albertfish Posted March 1, 2014 Share Posted March 1, 2014 Hello, is there a way to start a server and have bots spawn in automatically? I have tried launching with the ?numplay=x parameter, and I have also tried changing the BotRatio in UDKGame.ini. Neither of these seems to do anything. Quote Link to comment Share on other sites More sharing options...
twig123 Posted March 6, 2014 Share Posted March 6, 2014 I was also wondering this. I'm pretty disappointed in the lack of documentation on configuration settings :-\ Quote Link to comment Share on other sites More sharing options...
RypeL Posted March 7, 2014 Share Posted March 7, 2014 I was also wondering this. I'm pretty disappointed in the lack of documentation on configuration settings :-\ We are using UDK/UE3 like 1000 developers before us. Google is your friend to find documentation about UDK/UE3. Though the setting to disable bots is not working atm. But we will have that in the next patch. Quote Link to comment Share on other sites More sharing options...
TheFuzzy Posted March 8, 2014 Share Posted March 8, 2014 The following parameters will work: ?GDIBotCount=x ?NODBotCount=x The following parameters seem to control their difficulty: ?GDIDifficulty=x ?NODDifficulty=x The following parameters seem to control their aggressiveness (though it doesn't have any real effect IMO): ?GDIAttackingValue=[0-100] ?NODAttackingValue=[0-100] Quote Link to comment Share on other sites More sharing options...
albertfish Posted March 8, 2014 Author Share Posted March 8, 2014 Thanks for the response TheFuzzy. It will spawn bots when someone joins the server, although it only seems to spawn 32 of them. Quote Link to comment Share on other sites More sharing options...
twig123 Posted March 8, 2014 Share Posted March 8, 2014 I was also wondering this. I'm pretty disappointed in the lack of documentation on configuration settings :-\ We are using UDK/UE3 like 1000 developers before us. Google is your friend to find documentation about UDK/UE3. Though the setting to disable bots is not working atm. But we will have that in the next patch. I understand that the game is build on previous platforms, but it would help adoption of the game if common settings were to be made easily accessible. Not knowing anything about UDK/UE3, I can't tell you how frustrating it is to try to look through they may config files to try to find what obscure thing may change a setting... Even how to start a local server took me a couple days of searching before I the info on how to do so was posted on the RenX page. Quote Link to comment Share on other sites More sharing options...
twig123 Posted March 8, 2014 Share Posted March 8, 2014 The following parameters will work:?GDIBotCount=x ?NODBotCount=x The following parameters seem to control their difficulty: ?GDIDifficulty=x ?NODDifficulty=x The following parameters seem to control their aggressiveness (though it doesn't have any real effect IMO): ?GDIAttackingValue=[0-100] ?NODAttackingValue=[0-100] Where are these settings located? I did a TextCrawler search through the entire RenX Server installation folder and didn't find these settings... Quote Link to comment Share on other sites More sharing options...
BillieJoe67 Posted March 8, 2014 Share Posted March 8, 2014 You start the application with those in the command line: "C:\Program Files\Renegade X\Binaries\Win32\UDK.exe server?GDIBotCount=x?NODBotCount=x" Not sure if that's the correct path, adjust as necessary. Quote Link to comment Share on other sites More sharing options...
twig123 Posted March 9, 2014 Share Posted March 9, 2014 You start the application with those in the command line:"C:\Program Files\Renegade X\Binaries\Win32\UDK.exe server?GDIBotCount=x?NODBotCount=x" Not sure if that's the correct path, adjust as necessary. Thank you, I'll test this once I get home. Are these settings documented somewhere by chance? Quote Link to comment Share on other sites More sharing options...
albertfish Posted March 9, 2014 Author Share Posted March 9, 2014 You start the application with those in the command line:"C:\Program Files\Renegade X\Binaries\Win32\UDK.exe server?GDIBotCount=x?NODBotCount=x" Not sure if that's the correct path, adjust as necessary. Thank you, I'll test this once I get home. Are these settings documented somewhere by chance? Not that I can find. Doing a Google search for it also only brought up this thread. It seems that the bots do not spawn when the server starts, but they spawn when the first player joins. So if the round ends and the map changes, the bots all despawn until someone else joins the server. Quote Link to comment Share on other sites More sharing options...
TheFuzzy Posted March 9, 2014 Share Posted March 9, 2014 Where are these settings located?I did a TextCrawler search through the entire RenX Server installation folder and didn't find these settings... I started a Skirmish map, then used the console command "obj dump renx_game_0" to view all the settings used for the current match. It took me a while to find out what the command exactly was, though. It seems that the bots do not spawn when the server starts, but they spawn when the first player joins. So if the round ends and the map changes, the bots all despawn until someone else joins the server. You can use the ?bWaitForNetPlayers=False parameter to force the server to start the match without waiting for players, even in subsequent rounds. Quote Link to comment Share on other sites More sharing options...
remotay Posted March 25, 2014 Share Posted March 25, 2014 Where are these settings located?I did a TextCrawler search through the entire RenX Server installation folder and didn't find these settings... I started a Skirmish map, then used the console command "obj dump renx_game_0" to view all the settings used for the current match. It took me a while to find out what the command exactly was, though. It seems that the bots do not spawn when the server starts, but they spawn when the first player joins. So if the round ends and the map changes, the bots all despawn until someone else joins the server. You can use the ?bWaitForNetPlayers=False parameter to force the server to start the match without waiting for players, even in subsequent rounds. Wow, thats amazing, THANKS! how did you find out that you had to use "obj dump renx_game_0" Thanks in future, I really want to know these stuffs ! (Sorry if any bad grammar is used) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.