you will jump a certain amount of distance from the last server to the new client position. Quote Link to comment Share on other sites More sharing options...
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